Simon Lübeß
9e1f648aa0
Transitioned from VectorX to floatX
...
And some trying to update Rigidbody when transform changes
2023-06-25 02:47:33 +02:00
Simon Lübeß
ee30920b56
Crappy hot reloading of textures and Properties editor for textures
2023-01-03 22:21:26 +01:00
Simon Lübeß
d47ac23e1b
Raw Input and some ImGuiExtension changes
2022-11-26 15:24:33 +01:00
Simon Lübeß
6958d27c30
Fixed editor camera for real
2022-09-29 16:39:58 +02:00
Simon Lübeß
bff4418b84
Content browser
2022-07-25 17:03:28 +02:00
Simon Lübeß
28f1fad464
RenderTargetGroup GetData, Shader uint support
2022-05-25 22:00:11 +02:00
Simon Lübeß
f4c9dd8ade
MeshRendererComponentEditor
...
- Explicit conversion from VectorX to float[X]
- Expose "Columns" and "Rows" properties of BufferVariable
- Effects: VariableDescriptors
2022-05-10 22:29:40 +02:00
Simon Lübeß
bca72cf0d4
Add / Remove Components
2022-04-10 12:18:43 +02:00
Simon Lübeß
af37154071
Better Transform component and edit gui
2022-04-09 12:35:36 +02:00
Simon Lübeß
b341c70a26
Editor changes
...
- Updated Renderer2D shaders
- Fixed scene viewport having resolution
- Show Grid even if no entity is selected
- Explicit conversion from ImGui.VecX <-> VectorX
- Simplified EditorLayer
2022-02-27 12:21:30 +01:00
Simon Lübeß
eb2bbf4b82
Keep references to Images used by ImGui
2021-09-21 16:49:10 +02:00
Simon Lübeß
229d2b578e
Reworked RenderTarget2D and corresponding API
2021-09-21 16:30:34 +02:00
Simon Lübeß
45d298b755
Added overload for Image to ImGui extension
2021-09-17 13:00:17 +02:00
Simon Lübeß
c1fc1c3fd8
Added extension functions for ImGui
2021-02-07 13:00:17 +01:00