Commit Graph
627 Commits
Author SHA1 Message Date
Simon Lübeß 28155ec92c Allow opening a scene on launch
+ don't resize on load/new scene
2023-07-17 02:19:49 +02:00
Simon Lübeß 1641bafd06 Don't instantiate scripts for Editor + ScriptComponent Serialzation + Don't crash when scene loading failed 2023-07-17 01:27:58 +02:00
Simon Lübeß 76bff3a6c1 Texture importer now supports mip maps 2023-07-06 17:06:59 +02:00
Simon Lübeß a507eeb1cd Kind of fixed a memory leak 2023-07-01 12:49:17 +02:00
Simon Lübeß 77c45db122 Replaced IntX by intX, Basic AssetViewer (can view Textures, kind of) 2023-07-01 00:15:01 +02:00
Simon Lübeß e12fcaacff Added Math min/max for float 2023-06-28 22:03:43 +02:00
Simon Lübeß b31d43820a Support emissive materials 2023-06-28 19:33:39 +02:00
Simon Lübeß 334c2c0366 Search in Content Browser (and added ForEach in TreeNode) 2023-06-28 19:27:52 +02:00
Simon Lübeß bb520b43ec Added support for Cube Textures, Improved dds import (and textures in general), Texture refactoring and DX11 DeviceContext synchronization 2023-06-25 17:58:16 +02:00
Simon Lübeß 46693666aa Fixed current directories context menu not opening
i.e. when right clicking the background of the current directory
2023-06-25 03:20:35 +02:00
Simon Lübeß 9e1f648aa0 Transitioned from VectorX to floatX
And some trying to update Rigidbody when transform changes
2023-06-25 02:47:33 +02:00
Simon Lübeß 5f5da2ed35 Moved vector type files 2023-06-25 01:11:06 +02:00
Simon Lübeß fa2277cd99 Start of shader like vectors + added 16 bit float 2023-06-24 23:45:56 +02:00
Simon Lübeß 54936d5744 Fixed crash when viewport size is negative 2023-06-24 13:07:07 +02:00
Simon Lübeß 04d69717a3 Automatically pull and build mono once + .gitignore 2023-06-18 21:03:59 +02:00
Simon Lübeß 3becc1e25b fixed Settings-File not being created and start of Recent-Projects-Menu 2023-06-18 16:05:03 +02:00
Simon Lübeß e8e6207bc1 Merge branch 'scripting' of github.com:aharabada/glitchy-engine-beef into scripting
# Conflicts:
#	GlitchyEngine/src/Scripting/ScriptClass.bf
#	GlitchyEngine/src/Scripting/ScriptEngine.bf
#	GlitchyEngine/src/Scripting/ScriptInstance.bf
#	GlitchyEngine/src/World/Scene.bf
#	GlitchyEngineHelper/src/Mono/Mono.bf
2023-06-18 14:33:28 +02:00
Simon Lübeß f4c5bf9c2d Added binding for mono_field_get_value_object 2023-06-18 14:24:26 +02:00
Simon Lübeß f4607a6210 Script default values after init, Fix memory leak, Copy Script values on Play 2023-05-31 14:38:07 +02:00
Simon Lübeß 6a59deb9e2 Weiß ich nicht, ist Monate her... 2023-05-30 16:54:57 +02:00
Simon Lübeß ac1817fe33 Weiß ich nicht, ist Monate her... 2023-05-30 16:52:27 +02:00
Simon Lübeß 5855b13873 Wer weiß, was ich alles so gemacht hatte...
- Fixed crash caused by early ScriptEngine shutdown
2023-05-30 16:50:22 +02:00
Simon Lübeß ef5e4ba64f Fixed ScriptClass leaking 2023-03-30 15:13:21 +02:00
Simon Lübeß 4fd9a924a0 Added basic component access in Scripts 2023-03-29 16:32:46 +02:00
Simon Lübeß e60d74fccd Basic entity scripting 2023-03-29 13:33:34 +02:00
Simon Lübeß 5e5134a607 Added Mono for C# scripting 2023-03-26 13:11:44 +02:00
Simon Lübeß fd6826785a Updated submodules again? 2023-03-25 13:24:50 +01:00
Simon Lübeß 43bcf01299 Merge branch 'asset_handle' into main 2023-03-25 13:20:40 +01:00
Simon Lübeß 81ae5f1135 Updated submodules 2023-03-25 13:19:59 +01:00
Simon Lübeß 0ee2f5fa9e Merge branch 'asset_handle' into main 2023-03-25 13:15:56 +01:00
Simon Lübeß b76d4cd558 Merge remote-tracking branch 'origin/asset_handle' into asset_handle 2023-03-25 13:04:52 +01:00
Simon Lübeß 5893cfb74a Refactor 2023-03-25 13:04:02 +01:00
Simon Lübeß ed952155b6 Refactor 2023-03-25 00:41:34 +01:00
Simon Lübeß d54cdf43ee Simulation mode and pause/resume 2023-03-24 23:50:46 +01:00
Simon Lübeß f16fbc3984 Separated window for game and editor 2023-03-24 22:48:55 +01:00
Simon Lübeß 184480243f Collider rendering 2023-03-24 19:13:32 +01:00
Simon Lübeß fc1875ed96 Added Line batch rendering 2023-03-24 12:54:46 +01:00
Simon Lübeß 5733166b74 Fixed uint render targets always being cleared to zero 2023-03-19 12:49:12 +01:00
Simon Lübeß 2ba4b68e09 Split up sprite and circle renderer component 2023-03-19 12:19:22 +01:00
Simon Lübeß edcec02e94 Fixed AssetHandle serialization
- Serialize MeshComponents
- Fixed handling renamed files
2023-03-19 01:04:32 +01:00
Simon Lübeß c164aeecaa Copy scene when entering play mode 2023-03-18 23:30:57 +01:00
Simon Lübeß 793aa40975 Add up button und split scrolling in content browser
- Add Parent to TreeNode
- Start of Rename handling
2023-03-18 19:59:56 +01:00
Simon Lübeß 50714976e9 Start of async asset loading
- Refactored content manager and asset loaders
- Asset placeholder
- Error asset
2023-03-18 18:59:30 +01:00
Simon Lübeß 7b6662cbc4 Fixed Textures in Materials 2023-03-16 23:32:02 +01:00
Simon Lübeß cfa046d2ea Refactored EditorContentManager 2023-03-16 23:31:19 +01:00
Simon Lübeß b22f73a156 Handles barely work now, mostly no crashes 2023-03-16 17:57:23 +01:00
Simon Lübeß c3fb9bbd5d More asset handles 2023-03-13 20:35:36 +01:00
Simon Lübeß c22d122921 Start of asset handles 2023-03-13 20:35:30 +01:00
Simon Lübeß ad14c9f6ed AssetHandle Code snippets for design reference 2023-03-13 15:56:31 +01:00
Simon Lübeß 2ce357cd12 Basic material serialisation 2023-03-05 16:38:50 +01:00