Simon Lübeß
36e98311c6
TextureAsset properties, start of better asset pipeline detection
2024-06-12 16:51:52 +02:00
Simon Lübeß
b3dac4a338
Show name of selected object in property window title
2024-06-09 17:12:56 +02:00
Simon Lübeß
c8be6eca5c
Show error in Properties window, deselect invalid objects in Inspector window
2024-06-09 17:12:42 +02:00
Simon Lübeß
2d5e6a9278
Properties window
2024-06-09 01:44:58 +02:00
Simon Lübeß
f61d1bc644
Inspector window to combine asset properties and components editor
2024-06-09 01:16:21 +02:00
Simon Lübeß
86afa234e7
Texture processor cleanup, new asset properties config UI
2024-06-08 17:03:21 +02:00
Simon Lübeß
b2806d9460
Reprocess, load and hot swap changed assets using new asset pipeline
2024-06-02 00:39:22 +02:00
Simon Lübeß
2725801db8
Start of asset management 2.0
2024-05-19 01:35:52 +02:00
Simon Lübeß
989ad4a5bd
Use dedicated AssetIdentifier instead of string
2024-05-19 01:06:02 +02:00
Simon Lübeß
f30bcb2f89
Slightly improved text renderer
2024-04-14 23:56:09 +02:00
Simon Lübeß
4d0617aff7
Fixed text box losing the last letter
2024-04-13 23:45:04 +02:00
Simon Lübeß
d357f44a39
Jump to correct line when opening script file from log
2024-03-22 10:05:00 +01:00
Simon Lübeß
d28426478b
Font renderer improvements + component for scripting
2024-03-17 20:29:52 +01:00
Simon Lübeß
84204aed46
No longer crash when selected entity disappears
2024-03-17 20:10:48 +01:00
Simon Lübeß
2dd826fc36
Made entity hierarchy more compact
2024-03-17 18:08:39 +01:00
Simon Lübeß
96609a6c31
FontRenderer: Basic Rich Text processing and lazy text building
2024-03-16 23:35:12 +01:00
Simon Lübeß
e703452b94
Start of text renderer component
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- UC, LC, IC, RC tags
2024-03-14 22:17:57 +01:00
Simon Lübeß
a87820c7da
Use text height for entity visibility toggle
2024-03-10 15:21:25 +01:00
Simon Lübeß
72bd152999
Refactor
2024-03-10 13:01:05 +01:00
Simon Lübeß
8d92822845
Added EditorFlags: Hide entities in hierarchy and editor scene
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- Also some Style changes
2024-03-10 12:21:20 +01:00
Simon Lübeß
4e9a6b54f3
Friendship ended with VISUAL STUDIO, Now RIDER is my best friend
2024-03-09 20:33:26 +01:00
Simon Lübeß
1340b06af5
Basic asset thumbnails
2024-02-18 00:48:09 +01:00
Simon Lübeß
3b584f2c78
Editor: Show name of script class in script component header
2024-02-17 23:43:39 +01:00
Simon Lübeß
aba7448fe6
Improved collapsing region for PolygonCollider2D vertices
2024-01-30 23:57:07 +01:00
Simon Lübeß
4830fd289e
ComponentWindow finalized
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ScriptCore:
- ActivatorExtension: Fixed creation of default value or null class
- ImGuiExtension: added DragUIntX / DoubleX and CheckboxX
2024-01-30 23:40:58 +01:00
Simon Lübeß
f86d1aa79e
Improved UI of component edit window
...
