Fixed AssetHandle serialization

- Serialize MeshComponents
- Fixed handling renamed files
This commit is contained in:
Simon Lübeß
2023-03-19 01:04:32 +01:00
parent c164aeecaa
commit edcec02e94
19 changed files with 324 additions and 321 deletions
+91 -21
View File
@@ -30,10 +30,10 @@
}
},
MeshComponent = {
Mesh = "Models\\sphere.glb"
Mesh = "Models/sphere.glb"
},
MeshRendererComponent = {
Material = "Textures\\TestMaterial.mat"
Material = "Textures/TestMaterial.mat"
}
},
{
@@ -48,20 +48,20 @@
Z = -4
},
Rotation = {
X = 0.614328,
Y = 0.239776,
Z = 0.031567,
W = 0.751074
X = 0.614328027,
Y = 0.239776045,
Z = 0.0315669999,
W = 0.751073837
},
Scale = {
X = 0.999999,
X = 0.999998868,
Y = 1,
Z = 1.000001
Z = 1.00000095
},
EditorEulerRotation = {
X = 1.308998,
Y = 0.349066,
Z = 0.349066
X = 1.30899811,
Y = 0.349065989,
Z = 0.349065989
}
},
LightComponent = {
@@ -69,8 +69,8 @@
Illuminance = 10,
Color = {
R = 1,
G = 0.991772,
B = 0.740862
G = 0.991771996,
B = 0.74086225
}
}
},
@@ -103,10 +103,10 @@
}
},
MeshComponent = {
Mesh = "Models\\plane.glb"
Mesh = "Models/plane.glb"
},
MeshRendererComponent = {
Material = "Textures\\TestMaterial.mat"
Material = "Textures/TestMaterial.mat"
}
},
{
@@ -121,10 +121,10 @@
Z = -5
},
Rotation = {
X = 0.21644,
X = 0.216440007,
Y = 0,
Z = 0,
W = 0.976296
W = 0.976296008
},
Scale = {
X = 1,
@@ -132,7 +132,7 @@
Z = 1
},
EditorEulerRotation = {
X = 0.436332,
X = 0.436332017,
Y = 0,
Z = 0
}
@@ -140,15 +140,85 @@
CameraComponent = {
Primary = true,
ProjectionType = .InfinitePerspective,
PerspectiveFovY = 1.047198,
PerspectiveNearPlane = 0.1,
PerspectiveFovY = 1.30899692,
PerspectiveNearPlane = 0.100000001,
PerspectiveFarPlane = 10000,
OrthographicHeight = 10,
OrthographicNearPlane = 0,
OrthographicFarPlane = 10,
AspectRatio = 2.156692,
AspectRatio = 2.19888878,
FixedAspectRatio = false
}
},
{
Id = 420718992779301759,
NameComponent = {
Name = "Entity"
},
TransformComponent = {
Position = {
X = 3,
Y = 0.501076996,
Z = -0.669378757
},
Rotation = {
X = 0.18301262,
Y = -0.683013558,
Z = 0.683012128,
W = 0.183013007
},
Scale = {
X = 1,
Y = 1,
Z = 1
},
EditorEulerRotation = {
X = 1.57079446,
Y = -2.61799312,
Z = 0
}
},
MeshComponent = {
Mesh = "Models/plane.glb"
},
MeshRendererComponent = {
Material = ""
}
},
{
Id = 8080288871271083510,
NameComponent = {
Name = "Rocket"
},
TransformComponent = {
Position = {
X = 2.37353587,
Y = 0.629615188,
Z = -1.34831977
},
Rotation = {
X = 0.270598024,
Y = -0.65328145,
Z = 0.65328151,
W = 0.270598054
},
Scale = {
X = 0.999999881,
Y = 0.999999821,
Z = 0.999999702
},
EditorEulerRotation = {
X = 1.57079637,
Y = -2.3561945,
Z = 8.94069743e-08
}
},
MeshComponent = {
Mesh = "Models/plane.glb"
},
MeshRendererComponent = {
Material = "Textures/RocketMaterial.mat"
}
}
]
}
+33 -33
View File
@@ -6,15 +6,15 @@
NameComponent = {
Name = "Quad"
},
SpriterRendererComponent = {
SpriteRendererComponent = {
Color = {
R = 0,
G = 0.551178,
B = 0.328787,
G = 0.5511778,
B = 0.32878691,
A = 1
},
