Commit Graph
24 Commits
Author SHA1 Message Date
Simon Lübeß 2324ae852d Moved material editing from component window to asset editor
- EditorContentManager now returns null if asset wasn't found (instead of crashing)
- FixUp asset identifier when dragging from asset browser
- Lock current asset in properties editor
2023-01-08 20:31:43 +01:00
Simon Lübeß e38373dccf Serialize Mesh and MeshRenderer in scene + fixed Light serialization 2023-01-08 19:31:01 +01:00
Simon Lübeß 4589030da6 Load effects via content manager + virtual InitContentManager in App 2023-01-08 00:17:04 +01:00
Simon Lübeß 3da60355df Model and Material loading via content manager 2023-01-07 12:15:14 +01:00
Simon Lübeß ee30920b56 Crappy hot reloading of textures and Properties editor for textures 2023-01-03 22:21:26 +01:00
Simon Lübeß c389a77274 EditorContentManager Part 1 2023-01-01 16:53:45 +01:00
Simon Lübeß e95c5731b6 Basic Model drag'n'drop 2022-09-27 20:24:03 +02:00
Simon Lübeß bc1f466d18 Drag drop Texture 2022-08-13 13:47:58 +02:00
Simon Lübeß 164d420a25 DX11: Automatically validate input layouts against vertex shaders 2022-05-26 11:27:02 +02:00
Simon Lübeß 336e52fbac Fix Modelloader 2022-05-10 11:48:16 +02:00
Simon Lübeß b37b1b4bf9 UnbindTexture, PBR changes, Test scene 2022-05-09 22:11:46 +02:00
Simon Lübeß dc235399c8 Start of PBR 2022-05-09 16:45:16 +02:00
Simon Lübeß 2817c5b1a1 Start of 3d renderer integration 2022-05-04 18:38:59 +02:00
Simon Lübeß bec202e23a Settings / SettingsWindow 2022-04-10 13:12:09 +02:00
Simon Lübeß 604e34a12a Start of ContentManager 2022-04-09 12:34:09 +02:00
Simon Lübeß 9197a209d6 Ecs changes
- BitArray has always at least sizeof(uint) bits
- Renamed Entity to EcsEntity
- Added value parameter to EcsWorld.AssignComponent
- Matched EcsWorld generic parameters
- Added Scene
- Added Entity
2022-02-28 23:34:52 +01:00
Simon Lübeß a2db0774f8 Cleanup 2022-02-13 02:14:56 +01:00
Simon Lübeß 84df8c111b Fixed various memory leaks + ModelLoader cleanup 2021-10-14 20:47:25 +02:00
Simon Lübeß 0cbbf94fe6 Use static D3D11 device and context 2021-10-13 22:56:22 +02:00
Simon Lübeß 908167c83e Added DebugNameComponent 2021-09-14 23:54:50 +02:00
Simon Lübeß 39f5893c7e Updated AnimationClip, Model Loader now loads Nodes into ECS
- SandboxApp: Started basic skinned mesh render system
2021-09-11 17:00:11 +02:00
Simon Lübeß 5545d84284 Changed pointer type to prevent compiler error 2021-09-02 13:09:32 +02:00
Simon Lübeß ce03f7c600 Start of AnimationSystem 2021-08-27 22:37:59 +02:00
Simon Lübeß 80e0bae347 Added GLTF submodule and start of ModelLoader 2021-08-06 12:22:46 +02:00