Simon Lübeß
502cee47e7
EditorContentManager Part 2
2023-01-01 16:53:58 +01:00
Simon Lübeß
c389a77274
EditorContentManager Part 1
2023-01-01 16:53:45 +01:00
Simon Lübeß
8f22cbb8bc
Fixed circle rendering and added 2D circle collider
2022-11-26 12:17:31 +01:00
Simon Lübeß
a42544f171
2D Physics
2022-10-08 16:56:15 +02:00
Simon Lübeß
202083930a
Play Button
2022-10-06 16:33:33 +02:00
Simon Lübeß
6958d27c30
Fixed editor camera for real
2022-09-29 16:39:58 +02:00
Simon Lübeß
e95c5731b6
Basic Model drag'n'drop
2022-09-27 20:24:03 +02:00
Simon Lübeß
e035832ab0
Fixed mouse wrapping when scene viewport is inactive
2022-09-27 00:00:17 +02:00
Simon Lübeß
42e386a142
Fixed component name
2022-08-18 13:51:40 +02:00
Simon Lübeß
bc1f466d18
Drag drop Texture
2022-08-13 13:47:58 +02:00
Simon Lübeß
8495c6db28
Drag Texture
2022-07-26 08:00:17 +02:00
Simon Lübeß
bff4418b84
Content browser
2022-07-25 17:03:28 +02:00
Simon Lübeß
a80018e80c
Removed redundant Point struct and SceneViewport improvements
...
- Keyboard shortcuts for Gizmo control
- Improved mousepick-blocking
2022-06-02 12:17:57 +02:00
Simon Lübeß
e41645e12a
Composit Target and gamma correct rendering
2022-05-31 22:41:20 +02:00
Simon Lübeß
8db2ce1d05
Mouse picking
2022-05-30 14:06:52 +02:00
Simon Lübeß
d212576719
Render EntityIDs (breaks post processing)
2022-05-28 15:42:48 +02:00
Simon Lübeß
28f1fad464
RenderTargetGroup GetData, Shader uint support
2022-05-25 22:00:11 +02:00
Simon Lübeß
5d8a4ad3a7
Editor camera and Editor/Runtime scene update separation
2022-05-17 19:06:28 +02:00
Simon Lübeß
de3da8ded8
Gizmo angle snapping
2022-05-16 10:11:33 +02:00
Simon Lübeß
62bb5baac9
Gizmo improvements
2022-05-15 14:36:07 +02:00
Simon Lübeß
3956080520
Start of serializaation
...
- Allow enumerating over unregistered components
- Refactored Editor a bit
2022-05-14 23:01:08 +02:00
Simon Lübeß
b1a1268319
Terrible postprocessing and start of Editor GUI for lights
2022-05-11 22:49:36 +02:00
Simon Lübeß
f4c9dd8ade
MeshRendererComponentEditor
...
- Explicit conversion from VectorX to float[X]
- Expose "Columns" and "Rows" properties of BufferVariable
- Effects: VariableDescriptors
2022-05-10 22:29:40 +02:00
Simon Lübeß
863c264001
UI Tweaks, ChildEnumerator, ComponentAdded-Handlers
2022-04-12 00:48:20 +02:00
Simon Lübeß
bca72cf0d4
Add / Remove Components
2022-04-10 12:18:43 +02:00
Simon Lübeß
af37154071
Better Transform component and edit gui
2022-04-09 12:35:36 +02:00
Simon Lübeß
d47bc37886
SpriteRenderer Editor, enabled alpha-blending and depth
2022-04-02 00:10:00 +02:00
Simon Lübeß
c13b0a26d1
Overhauled component editors
2022-04-01 23:29:35 +02:00
Simon Lübeß
cbee9f59d8
Many ecs, component and editor changes
2022-03-02 01:59:51 +01:00
Simon Lübeß
9197a209d6
Ecs changes
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- BitArray has always at least sizeof(uint) bits
- Renamed Entity to EcsEntity
- Added value parameter to EcsWorld.AssignComponent
- Matched EcsWorld generic parameters
- Added Scene
- Added Entity
2022-02-28 23:34:52 +01:00
Simon Lübeß
ba5ccd7107
Editor window
2022-02-28 18:08:13 +01:00
Simon Lübeß
b341c70a26
Editor changes
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- Updated Renderer2D shaders
- Fixed scene viewport having resolution
- Show Grid even if no entity is selected
- Explicit conversion from ImGui.VecX <-> VectorX
- Simplified EditorLayer
2022-02-27 12:21:30 +01:00
Simon Lübeß
fab0f99951
Added guizmo
...
Translation is broken for some reason
2021-09-28 21:56:51 +02:00
Simon Lübeß
eb2bbf4b82
Keep references to Images used by ImGui
2021-09-21 16:49:10 +02:00
Simon Lübeß
611782653c
Adapted Editor to new RenderTarget api
2021-09-21 16:36:22 +02:00
Simon Lübeß
0b1ec9a837
Improved Editor
...
- Added window docking
- Added MenuBar
- Added scene viewport
- Added closing and reopening for editor windows
2021-09-17 13:05:15 +02:00
Simon Lübeß
e2fc373a06
Update EntityHierarchyWindow.bf
2021-09-16 18:14:37 +02:00
Simon Lübeß
48de55f987
Updated imgui
2021-09-16 18:13:10 +02:00
Simon Lübeß
0079b80b1c
Created editor project and moved Editor there
2021-09-16 13:19:25 +02:00