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Disabled Vector swizzle
caused by beef bug
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@@ -2,7 +2,7 @@ using System;
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namespace GlitchyEngine.Math
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{
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[SwizzleVector(2, "Vector")]
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//[SwizzleVector(2, "Vector")]
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public struct Vector2
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{
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public const Vector2 Zero = .(0f, 0f);
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