GameTime tick now first thing in frame

This commit is contained in:
Simon Lübeß
2020-11-13 13:45:41 +01:00
parent ac63a0f1b3
commit 6402503a02
+2 -2
View File
@@ -48,10 +48,10 @@ namespace GlitchyEngine
{ {
while(_running) while(_running)
{ {
DirectX.ImmediateContext.ClearRenderTargetView(DirectX.BackBufferTarget, .(1, 0, 1));
_gameTime.Tick(); _gameTime.Tick();
DirectX.ImmediateContext.ClearRenderTargetView(DirectX.BackBufferTarget, .(1, 0, 1));
for(Layer layer in _layerStack) for(Layer layer in _layerStack)
layer.Update(_gameTime); layer.Update(_gameTime);