IsCircle = false,
Sprite = "\\Textures\\TestMat\\rustediron2_albedo.png",
Sprite = "Textures/TestMat/rustediron2_albedo.png",
UvTransform = {
X = 0,
Y = 0,
@@ -69,15 +69,15 @@
NameComponent = {
Name = "Floor"
},
SpriterRendererComponent = {
SpriteRendererComponent = {
Color = {
R = 1,
G = 0.941886,
B = 0.401485,
G = 0.941886246,
B = 0.401484907,
A = 1
},
IsCircle = false,
Sprite = null,
Sprite = "",
UvTransform = {
X = 0,
Y = 0,
@@ -158,13 +158,13 @@
CameraComponent = {
Primary = true,
ProjectionType = .InfinitePerspective,
PerspectiveFovY = 1.308997,
PerspectiveNearPlane = 0.1,
PerspectiveFovY = 1.30899692,
PerspectiveNearPlane = 0.100000001,
PerspectiveFarPlane = 10000,
OrthographicHeight = 10,
OrthographicNearPlane = 0,
OrthographicFarPlane = 10,
AspectRatio = 2.969697,
AspectRatio = 2.19888878,
FixedAspectRatio = false
}
},
@@ -173,15 +173,15 @@
NameComponent = {
Name = "Circle"
},
SpriterRendererComponent = {
SpriteRendererComponent = {
Color = {
R = 1,
G = 1,
R = 0.299884498,
G = 0.972924948,
B = 1,
A = 1
},
IsCircle = true,
Sprite = "\\Textures\\rocket.png",
Sprite = "",
UvTransform = {
X = 0,
Y = 0,
@@ -191,8 +191,8 @@
},
TransformComponent = {
Position = {
X = -0.121203,
Y = 0.66016,
X = -0.12120305,
Y = 0.660160244,
Z = 0
},
Rotation = {
@@ -235,34 +235,34 @@
},
TransformComponent = {
Position = {
X = 3.883276,
X = 3.88327599,
Y = 0,
Z = -0.808795
Z = -0.808795214
},
Rotation = {
X = 0.497987,
Y = -0.103421,
Z = 0.15538,
W = 0.846859
X = 0.497987002,
Y = -0.103420995,
Z = 0.155380026,
W = 0.846859217
},
Scale = {
X = 0.999998,
X = 0.999997795,
Y = 1,
Z = 1
},
EditorEulerRotation = {
X = 1.090894,
Y = -0.340794,
Z = 0.160858
X = 1.09089446,
Y = -0.340793997,
Z = 0.160857946
}
},
LightComponent = {
LightType = .Directional,
Illuminance = 12.9,
Illuminance = 12.8999996,
Color = {
R = 0.985467,
R = 0.985467017,
G = 1,
B = 0.569979
B = 0.569978774
}
}
},
@@ -275,7 +275,7 @@
Position = {
X = 0,
Y = 0,
Z = -1.523338
Z = -1.47202551
},
Rotation = {
X = 0,
@@ -295,10 +295,10 @@
}
},
MeshComponent = {
Mesh = "\\Models\\sphere.glb"
Mesh = "Models/sphere.glb"
},
MeshRendererComponent = {
Material = "\\Textures\\TestMaterial.mat"
Material = "Textures/TestMaterial.mat"
}
}
]
@@ -0,0 +1,31 @@
{
Effect = "Shaders/myEffect.hlsl",
Textures = [
"AlbedoTexture": "Textures/rocket.png",
"NormalTexture": "Textures/TestMat/rustediron2_normal.png",
"MetallicTexture": "Textures/TestMat/rustediron2_metallic.png",
"RoughnessTexture": "Textures/TestMat/rustediron2_roughness.png"
],
Variables = [
"AlbedoColor": .ColorRGBA{
Value = {
R = 1,
G = 1,
B = 1,
A = 1
}
},
"NormalScaling": .Float2{
Value = {
X = 1,
Y = 1
}
},
"MetallicFactor": .Float{
Value = 0
},
"RoughnessFactor": .Float{
Value = 1
}
]
}
@@ -0,0 +1,4 @@
{
AssetLoader = "MaterialAssetLoader",
Config = (GlitchyEditor.Assets.ModelAssetLoaderConfig){}/* No reflection data for GlitchyEditor.Assets.ModelAssetLoaderConfig. Add [BonTarget] or force it */
}
@@ -7,16 +7,20 @@
MinFilter = .Anisotropic,
