mirror of
https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 13:01:52 +00:00
MeshRendererComponentEditor
- Explicit conversion from VectorX to float[X] - Expose "Columns" and "Rows" properties of BufferVariable - Effects: VariableDescriptors
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@@ -3,6 +3,8 @@ using GlitchyEngine.World;
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using System;
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using GlitchyEngine.Math;
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using System.Collections;
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using GlitchyEngine.Renderer;
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using GlitchyEngine;
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namespace GlitchyEditor.EditWindows
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{
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@@ -58,6 +60,7 @@ namespace GlitchyEditor.EditWindows
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ShowComponentEditor<TransformComponent>("Transform", entity, => ShowTransformComponentEditor);
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ShowComponentEditor<CameraComponent>("Camera", entity, => ShowCameraComponentEditor, => ShowComponentContextMenu<CameraComponent>);
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ShowComponentEditor<SpriterRendererComponent>("Sprite Renderer", entity, => ShowSpriteRendererComponentEditor, => ShowComponentContextMenu<SpriterRendererComponent>);
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ShowComponentEditor<MeshRendererComponent>("Mesh Renderer", entity, => ShowMeshRendererComponentEditor, => ShowComponentContextMenu<MeshRendererComponent>);
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ShowAddComponentButton(entity);
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}
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@@ -246,6 +249,106 @@ namespace GlitchyEditor.EditWindows
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ImGui.ColorEdit4("Color", ref spriteRendererComponent.Color);
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}
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private static void ShowMeshRendererComponentEditor(Entity entity, MeshRendererComponent* meshRendererComponent)
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{
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// TODO: Editing material options obviously shouldn't be part of the meshrenderer-ui
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Material material = meshRendererComponent.Material;
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Effect effect = material.Effect;
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bool TryGetValue(Dictionary<String, Variant> parameters, String name, out Variant value)
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{
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if (parameters.TryGetValue(name, let param))
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{
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value = param;
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return true;
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}
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value = ?;
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return false;
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}
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for (let texture in effect.Textures)
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{
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ImGui.Text(texture.key);
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}
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for (let (name, arguments) in effect.[Friend]_variableDescriptions)
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{
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let variable = effect.Variables[name];
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bool hasPreviewName = TryGetValue(arguments, "Preview", var previewName);
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StringView displayName = hasPreviewName ? previewName.Get<String>() : name;
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bool hasPreviewType = TryGetValue(arguments, "Type", var previewType);
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if (hasPreviewType && previewType.Get<String>() == "Color")
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{
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Log.EngineLogger.AssertDebug(variable.Type == .Float && variable.Rows == 1);
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if (variable.Columns == 3)
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{
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material.GetVariable<Vector3>(variable.Name, var value);
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if (ImGui.ColorEdit3(displayName.Ptr, *(float[3]*)&value))
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material.SetVariable(variable.Name, value);
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}
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else if (variable.Columns == 4)
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{
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material.GetVariable<Vector4>(variable.Name, var value);
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if (ImGui.ColorEdit4(displayName.Ptr, *(float[4]*)&value))
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material.SetVariable(variable.Name, value);
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}
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}
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else if (variable.Type == .Float && variable.Rows == 1)
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{
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bool hasMin = TryGetValue(arguments, "Min", var min);
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bool hasMax = TryGetValue(arguments, "Max", var max);
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for (int r < variable.Rows)
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{
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switch (variable.Columns)
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{
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case 1:
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material.GetVariable<float>(variable.Name, var value);
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float[1] minV = hasMin ? min.Get<float[1]>() : .(float.MinValue);
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float[1] maxV = hasMax ? max.Get<float[1]>() : .(float.MaxValue);
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if (ImGui.EditVector<1>(displayName, ref *(float[1]*)&value, .(), 0.1f, 100.0f, minV, maxV))
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material.SetVariable(variable.Name, value);
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case 2:
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material.GetVariable<Vector2>(variable.Name, var value);
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Vector2 minV = hasMin ? min.Get<Vector2>() : .(float.MinValue);
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Vector2 maxV = hasMax ? max.Get<Vector2>() : .(float.MaxValue);
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if (ImGui.EditVector2(displayName, ref value, .Zero, 0.1f, 100.0f, minV, maxV))
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material.SetVariable(variable.Name, value);
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case 3:
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material.GetVariable<Vector3>(variable.Name, var value);
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Vector3 minV = hasMin ? min.Get<Vector3>() : .(float.MinValue);
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Vector3 maxV = hasMax ? max.Get<Vector3>() : .(float.MaxValue);
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if (ImGui.EditVector3(displayName, ref value, .Zero, 0.1f, 100.0f, minV, maxV))
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material.SetVariable(variable.Name, value);
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case 4:
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material.GetVariable<Vector4>(variable.Name, var value);
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Vector4 minV = hasMin ? min.Get<Vector4>() : .(float.MinValue);
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Vector4 maxV = hasMax ? max.Get<Vector4>() : .(float.MaxValue);
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if (ImGui.EditVector4(displayName, ref value, .Zero, 0.1f, 100.0f, minV, maxV))
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material.SetVariable(variable.Name, value);
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}
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}
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}
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}
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}
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private static void ShowAddComponentButton(Entity entity)
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{
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static char8[128] searchBuffer = .();
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