Fixed AssetHandle serialization

- Serialize MeshComponents
- Fixed handling renamed files
This commit is contained in:
Simon Lübeß
2023-03-19 01:04:32 +01:00
parent c164aeecaa
commit edcec02e94
19 changed files with 324 additions and 321 deletions
+33 -33
View File
@@ -6,15 +6,15 @@
NameComponent = {
Name = "Quad"
},
SpriterRendererComponent = {
SpriteRendererComponent = {
Color = {
R = 0,
G = 0.551178,
B = 0.328787,
G = 0.5511778,
B = 0.32878691,
A = 1
},
IsCircle = false,
Sprite = "\\Textures\\TestMat\\rustediron2_albedo.png",
Sprite = "Textures/TestMat/rustediron2_albedo.png",
UvTransform = {
X = 0,
Y = 0,
@@ -69,15 +69,15 @@
NameComponent = {
Name = "Floor"
},
SpriterRendererComponent = {
SpriteRendererComponent = {
Color = {
R = 1,
G = 0.941886,
B = 0.401485,
G = 0.941886246,
B = 0.401484907,
A = 1
},
IsCircle = false,
Sprite = null,
Sprite = "",
UvTransform = {
X = 0,
Y = 0,
@@ -158,13 +158,13 @@
CameraComponent = {
Primary = true,
ProjectionType = .InfinitePerspective,
PerspectiveFovY = 1.308997,
PerspectiveNearPlane = 0.1,
PerspectiveFovY = 1.30899692,
PerspectiveNearPlane = 0.100000001,
PerspectiveFarPlane = 10000,
OrthographicHeight = 10,
OrthographicNearPlane = 0,
OrthographicFarPlane = 10,
AspectRatio = 2.969697,
AspectRatio = 2.19888878,
FixedAspectRatio = false
}
},
@@ -173,15 +173,15 @@
NameComponent = {
Name = "Circle"
},
SpriterRendererComponent = {
SpriteRendererComponent = {
Color = {
R = 1,
G = 1,
R = 0.299884498,
G = 0.972924948,
B = 1,
A = 1
},
IsCircle = true,
Sprite = "\\Textures\\rocket.png",
Sprite = "",
UvTransform = {
X = 0,
Y = 0,
@@ -191,8 +191,8 @@
},
TransformComponent = {
Position = {
X = -0.121203,
Y = 0.66016,
X = -0.12120305,
Y = 0.660160244,
Z = 0
},
Rotation = {
@@ -235,34 +235,34 @@
},
TransformComponent = {
Position = {
X = 3.883276,
X = 3.88327599,
Y = 0,
Z = -0.808795
Z = -0.808795214
},
Rotation = {
X = 0.497987,
Y = -0.103421,
Z = 0.15538,
W = 0.846859
X = 0.497987002,
Y = -0.103420995,
Z = 0.155380026,
W = 0.846859217
},
Scale = {
X = 0.999998,
X = 0.999997795,
Y = 1,
Z = 1
},
EditorEulerRotation = {
X = 1.090894,
Y = -0.340794,
Z = 0.160858
X = 1.09089446,
Y = -0.340793997,
Z = 0.160857946
}
},
LightComponent = {
LightType = .Directional,
Illuminance = 12.9,
Illuminance = 12.8999996,
Color = {
R = 0.985467,
R = 0.985467017,
G = 1,
B = 0.569979
B = 0.569978774
}
}
},
@@ -275,7 +275,7 @@
Position = {
X = 0,
Y = 0,
Z = -1.523338
Z = -1.47202551
},
Rotation = {
X = 0,
@@ -295,10 +295,10 @@
}
},
MeshComponent = {
Mesh = "\\Models\\sphere.glb"
Mesh = "Models/sphere.glb"
},
MeshRendererComponent = {
Material = "\\Textures\\TestMaterial.mat"
Material = "Textures/TestMaterial.mat"
}
}
]