MagFilter = .Anisotropic,
MipFilter = .Anisotropic,
FilterMode = .Default,
ComparisonFunction = .Never,
AddressModeU = .Wrap,
AddressModeV = .Border,
AddressModeW = .Clamp,
MipMaxLOD = 160,
AddressModeV = .Wrap,
AddressModeW = .Wrap,
MipLODBias = 0,
MipMinLOD = 0,
MipMaxLOD = 3,
MaxAnisotropy = 16,
BorderColor = {
R = 0.756863,
G = 0.2,
A = 0.956863
R = 1,
G = 1,
B = 1,
A = 1
}
}
}
@@ -1,16 +1,20 @@
{
AssetLoader = "EditorTextureAssetLoader",
Config = (GlitchyEditor.Assets.EditorTextureAssetLoaderConfig){
_generateMipMaps = false,
_isSrgb = false,
_samplerStateDescription = {
MinFilter = .Linear,
MagFilter = .Linear,
MipFilter = .Linear,
FilterMode = .Default,
ComparisonFunction = .Never,
AddressModeU = .Clamp,
AddressModeV = .Clamp,
AddressModeU = .Wrap,
AddressModeV = .Wrap,
AddressModeW = .Clamp,
MipMinLOD = -340282346638528859811704183484516925440,
MipMaxLOD = 340282346638528859811704183484516925440,
MipLODBias = 0,
MipMinLOD = -3.40282347e+38,
MipMaxLOD = 3.40282347e+38,
MaxAnisotropy = 1,
BorderColor = {
R = 1,
@@ -1,16 +1,20 @@
{
AssetLoader = "EditorTextureAssetLoader",
Config = (GlitchyEditor.Assets.EditorTextureAssetLoaderConfig){
_generateMipMaps = false,
_isSrgb = false,
_samplerStateDescription = {
MinFilter = .Linear,
MagFilter = .Linear,
MipFilter = .Linear,
FilterMode = .Default,
ComparisonFunction = .Never,
AddressModeU = .Clamp,
AddressModeV = .Clamp,
AddressModeU = .Wrap,
AddressModeV = .Wrap,
AddressModeW = .Clamp,
MipMinLOD = -340282346638528859811704183484516925440,
MipMaxLOD = 340282346638528859811704183484516925440,
MipLODBias = 2.5999999,
MipMinLOD = -Infinity,
MipMaxLOD = Infinity,
MaxAnisotropy = 1,
BorderColor = {
R = 1,
@@ -1,17 +1,20 @@
{
AssetLoader = "EditorTextureAssetLoader",
Config = (GlitchyEditor.Assets.EditorTextureAssetLoaderConfig){
_generateMipMaps = false,
_isSrgb = true,
_samplerStateDescription = {
MinFilter = .Linear,
MagFilter = .Linear,
MipFilter = .Linear,
FilterMode = .Default,
ComparisonFunction = .Never,
AddressModeU = .Clamp,
AddressModeV = .Clamp,
AddressModeU = .Wrap,
AddressModeV = .Wrap,
AddressModeW = .Clamp,
MipMinLOD = -340282346638528859811704183484516925440,
MipMaxLOD = 340282346638528859811704183484516925440,
MipLODBias = 0,
MipMinLOD = -3.40282347e+38,
MipMaxLOD = 3.40282347e+38,
MaxAnisotropy = 1,
BorderColor = {
R = 1,
@@ -1,10 +1,10 @@
{
Effect = "Shaders/myEffect.hlsl",
Effect = "Shaders\\myEffect.hlsl",
Textures = [
"AlbedoTexture": "Textures/TestMat/rustediron2_albedo.png",
"AlbedoTexture": "Textures\\TestMat\\rustediron2_albedo.png",
"NormalTexture": "Textures\\TestMat\\rustediron2_normal.png",
"MetallicTexture": "",
"RoughnessTexture": ""
"MetallicTexture": "Textures\\TestMat\\rustediron2_metallic.png",
"RoughnessTexture": "Textures\\TestMat\\rustediron2_roughness.png"
],
Variables = [
"AlbedoColor": .ColorRGBA{
@@ -4,13 +4,14 @@
_isSrgb = true,
_samplerStateDescription = {
MinFilter = .Linear,
MagFilter = .Linear,
MipFilter = .Linear,
ComparisonFunction = .Never,
