Fixed crash when viewport size is negative

This commit is contained in:
Simon Lübeß
2023-06-24 13:07:07 +02:00
parent 04d69717a3
commit 54936d5744
+3 -3
View File
@@ -735,12 +735,12 @@ namespace GlitchyEditor
private void GameViewportSizeChanged(Object sender, Vector2 viewportSize) private void GameViewportSizeChanged(Object sender, Vector2 viewportSize)
{ {
if(viewportSize.X <= 0 || viewportSize.Y <= 0)
return;
uint32 sizeX = (uint32)viewportSize.X; uint32 sizeX = (uint32)viewportSize.X;
uint32 sizeY = (uint32)viewportSize.Y; uint32 sizeY = (uint32)viewportSize.Y;
if(sizeX == 0 || sizeY == 0)
return;
_gameViewportTarget.Resize(sizeX, sizeY); _gameViewportTarget.Resize(sizeX, sizeY);
_activeScene.OnViewportResize(sizeX, sizeY); _activeScene.OnViewportResize(sizeX, sizeY);