Simon Lübeß
28a9242023
Fixed compiler bugs
...
Stuff happens when you don't work on a project for half a year!
2026-04-11 09:35:45 +02:00
Simon Lübeß
e57c1c876f
Removed unnecessary null terminator
2025-08-08 19:10:40 +02:00
Simon Lübeß
271286fb7e
Remove mono from Glue functions
2025-07-17 20:07:19 +02:00
Simon Lübeß
c2d330fc8f
Handle loading error and placeholder shaders
2025-07-10 14:59:37 +02:00
Simon Lübeß
5e50d75eb9
Handle EngineBuffers, Preview Names and variable editor types for materials
2025-03-22 23:40:43 +01:00
Simon Lübeß
49c3e93e08
Manage all Assets with ContentManager
2025-02-16 01:02:41 +01:00
Simon Lübeß
e5437c6ff6
Some fixes, improvements for asset drop target
2025-02-14 11:38:39 +01:00
Simon Lübeß
76087d6ba4
Materials kind of working and used in some places
...
- Also Texture viewer fixes
2025-02-09 01:39:35 +01:00
Simon Lübeß
acfb052137
New material loading pipeline almost working
2025-01-31 13:18:49 +01:00
Simon Lübeß
577cca5886
Start of new materials, disable async asset loading
2024-11-30 16:21:00 +01:00
Simon Lübeß
bcf75bf8cb
Engine barely starts again
2024-11-21 18:16:41 +01:00
Simon Lübeß
ad73abd4ea
Fixed memory leak when deleting Effect
2024-08-24 20:09:22 +02:00
Simon Lübeß
66e62f42ec
First working effects with new pipeline
2024-08-22 00:34:20 +02:00
Simon Lübeß
7b7a3dc645
Started rewriting shader compilation/processing
2024-08-18 23:30:47 +02:00
Simon Lübeß
cd434d64f9
Better asset processor selection, process subassets
2024-06-13 15:44:27 +02:00
Simon Lübeß
36e98311c6
TextureAsset properties, start of better asset pipeline detection
2024-06-12 16:51:52 +02:00
Simon Lübeß
ace51b396d
Fixed crash when assets gets queued for reloading twice
2024-06-09 00:29:15 +02:00
Simon Lübeß
ff0ac74d12
Moved texture loader from editor to engine
2024-06-03 00:59:01 +02:00
Simon Lübeß
108b31399a
Use asset pipeline for blocking asset loading, remove old texture loader
2024-06-03 00:46:23 +02:00
Simon Lübeß
b2806d9460
Reprocess, load and hot swap changed assets using new asset pipeline
2024-06-02 00:39:22 +02:00
Simon Lübeß
2725801db8
Start of asset management 2.0
2024-05-19 01:35:52 +02:00
Simon Lübeß
989ad4a5bd
Use dedicated AssetIdentifier instead of string
2024-05-19 01:06:02 +02:00
Simon Lübeß
9640b153f6
Fixed compile error in some method I'm not sure why, but it wasn't used 🤷
2024-04-10 13:50:40 +02:00
Simon Lübeß
ff54eb738e
UUID: Removed empty constructor, added static Create-Function
2023-09-13 13:14:54 +02:00
Simon Lübeß
60725c3588
Universal AssetHandles. Serialize AssetHandle instead of AssetIdentifier
...
A bit unstable
2023-08-01 21:38:54 +02:00
Simon Lübeß
253dd8087e
Added option to create Materials in Asset Browser
2023-08-01 16:24:31 +02:00
Simon Lübeß
77c45db122
Replaced IntX by intX, Basic AssetViewer (can view Textures, kind of)
2023-07-01 00:15:01 +02:00
Simon Lübeß
9e1f648aa0
Transitioned from VectorX to floatX
...
And some trying to update Rigidbody when transform changes
2023-06-25 02:47:33 +02:00
Simon Lübeß
edcec02e94
Fixed AssetHandle serialization
...
- Serialize MeshComponents
- Fixed handling renamed files
2023-03-19 01:04:32 +01:00
Simon Lübeß
c164aeecaa
Copy scene when entering play mode
2023-03-18 23:30:57 +01:00
Simon Lübeß
50714976e9
Start of async asset loading
...
- Refactored content manager and asset loaders
- Asset placeholder
- Error asset
2023-03-18 18:59:30 +01:00
Simon Lübeß
7b6662cbc4
Fixed Textures in Materials
2023-03-16 23:32:02 +01:00
Simon Lübeß
b22f73a156
Handles barely work now, mostly no crashes
2023-03-16 17:57:23 +01:00
Simon Lübeß
c3fb9bbd5d
More asset handles
2023-03-13 20:35:36 +01:00
Simon Lübeß
c22d122921
Start of asset handles
2023-03-13 20:35:30 +01:00
Simon Lübeß
2ce357cd12
Basic material serialisation
2023-03-05 16:38:50 +01:00
Simon Lübeß
2324ae852d
Moved material editing from component window to asset editor
...
- EditorContentManager now returns null if asset wasn't found (instead of crashing)
- FixUp asset identifier when dragging from asset browser
- Lock current asset in properties editor
2023-01-08 20:31:43 +01:00
Simon Lübeß
e38373dccf
Serialize Mesh and MeshRenderer in scene + fixed Light serialization
2023-01-08 19:31:01 +01:00
Simon Lübeß
4589030da6
Load effects via content manager + virtual InitContentManager in App
2023-01-08 00:17:04 +01:00
Simon Lübeß
3da60355df
Model and Material loading via content manager
2023-01-07 12:15:14 +01:00
Simon Lübeß
ee30920b56
Crappy hot reloading of textures and Properties editor for textures
2023-01-03 22:21:26 +01:00
Simon Lübeß
c389a77274
EditorContentManager Part 1
2023-01-01 16:53:45 +01:00
Simon Lübeß
e95c5731b6
Basic Model drag'n'drop
2022-09-27 20:24:03 +02:00
Simon Lübeß
bc1f466d18
Drag drop Texture
2022-08-13 13:47:58 +02:00
Simon Lübeß
164d420a25
DX11: Automatically validate input layouts against vertex shaders
2022-05-26 11:27:02 +02:00
Simon Lübeß
336e52fbac
Fix Modelloader
2022-05-10 11:48:16 +02:00
Simon Lübeß
b37b1b4bf9
UnbindTexture, PBR changes, Test scene
2022-05-09 22:11:46 +02:00
Simon Lübeß
dc235399c8
Start of PBR
2022-05-09 16:45:16 +02:00
Simon Lübeß
2817c5b1a1
Start of 3d renderer integration
2022-05-04 18:38:59 +02:00
Simon Lübeß
bec202e23a
Settings / SettingsWindow
2022-04-10 13:12:09 +02:00