AddressModeU = .Clamp,
AddressModeV = .Clamp,
AddressModeW = .Clamp,
MipMinLOD = -340282346638528859811704183484516925440,
MipMaxLOD = 340282346638528859811704183484516925440,
MipMinLOD = -3.40282347e+38,
MipMaxLOD = 3.40282347e+38,
MaxAnisotropy = 1,
BorderColor = {
R = 1,
+23 -1
View File
@@ -34,6 +34,24 @@ public class SubAsset
public Texture2D PreviewImage ~ _?.ReleaseRef();
}
public static class AssetIdentifier
{
public const char8 DirectorySeparatorChar = '/';
public static void Fixup(String assetIdentifier)
{
const String DotSeperator = $".{DirectorySeparatorChar}";
const String SeperatorDot = $"{DirectorySeparatorChar}.";
assetIdentifier.Replace('\\', DirectorySeparatorChar);
assetIdentifier.Replace(DotSeperator, "");
assetIdentifier.Replace(SeperatorDot, "");
if (assetIdentifier.StartsWith(DirectorySeparatorChar))
assetIdentifier.Remove(0, 1);
}
}
class AssetHierarchy
{
FileSystemWatcher fsw ~ {
@@ -173,6 +191,7 @@ class AssetHierarchy
{
String identifier = scope .(node.Path.Length);
Path.GetRelativePath(node.Path, _contentDirectory, identifier);
AssetIdentifier.Fixup(identifier);
node.AssetFile = new AssetFile(_contentManager, identifier, node.Path, node.IsDirectory);
}
@@ -380,7 +399,7 @@ class AssetHierarchy
_pathToAssetNode.Remove(oldFileNameWithContentRoot);
node->Path.Set(newFileNameWithContentRoot);
_pathToAssetNode.Add(newFileNameWithContentRoot, node);
_pathToAssetNode.Add(node->Path, node);
node->Name.Clear();
Path.GetFileName(newFileNameWithContentRoot, node->Name);
@@ -388,7 +407,10 @@ class AssetHierarchy
String oldIdentifier = scope .(node->AssetFile.[Friend]_identifier);
node->AssetFile.[Friend]_path.Set(node->Path);
node->AssetFile.[Friend]_identifier.Set(newFilePath);
AssetIdentifier.Fixup(node->AssetFile.[Friend]_identifier);
node->AssetFile.[Friend]_assetConfigPath..Set(node->Path).Append(AssetFile.ConfigFileExtension);
OnFileRenamed(node.Value, oldIdentifier);
+1 -20
View File
@@ -59,9 +59,8 @@ class EditorContentManager : IContentManager
Asset asset = assetNode.AssetFile.LoadedAsset;
asset.Identifier = assetNode.AssetFile.Identifier;
_identiferToHandle.Remove(oldIdentifier);
asset.Identifier = assetNode.AssetFile.Identifier;
_identiferToHandle.Add(asset.Identifier, asset.Handle);
}
@@ -334,24 +333,6 @@ class EditorContentManager : IContentManager
private class MissingAsset : Asset {}
public class AssetIdentifier
{
public const char8 DirectorySeparatorChar = '/';
public static void Fixup(String assetIdentifier)
{
const String DotSeperator = $".{DirectorySeparatorChar}";
const String SeperatorDot = $"{DirectorySeparatorChar}.";
assetIdentifier.Replace('\\', DirectorySeparatorChar);
assetIdentifier.Replace(DotSeperator, "");
assetIdentifier.Replace(SeperatorDot, "");
if (assetIdentifier.StartsWith(DirectorySeparatorChar))
assetIdentifier.Remove(0, 1);
}
}
public AssetHandle LoadAsset(StringView identifier, bool blocking = false)
{
Debug.Profiler.ProfileResourceFunction!();
+9 -1
View File
