Simon Lübeß
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39a825634a
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Path.FindFreePath: Fixed bug when filename is stringview into target string
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2025-07-10 13:29:32 +02:00 |
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Simon Lübeß
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ecfe838ad4
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Added basic central popup service and way to highlight settings.
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2025-07-08 19:35:40 +02:00 |
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Simon Lübeß
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3e9c9e8202
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Asset Browser: Selection rectangle works with scrolling
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2025-07-06 15:15:21 +02:00 |
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Simon Lübeß
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941cc8b767
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ImGui: Added typed and scoped style vars
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2025-07-06 12:44:59 +02:00 |
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Simon Lübeß
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88f6acb336
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Selection Rectangle improvements
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2025-07-05 22:36:35 +02:00 |
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Simon Lübeß
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e3c7057dce
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Basic rectangle selection in content browser
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2025-07-04 00:13:33 +02:00 |
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Simon Lübeß
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b00119b41e
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Generate ToString for vectors, generate Boolean-Opeartors for boolVectors
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2025-07-04 00:13:02 +02:00 |
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Simon Lübeß
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9dc6b585bd
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Use StringView for Path operations
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2025-07-04 00:12:19 +02:00 |
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Simon Lübeß
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173942114f
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The functional remains of drop source
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2025-06-29 21:40:55 +02:00 |
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Simon Lübeß
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39c9109919
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Implemented base class for Com Interface implementations
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2025-06-26 23:39:05 +02:00 |
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Simon Lübeß
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2cc8889ac1
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Refactored DragDrop
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2025-06-26 22:35:38 +02:00 |
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Simon Lübeß
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95ccb597d6
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Fixed copying with multiple conflict handling flags,
made canceling and pausing of tasks more robust
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2025-06-26 17:51:32 +02:00 |
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Simon Lübeß
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05671649b4
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Added String.SetF
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2025-06-26 17:50:04 +02:00 |
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Simon Lübeß
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108e24eb38
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advanced async copy of files
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2025-06-26 10:16:39 +02:00 |
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Simon Lübeß
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60482059a4
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Test handle Windows Explorer drag'n'drop in ImGui
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2025-06-17 16:46:05 +02:00 |
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Simon Lübeß
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9b6bb2b8d8
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Made Vectors CRepr
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2025-06-17 14:43:26 +02:00 |
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Simon Lübeß
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07faafd28d
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Basic drag & drop
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2025-06-17 14:43:06 +02:00 |
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Simon Lübeß
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400045b005
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Allow custom resolutions for game window
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2025-03-29 15:03:25 +01:00 |
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Simon Lübeß
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5e50d75eb9
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Handle EngineBuffers, Preview Names and variable editor types for materials
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2025-03-22 23:40:43 +01:00 |
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Simon Lübeß
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77a7a04637
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Fixed missing semicolons
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2025-03-19 21:15:37 +01:00 |
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Simon Lübeß
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6d50208700
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Start of material editor
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2025-03-03 20:29:35 +01:00 |
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Simon Lübeß
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10e8b3c282
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Simplified serialization/deserialization of EngineObjects + added support for Assets (actually any EngineObject!)
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2025-03-01 00:48:31 +01:00 |
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Simon Lübeß
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b5088329f5
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Texture inheritance for materials, also script access
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2025-03-01 00:03:38 +01:00 |
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Simon Lübeß
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0236130df1
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Fixed crashes due to wrong use of append allocations
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2025-02-24 23:00:09 +01:00 |
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Simon Lübeß
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28121d1b42
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Added component-wise min and max (cmin and cmax)
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2025-02-16 01:04:21 +01:00 |
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Simon Lübeß
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49c3e93e08
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Manage all Assets with ContentManager
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2025-02-16 01:02:41 +01:00 |
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Simon Lübeß
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25e1c53a08
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Allow resetting material variable
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2025-02-14 15:34:33 +01:00 |
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Simon Lübeß
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24295731f3
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Start of inheriting Materials, create material instance for getMaterial from scripts
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2025-02-14 12:39:35 +01:00 |
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Simon Lübeß
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aaed4199d3
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Interact with Materials from scripts
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2025-02-14 11:54:07 +01:00 |
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Simon Lübeß
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e5437c6ff6
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Some fixes, improvements for asset drop target
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2025-02-14 11:38:39 +01:00 |
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Simon Lübeß
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688ebad278
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Fixed 2d camera projection for texture viewer
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2025-02-11 23:10:05 +01:00 |
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Simon Lübeß
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83b12efcff
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Fixed out of bounds access
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2025-02-11 23:09:44 +01:00 |
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Simon Lübeß
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7a306cac69
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Separate handling for hlsl and fx files
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2025-02-11 23:07:04 +01:00 |
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Simon Lübeß
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06b981e88a
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Support materials in 2D Quad Renderer!
- Lost Circle rendering along the way
- Cleaned up 2D shaders
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2025-02-11 14:02:16 +01:00 |
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Simon Lübeß
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76087d6ba4
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Materials kind of working and used in some places
- Also Texture viewer fixes
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2025-02-09 01:39:35 +01:00 |
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Simon Lübeß
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acfb052137
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New material loading pipeline almost working
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2025-01-31 13:18:49 +01:00 |
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Simon Lübeß
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2f0505241f
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Append allocation and generics fixes
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2025-01-31 13:17:12 +01:00 |
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Simon Lübeß
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577cca5886
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Start of new materials, disable async asset loading
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2024-11-30 16:21:00 +01:00 |
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Simon Lübeß
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cf1f2a9a7b
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Emit parameterless constructor for vectors
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2024-11-30 16:20:29 +01:00 |
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Simon Lübeß
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bcf75bf8cb
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Engine barely starts again
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2024-11-21 18:16:41 +01:00 |
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Simon Lübeß
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ad73abd4ea
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Fixed memory leak when deleting Effect
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2024-08-24 20:09:22 +02:00 |
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Simon Lübeß
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b98de9835d
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Only hold on to vertex input layout shader code
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2024-08-23 23:29:43 +02:00 |
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Simon Lübeß
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d788853dd3
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Cleaned up Shader usings
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2024-08-23 23:01:31 +02:00 |
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Simon Lübeß
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d8b3b137dd
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Pass VertexShader to VertexLayout, don't reassign layout
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2024-08-23 23:00:10 +02:00 |
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Simon Lübeß
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ff1c6db222
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Removed old shader loading stuff
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2024-08-22 23:42:16 +02:00 |
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Simon Lübeß
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73a6cc0854
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Use blocking load method for shaders
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2024-08-22 23:25:17 +02:00 |
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Simon Lübeß
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66e62f42ec
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First working effects with new pipeline
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2024-08-22 00:34:20 +02:00 |
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Simon Lübeß
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7b7a3dc645
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Started rewriting shader compilation/processing
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2024-08-18 23:30:47 +02:00 |
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Simon Lübeß
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f3e68bd8d8
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Remove obsolete EffectLibrary
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2024-08-18 22:54:46 +02:00 |
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Simon Lübeß
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c908f5a0e7
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A little bit better number formatting
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2024-06-27 20:50:26 +02:00 |
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