Disabled Vector swizzle

caused by beef bug
This commit is contained in:
Simon Lübeß
2021-04-09 19:37:54 +02:00
parent 6376bde112
commit bfd81745e9
5 changed files with 5 additions and 5 deletions
+1 -1
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@@ -2,7 +2,7 @@ using System;
namespace GlitchyEngine.Math
{
[SwizzleVector(2, "Vector")]
//[SwizzleVector(2, "Vector")]
public struct Vector2
{
public const Vector2 Zero = .(0f, 0f);
+1 -1
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@@ -2,7 +2,7 @@ using System;
namespace GlitchyEngine.Math
{
[SwizzleVector(4, "Vector")]
//[SwizzleVector(4, "Vector")]
public struct Vector4
{
public const Vector4 Zero = .(0f, 0f, 0f, 0f);
+1 -1
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@@ -8,7 +8,7 @@ namespace GlitchyEngine.Math
/**
* A Vector with two components of type int32.
*/
[SwizzleVector(2, "Int32_")]
//[SwizzleVector(2, "Int32_")]
public struct Int32_2 : IHashable
{
public const Int32_2 Zero = .(0, 0);
+1 -1
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@@ -8,7 +8,7 @@ namespace GlitchyEngine.Math
/**
* A Vector with three components of type int32.
*/
[SwizzleVector(3, "Int32_")]
//[SwizzleVector(3, "Int32_")]
public struct Int32_3 : IHashable
{
public const Int32_3 Zero = .(0, 0, 0);
+1 -1
View File
@@ -8,7 +8,7 @@ namespace GlitchyEngine.Math
/**
* A Vector with four components of type int32.
*/
[SwizzleVector(4, "Int32_")]
//[SwizzleVector(4, "Int32_")]
public struct Int32_4 : IHashable
{
public const Int32_4 Zero = .(0, 0, 0, 0);