@@ -63,7 +63,15 @@ abstract class Asset : RefCounter
Deserialize.String!(reader, ref identifier, environment);
Asset asset = Content.GetAsset<Asset>(Content.LoadAsset(identifier));
AssetHandle handle = Content.LoadAsset(identifier);
if (handle == .Invalid)
{
value.Assign<Asset>(null);
return .Ok;
}
Asset asset = Content.GetAsset<Asset>(handle);
if (asset != null)
{
+75
View File
@@ -1,9 +1,12 @@
using Bon;
using Bon.Integrated;
using System;
using xxHash;
using System.Collections;
using System.Reflection;
using System.Diagnostics;
using GlitchyEngine.Core;
namespace GlitchyEngine.Content;
struct AssetHandle : IHashable
@@ -27,6 +30,12 @@ struct AssetHandle : IHashable
_uuid = uuid;
}
static this
{
gBonEnv.typeHandlers.Add(typeof(AssetHandle),
((.)new => AssetSerialize, new => AssetDeserialize));
}
[Inline]
public T Get<T>(IContentManager contentManager = null) where T : Asset
{
@@ -34,6 +43,36 @@ struct AssetHandle : IHashable
}
public int GetHashCode() => _uuid.GetHashCode();
static void AssetSerialize(BonWriter writer, ValueView value, BonEnvironment environment, SerializeValueState state)
{
Log.EngineLogger.Assert(value.type == typeof(AssetHandle));
AssetHandle handle = value.Get<AssetHandle>();
if (handle.IsInvalid)
writer.String("");
else
{
let identifier = handle.Get<Asset>().Identifier;
writer.String(identifier);
}
}
static Result<void> AssetDeserialize(BonReader reader, ValueView value, BonEnvironment environment, DeserializeValueState state)
{
Log.EngineLogger.Assert(value.type == typeof(AssetHandle));
String identifier = scope .();
Deserialize.String!(reader, ref identifier, environment);
AssetHandle handle = Content.LoadAsset(identifier);
value.Assign<AssetHandle>(handle);
return .Ok;
}
}
struct AssetHandle<T> where T : Asset
@@ -72,6 +111,12 @@ struct AssetHandle<T> where T : Asset
_asset = null;
}
static this
{
gBonEnv.typeHandlers.Add(typeof(AssetHandle<T>),
((.)new => AssetSerialize, new => AssetDeserialize));
}
public static implicit operator Self(AssetHandle handle)
{
return Self(handle);
@@ -258,4 +303,34 @@ struct AssetHandle<T> where T : Asset
{
return AssetHandle<NewT>(this._handle, this._contentManager);
}
static void AssetSerialize(BonWriter writer, ValueView value, BonEnvironment environment, SerializeValueState state)
{
Log.EngineLogger.Assert(value.type == typeof(AssetHandle<T>));
AssetHandle handle = value.Get<AssetHandle<T>>();
if (handle.IsInvalid)
writer.String("");
else
{
let identifier = handle.Get<Asset>().Identifier;
writer.String(identifier);
}
}
static Result<void> AssetDeserialize(BonReader reader, ValueView value, BonEnvironment environment, DeserializeValueState state)
{
Log.EngineLogger.Assert(value.type == typeof(AssetHandle<T>));
String identifier = scope .();
Deserialize.String!(reader, ref identifier, environment);
AssetHandle<T> handle = Content.LoadAsset(identifier);
value.Assign<AssetHandle<T>>(handle);
return .Ok;
}
}
+2 -21
View File
@@ -4,27 +4,8 @@ using GlitchyEngine.Content;
