Simon Lübeß
adaf62de62
Fixed circle instancing buffer + clip pixels
2021-10-15 12:57:32 +02:00
Simon Lübeß
dcb8424c2d
Added circle rendering to Renderer2D
2021-10-14 23:01:08 +02:00
Simon Lübeß
84df8c111b
Fixed various memory leaks + ModelLoader cleanup
2021-10-14 20:47:25 +02:00
Simon Lübeß
cd82a99450
Added helpers for deleting/clearing Lists of RefCounters
2021-10-14 20:42:24 +02:00
Simon Lübeß
9216462a51
ComponentPools no longer falsely trigger leak detection
...
Fixes #3
2021-10-14 20:40:18 +02:00
Simon Lübeß
3eb7068bca
Dispose Components when EcsWorld gets deleted
2021-10-14 18:56:29 +02:00
Simon Lübeß
54870330b6
Fixed memory leak
2021-10-14 15:54:13 +02:00
Simon Lübeß
ac74aeb116
Updated Submodule msdfgen
2021-10-13 23:12:32 +02:00
Simon Lübeß
0cbbf94fe6
Use static D3D11 device and context
2021-10-13 22:56:22 +02:00
Simon Lübeß
84daee95e4
Replaced RefCounted with RefCounter
2021-10-13 09:52:12 +02:00
Simon Lübeß
2cd9ab3e69
Fixed memory leaks
2021-10-11 12:41:56 +02:00
Simon Lübeß
5a82b89622
Fixed memory leak in Renderer2D
2021-10-09 16:47:20 +02:00
Simon Lübeß
4dc6c916ae
Reimplemented Renderer2D
...
- Renderer2D now static
- Renderer now calls Init and Deinit of Renderer2D
- Renderer2D now calls Init and Deinit of FontRenderer
- Fixed Deinit order of Layers and renderer (e.g. Layers now deinit first)
- Sandbox2D now uses SandboxApp (only loads different layer)
2021-09-29 23:27:41 +02:00
Simon Lübeß
9a9d75afbc
Movement speed now depends on zoom
2021-09-29 23:18:32 +02:00
Simon Lübeß
fab0f99951
Added guizmo
...
Translation is broken for some reason
2021-09-28 21:56:51 +02:00
Simon Lübeß
122f7e9904
Replaced imgui with engine specific repository
2021-09-28 21:27:08 +02:00
Simon Lübeß
eb2bbf4b82
Keep references to Images used by ImGui
2021-09-21 16:49:10 +02:00
Simon Lübeß
229d2b578e
Reworked RenderTarget2D and corresponding API
2021-09-21 16:30:34 +02:00
Simon Lübeß
8e39d7988b
Added RefCounted helpers
2021-09-21 16:29:22 +02:00
Simon Lübeß
4debaee7d4
SetViewport now part of RenderCommand
2021-09-21 13:15:43 +02:00
Simon Lübeß
4af61a372f
Fire WindowResizeEvent when window minimizes
...
Also no longer updates layer-stack when the application is minimized
2021-09-21 13:14:58 +02:00
Simon Lübeß
3f1f5736b5
Improved MSDF generation and rendering
2021-09-20 15:42:10 +02:00
Simon Lübeß
2afff4ec20
Added MSDF to Font and FontRenderer
2021-09-19 21:19:00 +02:00
Simon Lübeß
2d5c408b54
Flush Renderer2D when instance buffer is full
2021-09-19 17:36:58 +02:00
Simon Lübeß
22a4bc355e
Fixed typo
2021-09-19 17:35:53 +02:00
Simon Lübeß
90284739c0
Added support for int shader variables
2021-09-19 14:22:37 +02:00
Simon Lübeß
8471b7d7b9
Added SamplerState for white texture
2021-09-19 13:33:48 +02:00
Simon Lübeß
38fd5fa2c8
Switched to static c-library, updated submodules
2021-09-18 22:44:11 +02:00
Simon Lübeß
0c4fd27226
Removed warnings when converting Vectors from GlitchyEngine to DirectX
2021-09-18 18:59:01 +02:00
Simon Lübeß
9cd95ed0e4
Renderer2D can now use custom effects
2021-09-18 18:38:45 +02:00
Simon Lübeß
b5efaf2b5b
Added submodule msdfgen
2021-09-18 18:37:12 +02:00
Simon Lübeß
45d298b755
Added overload for Image to ImGui extension
2021-09-17 13:00:17 +02:00
Simon Lübeß
266d7a4651
Added RenderTarget2D
2021-09-17 12:58:33 +02:00
Simon Lübeß
48de55f987
Updated imgui
2021-09-16 18:13:10 +02:00
Simon Lübeß
0079b80b1c
Created editor project and moved Editor there
2021-09-16 13:19:25 +02:00
Simon Lübeß
b8626f3c27
Made buffer fixed array
2021-09-15 18:43:45 +02:00
Simon Lübeß
0b8be33d68
Workaround for localTransform calculation changing transform values
2021-09-15 17:53:27 +02:00
Simon Lübeß
e14ebec387
Added Component editor for Transform- and DebugNameComponent
2021-09-15 17:52:35 +02:00
Simon Lübeß
b4bb5c4a39
Added Editor and EntityHierarchyWindow
2021-09-15 13:27:03 +02:00
Simon Lübeß
c04cd8a956
Added generic TreeNode class
2021-09-15 13:25:57 +02:00
Simon Lübeß
908167c83e
Added DebugNameComponent
2021-09-14 23:54:50 +02:00
Simon Lübeß
ab17598972
[ECS] WorldEnumerator now skips deleted entities
2021-09-14 23:29:33 +02:00
Simon Lübeß
db05a5a6a9
[ECS] Fixed_disposingPools gets trashed when _componentPools reallocates
2021-09-14 23:28:18 +02:00
Simon Lübeß
cb2c83678e
Assigning a component again now returns the component instead of null
2021-09-14 23:00:42 +02:00
Simon Lübeß
b0b5f76423
Animations now component based
2021-09-13 20:52:41 +02:00
Simon Lübeß
44374a84a7
Added DrawCoordinateCross function
2021-09-11 17:50:30 +02:00
Simon Lübeß
39f5893c7e
Updated AnimationClip, Model Loader now loads Nodes into ECS
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- SandboxApp: Started basic skinned mesh render system
2021-09-11 17:00:11 +02:00
Simon Lübeß
89bb475994
Added SkinnedMeshRendererComponent
2021-09-11 16:58:00 +02:00
Simon Lübeß
c4ed04ba96
Replaced Error with debug assert
2021-09-11 16:57:33 +02:00
Simon Lübeß
886ce2fe3d
Added basic AnimationComponent
2021-09-11 16:57:16 +02:00