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MeshRendererComponentEditor
- Explicit conversion from VectorX to float[X] - Expose "Columns" and "Rows" properties of BufferVariable - Effects: VariableDescriptors
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@@ -29,6 +29,9 @@ namespace GlitchyEngine.Renderer
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public bool IsUsed => _isUsed;
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public uint32 Columns => _columns;
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public uint32 Rows => _rows;
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/**
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* Gets a pointer to the start of the variable in the constant buffers backing data.
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*/
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