namespace GlitchyEngine.Renderer
{
public struct MeshComponent// : IDisposableComponent
public struct MeshComponent
{
public AssetHandle<GeometryBinding> Mesh {get; set mut;} = .Invalid;
/*
private GeometryBinding _mesh;
public AssetHandle<GeometryBinding> Mesh
{
[Inline]
get => _mesh;
set mut
{
if(_mesh == value)
return;
SetReference!(_mesh, value);
}
}
public void Dispose() mut
{
ReleaseRefAndNullify!(_mesh);
}*/
public AssetHandle<GeometryBinding> Mesh = .Invalid;
}
}
+2 -14
View File
@@ -45,21 +45,9 @@ namespace GlitchyEngine.World
}
[Component("Sprite Renderer")]
struct SpriteRendererComponent// : IDisposableComponent
struct SpriteRendererComponent
{
private AssetHandle<Texture2D> _sprite = .Invalid;
public AssetHandle<Texture2D> Sprite
{
get => _sprite;
set mut
{
if (_sprite == value)
return;
_sprite = value;
//SetReference!(_sprite, value);
}
}
public AssetHandle<Texture2D> Sprite = .Invalid;
public ColorRGBA Color = .White;
public Vector4 UvTransform = .(0, 0, 1, 1);
@@ -5,26 +5,8 @@ using GlitchyEngine.Content;
namespace GlitchyEngine.World
{
/// A component that allows to render a mesh.
public struct MeshRendererComponent// : IDisposableComponent
public struct MeshRendererComponent
{
private AssetHandle<Material> _material = .Invalid;
public AssetHandle<Material> Material
{
[Inline]
get => _material;
set mut
{
if(_material == value)
return;
_material = value;
}
}
/*public void Dispose() mut
{
_material?.ReleaseRef();
}*/
public AssetHandle<Material> Material = .Invalid;
}
}
+1 -158
View File
@@ -47,14 +47,6 @@ namespace GlitchyEngine.World
public this()
{
/*Entity entity = CreateEntity("Green Quad");
entity.AddComponent<SpriterRendererComponent>(.(ColorRGBA.SRgbToLinear(.(0.2f, 0.9f, 0.15f))));
Entity entity2 = CreateEntity("Red Square");
var v = entity2.AddComponent<SpriterRendererComponent>(.(ColorRGBA.SRgbToLinear(.(0.95f, 0.1f, 0.3f))));
v.Sprite = new Texture2D("Textures/rocket.dds");
v.Sprite.SamplerState = SamplerStateManager.PointClamp;*/
_onComponentAddedHandlers.Add(typeof(CameraComponent), (e, t, c) => {
CameraComponent* cameraComponent = (.)c;
@@ -99,6 +91,7 @@ namespace GlitchyEngine.World
// Copy components
//CopyComponents<TransformComponent>(this, target); /* Parent will be copied below*/
CopyComponents<MeshRendererComponent>(this, target);
CopyComponents<MeshComponent>(this, target);
CopyComponents<EditorComponent>(this, target);
CopyComponents<SpriteRendererComponent>(this, target);
CopyComponents<CameraComponent>(this, target);
@@ -335,156 +328,6 @@ namespace GlitchyEngine.World
}
finalTarget.ReleaseRef();
/*Debug.Profiler.ProfileRendererFunction!();
finalTarget.AddRef();
TransformSystem.Update(_ecsWorld);
// Run scripts
for (var (entity, script) in _ecsWorld.Enumerate<NativeScriptComponent>())
{
if (script.Instance == null)
{
script.Instance = script.InstantiateFunction();
script.Instance._entity = Entity(entity, this);
script.Instance.[Friend]OnCreate();
}
script.Instance.[Friend]OnUpdate(gameTime);
}
// Find camera
