Simon Lübeß
6f1467046d
Tried EntityEditor in C#
2023-11-10 12:41:58 +01:00
Simon Lübeß
38fc1f63b3
Small script engine improvements
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- Fixed script class name not visible in Component Editor
- Retain user assembly file system watcher (fixed deletion while handling events)
- Fixed crash when a scritp constains a List or Array (by ignoring them for now)
- Fixed Typo in Genericinst
- Scene: Invoke OnCreate for copied entity scripts
2023-10-28 21:48:43 +02:00
Simon Lübeß
cd333f4f02
EditVector: Allow Disabling individual components
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+ Disable XY-Angle when Entity has Rigidbody2D Component (This is something for future me, I couldn't figure it out...)
+ Start of handling of non trivial tranform nesting and rotations on XY axes
+ TranformComponent.RotationEuler: Normalize quaternion before converison
2023-09-05 23:14:51 +02:00
Simon Lübeß
d3c19dd8da
2D Polygon Collider editor with Gizmos
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+ Added Handles class
2023-08-21 13:18:51 +02:00
Simon Lübeß
74b17c8599
2D Polygon Collider
2023-08-13 12:03:06 +02:00
Simon Lübeß
60725c3588
Universal AssetHandles. Serialize AssetHandle instead of AssetIdentifier
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A bit unstable
2023-08-01 21:38:54 +02:00
Simon Lübeß
11a57f5285
Fixed ComponentEditWindow showing component editor after it was deleted
2023-07-31 16:35:38 +02:00
Simon Lübeß
00dc3faa19
Failed to show and edit script sctruct
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+ SizeInBytes for MonoFields
2023-07-28 11:48:01 +02:00
Simon Lübeß
f39acdadb3
Show enum fields in Edit mode
2023-07-28 00:07:10 +02:00
Simon Lübeß
ef486b7082
Basic entity highlighting
2023-07-25 19:37:13 +02:00
Simon Lübeß
81a61d5a90
Drag'n'drop for components
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+ Added CreateInstance to ScriptClass
+ Added CreateComponentInstance to ScriptInstance
2023-07-25 16:37:41 +02:00
Simon Lübeß
37197cbdf1
Allow dragging and dropping of Entities in editor
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+ New Dictionary Helpers
+ Made ImGui Payloads safer
+ Start of Component drag'n'drop
2023-07-24 23:17:00 +02:00
Simon Lübeß
cd1562f372
Basic Script reloading
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+ ScriptComponent now saves script name instead of direct ScriptClass reference
+ Added ClearDictionaryAndDeleteKeys helper
+ Moved ScriptFieldType to separate file
+ _ScriptFieldMap now uses String as Key
2023-07-18 22:06:34 +02:00
Simon Lübeß
1641bafd06
Don't instantiate scripts for Editor + ScriptComponent Serialzation + Don't crash when scene loading failed
2023-07-17 01:27:58 +02:00
Simon Lübeß
9e1f648aa0
Transitioned from VectorX to floatX
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And some trying to update Rigidbody when transform changes
2023-06-25 02:47:33 +02:00
Simon Lübeß
f4607a6210
Script default values after init, Fix memory leak, Copy Script values on Play
2023-05-31 14:38:07 +02:00
Simon Lübeß
6a59deb9e2
Weiß ich nicht, ist Monate her...
2023-05-30 16:54:57 +02:00
Simon Lübeß
5855b13873
Wer weiß, was ich alles so gemacht hatte...
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- Fixed crash caused by early ScriptEngine shutdown
2023-05-30 16:50:22 +02:00
Simon Lübeß
ef5e4ba64f
Fixed ScriptClass leaking
2023-03-30 15:13:21 +02:00
Simon Lübeß
e60d74fccd
Basic entity scripting
2023-03-29 13:33:34 +02:00
Simon Lübeß
2ba4b68e09
Split up sprite and circle renderer component
2023-03-19 12:19:22 +01:00
Simon Lübeß
c164aeecaa
Copy scene when entering play mode
2023-03-18 23:30:57 +01:00
Simon Lübeß
c3fb9bbd5d
More asset handles
2023-03-13 20:35:36 +01:00
Simon Lübeß
2324ae852d
Moved material editing from component window to asset editor
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- EditorContentManager now returns null if asset wasn't found (instead of crashing)
- FixUp asset identifier when dragging from asset browser
- Lock current asset in properties editor
2023-01-08 20:31:43 +01:00
Simon Lübeß
e38373dccf
Serialize Mesh and MeshRenderer in scene + fixed Light serialization
2023-01-08 19:31:01 +01:00
Simon Lübeß
3da60355df
Model and Material loading via content manager
2023-01-07 12:15:14 +01:00
Simon Lübeß
c389a77274
EditorContentManager Part 1
2023-01-01 16:53:45 +01:00
Simon Lübeß
8f22cbb8bc
Fixed circle rendering and added 2D circle collider
2022-11-26 12:17:31 +01:00
Simon Lübeß
a42544f171
2D Physics
2022-10-08 16:56:15 +02:00
Simon Lübeß
e95c5731b6
Basic Model drag'n'drop
2022-09-27 20:24:03 +02:00
Simon Lübeß
42e386a142
Fixed component name
2022-08-18 13:51:40 +02:00
Simon Lübeß
bc1f466d18
Drag drop Texture
2022-08-13 13:47:58 +02:00
Simon Lübeß
8495c6db28
Drag Texture
2022-07-26 08:00:17 +02:00
Simon Lübeß
e41645e12a
Composit Target and gamma correct rendering
2022-05-31 22:41:20 +02:00
Simon Lübeß
b1a1268319
Terrible postprocessing and start of Editor GUI for lights
2022-05-11 22:49:36 +02:00
Simon Lübeß
f4c9dd8ade
MeshRendererComponentEditor
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- Explicit conversion from VectorX to float[X]
- Expose "Columns" and "Rows" properties of BufferVariable
- Effects: VariableDescriptors
2022-05-10 22:29:40 +02:00
Simon Lübeß
863c264001
UI Tweaks, ChildEnumerator, ComponentAdded-Handlers
2022-04-12 00:48:20 +02:00
Simon Lübeß
bca72cf0d4
Add / Remove Components
2022-04-10 12:18:43 +02:00
Simon Lübeß
af37154071
Better Transform component and edit gui
2022-04-09 12:35:36 +02:00
Simon Lübeß
d47bc37886
SpriteRenderer Editor, enabled alpha-blending and depth
2022-04-02 00:10:00 +02:00
Simon Lübeß
c13b0a26d1
Overhauled component editors
2022-04-01 23:29:35 +02:00
Simon Lübeß
9197a209d6
Ecs changes
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- BitArray has always at least sizeof(uint) bits
- Renamed Entity to EcsEntity
- Added value parameter to EcsWorld.AssignComponent
- Matched EcsWorld generic parameters
- Added Scene
- Added Entity
2022-02-28 23:34:52 +01:00
Simon Lübeß
ba5ccd7107
Editor window
2022-02-28 18:08:13 +01:00
Simon Lübeß
0b1ec9a837
Improved Editor
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- Added window docking
- Added MenuBar
- Added scene viewport
- Added closing and reopening for editor windows
2021-09-17 13:05:15 +02:00
Simon Lübeß
0079b80b1c
Created editor project and moved Editor there
2021-09-16 13:19:25 +02:00