MeshRendererComponentEditor

- Explicit conversion from VectorX to float[X]
- Expose "Columns" and "Rows" properties of BufferVariable
- Effects: VariableDescriptors
This commit is contained in:
Simon Lübeß
2022-05-10 22:29:40 +02:00
parent 2e0cc289df
commit f4c9dd8ade
10 changed files with 387 additions and 72 deletions
@@ -29,6 +29,9 @@ namespace GlitchyEngine.Renderer
public bool IsUsed => _isUsed;
public uint32 Columns => _columns;
public uint32 Rows => _rows;
/**
* Gets a pointer to the start of the variable in the constant buffers backing data.
*/