Camera* primaryCamera = null;
Matrix primaryCameraTransform = default;
RenderTargetGroup renderTarget = null;
for (var (entity, transform, camera) in _ecsWorld.Enumerate<TransformComponent, CameraComponent>())
{
if (camera.Primary)// && camera.RenderTarget != null)
{
primaryCamera = &camera.Camera;
primaryCameraTransform = transform.WorldTransform;
//renderTarget = camera.RenderTarget..AddRef();
}
}
if (primaryCamera != null)
{
// 3D render
Renderer.BeginScene(*primaryCamera, primaryCameraTransform, _compositeTarget, finalTarget);
for (var (entity, transform, mesh, meshRenderer) in _ecsWorld.Enumerate<TransformComponent, MeshComponent, MeshRendererComponent>())
{
Renderer.Submit(mesh.Mesh, meshRenderer.Material, entity, transform.WorldTransform);
}
for (var (entity, transform, light) in _ecsWorld.Enumerate<TransformComponent, LightComponent>())
{
Renderer.Submit(light.SceneLight, transform.WorldTransform);
}
Renderer.EndScene();
// TODO: alphablending (handle in Renderer2D)
// TODO: 2D-Postprocessing requires rendering into separate target instead of directly into compositeTarget
RenderCommand.SetRenderTargetGroup(_compositeTarget);
RenderCommand.BindRenderTargets();
// Sprite renderer
Renderer2D.BeginScene(*primaryCamera, primaryCameraTransform, .BackToFront);
for (var (entity, transform, sprite) in _ecsWorld.Enumerate<TransformComponent, SpriterRendererComponent>())
{
Renderer2D.DrawSprite(transform.WorldTransform, sprite, entity.Index);
}
Renderer2D.EndScene();
// Gamma correct composit target and draw it into viewport
{
RenderCommand.UnbindRenderTargets();
RenderCommand.SetRenderTargetGroup(finalTarget, false);
RenderCommand.BindRenderTargets();
_gammaCorrectEffect.SetTexture("Texture", _compositeTarget, 0);
// TODO: iiihhh
_gammaCorrectEffect.Bind(Application.Get().Window.Context);
FullscreenQuad.Draw();
}
}
finalTarget.ReleaseRef();*/
/*
Debug.Profiler.ProfileRendererFunction!();
TransformSystem.Update(_ecsWorld);
for (var (entity, script) in _ecsWorld.Enumerate<NativeScriptComponent>())
{
if (script.Instance == null)
{
script.Instance = script.InstantiateFunction();
script.Instance._entity = Entity(entity, this);
script.Instance.[Friend]OnCreate();
}
script.Instance.[Friend]OnUpdate(gameTime);
}
Camera* primaryCamera = null;
Matrix primaryCameraTransform = default;
RenderTargetGroup renderTarget = null;
for (var (entity, transform, camera) in _ecsWorld.Enumerate<TransformComponent, CameraComponent>())
{
if (camera.Primary && camera.RenderTarget != null)
{
primaryCamera = &camera.Camera;
primaryCameraTransform = transform.WorldTransform;
renderTarget = camera.RenderTarget..AddRef();
}
}
if (primaryCamera != null)
{
// 3D render
Renderer.BeginScene(*primaryCamera, primaryCameraTransform, renderTarget, finalTarget);
for (var (entity, transform, mesh, meshRenderer) in _ecsWorld.Enumerate<TransformComponent, MeshComponent, MeshRendererComponent>())
{
Renderer.Submit(mesh.Mesh, meshRenderer.Material, transform.WorldTransform);
