Cleaned up Shader usings

This commit is contained in:
Simon Lübeß
2024-08-23 23:01:31 +02:00
parent d8b3b137dd
commit d788853dd3
@@ -1,25 +1,15 @@
#if GE_GRAPHICS_DX11
using System;
using GlitchyEngine.Renderer;
using DirectX.Common;
using DirectX.D3D11;
using DirectX.D3DCompiler;
using DirectX.D3D11Shader;
using System.IO;
using GlitchyEngine.Content;
using System.Collections;
using internal GlitchyEngine.Renderer;
using internal GlitchyEngine.Platform.DX11;
using System;
using GlitchyEngine.Renderer;
using DirectX.D3D11;
using DirectX.D3DCompiler;
using GlitchyEngine.Platform.DX11;
using GlitchyEngine.Content;
using DirectX.Common;
using DirectX.D3D11;
using DirectX.D3D11Shader;
using DirectX.D3DCompiler;
using GlitchyEngine.Content;
using GlitchyEngine.Renderer;
using GlitchyEngine.Platform.DX11;
using internal GlitchyEngine.Renderer;
using internal GlitchyEngine.Platform.DX11;