- Also fixed some errors in list and dictionary editors
2024-01-29 19:46:52 +01:00
Simon Lübeß
8ff35d3967
ScriptCore: Added more properties to components
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- Added CircleRenderer
- Transform: Added Rotation, RotationEuler, RotationAxisAngle and Scale
- RigidBody: Added BodyType and GravityScale
- Added ColorRGBA
2024-01-27 19:46:37 +01:00
Simon Lübeß
bc535ddc26
Get/Set FixedRotation in play mode
2024-01-26 12:51:29 +01:00
Simon Lübeß
3815b70f06
Content Browser: Context menu item to copy path and identifier of assets
2024-01-25 22:28:02 +01:00
Simon Lübeß
02be6d8eb7
Log: Also log filename and line number of caller
2024-01-20 21:23:34 +01:00
Simon Lübeß
55eef017e7
AssetBrowser: Bad way to open scripts in Visual Studio
2024-01-20 21:23:01 +01:00
Simon Lübeß
827f3bb564
EntityHierarchyWindow: Dragging entites no longer selects them
2024-01-12 15:32:21 +01:00
Simon Lübeß
3d0c010139
EntityHierarchyWindow: Fixed right click deselecting entities
2024-01-11 23:36:00 +01:00
Simon Lübeß
91cef7ad4b
Added checkbox to enable and disable polygon collider vertex handles
2024-01-11 22:55:40 +01:00
Simon Lübeß
a4c311c2e4
Implemented Entity and Component Drop-Targets and added Name property for entities
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- Also fixed non generic GetComponent
- Use UUID as Drag-Drop value for entities
- Removed unused methods from ComponentEditWindow
- Started a marginally type-safe version of ImGui.Payload
2023-12-26 02:00:44 +01:00
Simon Lübeß
2f86f751a4
Serialize Enums (and maybe Entitiy/Component refs)
2023-12-25 21:46:19 +01:00
Simon Lübeß
abb119589c
Reload scripts in Play Mode!!!
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- Dont serialize static fields
- Added some profiling to ScriptEngine
- Removed superseded ScriptFieldMaps
2023-12-24 01:33:48 +01:00
Simon Lübeß
a6f68a59d6
Moved basic ScriptEngine classes into separate object
2023-12-22 19:11:40 +01:00
Simon Lübeß
64f7896c15
Updated ImGui to 1.90.1
2023-12-17 02:22:04 +01:00
Simon Lübeß
aaa48158c3
Removed script editor from beef side
2023-12-02 00:40:17 +01:00
Simon Lübeß
b68bad5bda
Keep Entities selected when switching between Play- and Edit-Mode
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- Fixed the check whether all selected entities have the same parent
2023-11-29 14:16:36 +01:00
Simon Lübeß
05350d4768
Renamed EditfloatX to EditFloatX
2023-11-22 00:54:43 +01:00
Simon Lübeß
d718c6625d
Allow separators in "Create new Asset" dropdown (also changed text to just "Create new")
2023-11-15 16:23:22 +01:00
Simon Lübeß
6f1467046d
Tried EntityEditor in C#
2023-11-10 12:41:58 +01:00
Simon Lübeß
38fc1f63b3
Small script engine improvements
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- Fixed script class name not visible in Component Editor
- Retain user assembly file system watcher (fixed deletion while handling events)
- Fixed crash when a scritp constains a List or Array (by ignoring them for now)
- Fixed Typo in Genericinst
- Scene: Invoke OnCreate for copied entity scripts
2023-10-28 21:48:43 +02:00
Simon Lübeß
909012f518
Moved Script Solution (.sln) to project root
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- Updated vswhere.exe
- Scripts created via Asset browser are now being added to the project
- Fixed Apply not being called for extended Settings
- Correctly wrap New File preview only when line full
- Create Project: Show warning, when target directory already exists
2023-10-27 22:29:10 +02:00
Simon Lübeß
3d8756ec42
Added context menu entry to create C#-Scripts.
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Allow entering file name before creation
2023-10-19 19:27:01 +02:00
Simon Lübeß
d32bc6c475
Properties Window: Combined "Save"- and "Apply"-Buttons into one "Save"-Button
2023-09-29 18:51:21 +02:00
Simon Lübeß
cd333f4f02
EditVector: Allow Disabling individual components
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+ Disable XY-Angle when Entity has Rigidbody2D Component (This is something for future me, I couldn't figure it out...)
+ Start of handling of non trivial tranform nesting and rotations on XY axes
+ TranformComponent.RotationEuler: Normalize quaternion before converison
2023-09-05 23:14:51 +02:00
Simon Lübeß
d3c19dd8da
2D Polygon Collider editor with Gizmos
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+ Added Handles class
2023-08-21 13:18:51 +02:00