Simon Lübeß
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76087d6ba4
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Materials kind of working and used in some places
- Also Texture viewer fixes
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2025-02-09 01:39:35 +01:00 |
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Simon Lübeß
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bcf75bf8cb
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Engine barely starts again
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2024-11-21 18:16:41 +01:00 |
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Simon Lübeß
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ad73abd4ea
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Fixed memory leak when deleting Effect
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2024-08-24 20:09:22 +02:00 |
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Simon Lübeß
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ff1c6db222
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Removed old shader loading stuff
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2024-08-22 23:42:16 +02:00 |
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Simon Lübeß
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66e62f42ec
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First working effects with new pipeline
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2024-08-22 00:34:20 +02:00 |
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Simon Lübeß
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f3e68bd8d8
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Remove obsolete EffectLibrary
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2024-08-18 22:54:46 +02:00 |
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Simon Lübeß
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ff0ac74d12
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Moved texture loader from editor to engine
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2024-06-03 00:59:01 +02:00 |
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Simon Lübeß
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a507eeb1cd
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Kind of fixed a memory leak
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2023-07-01 12:49:17 +02:00 |
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Simon Lübeß
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bb520b43ec
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Added support for Cube Textures, Improved dds import (and textures in general), Texture refactoring and DX11 DeviceContext synchronization
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2023-06-25 17:58:16 +02:00 |
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Simon Lübeß
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9e1f648aa0
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Transitioned from VectorX to floatX
And some trying to update Rigidbody when transform changes
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2023-06-25 02:47:33 +02:00 |
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Simon Lübeß
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b22f73a156
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Handles barely work now, mostly no crashes
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2023-03-16 17:57:23 +01:00 |
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Simon Lübeß
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c22d122921
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Start of asset handles
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2023-03-13 20:35:30 +01:00 |
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Simon Lübeß
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4589030da6
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Load effects via content manager + virtual InitContentManager in App
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2023-01-08 00:17:04 +01:00 |
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Simon Lübeß
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dffd43a36f
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RenderAPI changes and removed Context parameter from Effect and Material
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2022-11-27 17:18:16 +01:00 |
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Simon Lübeß
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bff4418b84
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Content browser
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2022-07-25 17:03:28 +02:00 |
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Simon Lübeß
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866353a157
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Refactored Effects + start of EngineBuffers (I hate it)
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2022-06-07 13:12:03 +02:00 |
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Simon Lübeß
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1418063d68
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RenderTargetGroup
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2022-05-20 18:37:59 +02:00 |
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Simon Lübeß
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f4c9dd8ade
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MeshRendererComponentEditor
- Explicit conversion from VectorX to float[X]
- Expose "Columns" and "Rows" properties of BufferVariable
- Effects: VariableDescriptors
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2022-05-10 22:29:40 +02:00 |
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Simon Lübeß
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3c2c37b270
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Shader #include + Remved unused Dx11Effect
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2022-05-09 18:19:24 +02:00 |
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Simon Lübeß
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dc235399c8
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Start of PBR
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2022-05-09 16:45:16 +02:00 |
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Simon Lübeß
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06469f3350
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Instrumentation
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2022-01-14 21:49:15 +01:00 |
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Simon Lübeß
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0cbbf94fe6
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Use static D3D11 device and context
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2021-10-13 22:56:22 +02:00 |
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Simon Lübeß
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84daee95e4
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Replaced RefCounted with RefCounter
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2021-10-13 09:52:12 +02:00 |
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Simon Lübeß
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c880c4ef73
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Removed unneeded debug code
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2021-08-25 22:28:33 +02:00 |
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Simon Lübeß
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344accea60
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Implemented Materials
- Shaders get Textureslots via reflection
- added Textureslots to Effect
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2021-08-09 18:03:47 +02:00 |
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Simon Lübeß
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163dadbe37
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Added EffectLibrary
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2021-03-05 16:40:45 +01:00 |
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Simon Lübeß
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64e9cc1613
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Constants of Effects can now be accessed easily
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2021-02-16 18:11:34 +01:00 |
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Simon Lübeß
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6ab6a6a0b9
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Added preprocessing for effects
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2021-02-14 15:31:58 +01:00 |
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Simon Lübeß
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08026eaf02
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Added Effect constructor
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2021-02-09 17:25:24 +01:00 |
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Simon Lübeß
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54f2c0fcec
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RefCounted GraphicsContext
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2021-02-07 13:04:18 +01:00 |
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Simon Lübeß
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9ea56d6786
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Added RefCounting, added ConstantBuffers
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2021-02-06 19:37:07 +01:00 |
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Simon Lübeß
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4054a9b0c2
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Added Camera, Renderer, ... and moved example to sandbox
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2021-01-09 12:05:05 +01:00 |
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