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https://github.com/aharabada/glitchy-engine-beef.git
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Deduplicated Vertexbuffer constructor
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@@ -25,19 +25,10 @@ namespace GlitchyEngine.Renderer
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public VertexBufferBinding Binding => _defaultBinding;
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public this(GraphicsContext context, Type vertexType, uint32 vertexCount, Usage usage = .Default, CPUAccessFlags cpuAccess = .None) : base(context)
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public this(GraphicsContext context, Type vertexType, uint32 vertexCount, Usage usage = .Default, CPUAccessFlags cpuAccess = .None) :
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this(context, (.)vertexType.Stride, vertexCount, usage, cpuAccess)
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{
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_vertexType = vertexType;
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_description = .(){
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Size = ((uint32)_vertexType.Stride * vertexCount),
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Usage = usage,
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CPUAccess = cpuAccess,
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BindFlags = .Vertex,
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MiscFlags = .None
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};
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_defaultBinding = .(this, (.)_vertexType.Stride, 0);
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}
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public this(GraphicsContext context, uint32 vertexStride, uint32 vertexCount, Usage usage = .Default, CPUAccessFlags cpuAccess = .None) : base(context)
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