}
for (var (entity, transform, light) in _ecsWorld.Enumerate<TransformComponent, LightComponent>())
{
Renderer.Submit(light.SceneLight, transform.WorldTransform);
}
Renderer.EndScene();
// Sprite renderer
Renderer2D.BeginScene(*primaryCamera, primaryCameraTransform);
for (var (entity, transform, sprite) in _ecsWorld.Enumerate<TransformComponent, SpriterRendererComponent>())
{
Renderer2D.DrawQuad(transform.WorldTransform, sprite.Sprite, sprite.Color);
}
Renderer2D.EndScene();
renderTarget?.ReleaseRef();
}
*/
}
public void UpdateEditor(GameTime gameTime, EditorCamera camera, RenderTargetGroup viewportTarget, delegate void() DebugDraw3D, delegate void() DrawDebug2D)
+10 -8
View File
@@ -84,11 +84,13 @@ class SceneSerializer
Serialize.Value(writer, "Name", component.Name);
});
SerializeComponent<SpriteRendererComponent>(writer, entity, "SpriterRendererComponent", scope (component) =>
SerializeComponent<SpriteRendererComponent>(writer, entity, "SpriteRendererComponent", scope (component) =>
{
Serialize.Value(writer, "Color", component.Color);
Serialize.Value(writer, "IsCircle", component.IsCircle);
Serialize.Value(writer, "Sprite", component.Sprite.Get().Identifier);
Serialize.Value(writer, "Sprite", component.Sprite);
Serialize.Value(writer, "UvTransform", component.UvTransform);
});
@@ -172,12 +174,12 @@ class SceneSerializer
SerializeComponent<MeshComponent>(writer, entity, "MeshComponent", scope (component) =>
{
Serialize.Value(writer, "Mesh", component.Mesh.Identifier);
Serialize.Value(writer, "Mesh", component.Mesh);
});
SerializeComponent<MeshRendererComponent>(writer, entity, "MeshRendererComponent", scope (component) =>
{
Serialize.Value(writer, "Material", component.Material.Identifier);
Serialize.Value(writer, "Material", component.Material);
});
}
@@ -329,7 +331,7 @@ class SceneSerializer
return .Ok;
}));
case "SpriterRendererComponent":
case "SpriteRendererComponent":
Try!(DeserializeComponent<SpriteRendererComponent>(reader, entity, scope (component) =>
{
Try!(Deserialize.Value(reader, "Color", out component.Color));
@@ -337,7 +339,7 @@ class SceneSerializer
Try!(Deserialize.Value(reader, "IsCircle", out component.IsCircle));
reader.EntryEnd();
component.Sprite = DeserializeAssetHandle!<Texture2D>("Sprite");
Try!(Deserialize.Value(reader, "Sprite", out component.Sprite));
reader.EntryEnd();
Try!(Deserialize.Value(reader, "UvTransform", out component.UvTransform));
@@ -486,14 +488,14 @@ class SceneSerializer
case "MeshComponent":
Try!(DeserializeComponent<MeshComponent>(reader, entity, scope (component) =>
{
component.Mesh = DeserializeAssetHandle!<GeometryBinding>("Mesh");
Try!(Deserialize.Value(reader, "Mesh", out component.Mesh));
return .Ok;
}));
case "MeshRendererComponent":
Try!(DeserializeComponent<MeshRendererComponent>(reader, entity, scope (component) =>
{
component.Material = DeserializeAssetHandle!<Material>("Material");
Try!(Deserialize.Value(reader, "Material", out component.Material));
return .Ok;
}));