Simon Lübeß
c94ffbef64
Made release buildable
2025-08-24 16:54:26 +02:00
Simon Lübeß
b94b2afc55
Dev settings for using ScriptCore as either dll or csproj
2025-08-09 23:40:31 +02:00
Simon Lübeß
ac0f4dade6
Updated Template for new dotnet runtime
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- Added Submodule 'Xml-Beef'
- Use .slnx as solution-file
- Automatically set correct path to ScriptCore in Project files
2025-08-09 01:13:05 +02:00
Simon Lübeß
3f83c200f2
Secured struct layout
2025-08-08 19:09:59 +02:00
Simon Lübeß
74243cd285
Added Entity event OnCollisionEnter2D
2025-08-08 19:09:34 +02:00
Simon Lübeß
d156618453
Fixed calling engine functions from scripts
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- Removed mono references in generator
- Implemented StringView type in C#
2025-08-08 19:03:09 +02:00
Simon Lübeß
ed644b5b41
Better engine exception for scripting
2025-07-30 18:58:26 +02:00
Simon Lübeß
566d39d928
Fixed memory leak
2025-07-27 16:43:34 +02:00
Simon Lübeß
28311165ad
ScriptEngine work and cleanup
2025-07-18 12:40:44 +02:00
Simon Lübeß
271286fb7e
Remove mono from Glue functions
2025-07-17 20:07:19 +02:00
Simon Lübeß
edfcfd3b20
Start of using CoreCLR and automatic scriptglue generation
2025-07-14 22:14:41 +02:00
Simon Lübeß
0236130df1
Fixed crashes due to wrong use of append allocations
2025-02-24 23:00:09 +01:00
Simon Lübeß
2f0505241f
Append allocation and generics fixes
2025-01-31 13:17:12 +01:00
Simon Lübeß
b2806d9460
Reprocess, load and hot swap changed assets using new asset pipeline
2024-06-02 00:39:22 +02:00
Simon Lübeß
949ab4ebb0
ScriptEngine: Serialize static fields
2024-04-13 00:10:35 +02:00
Simon Lübeß
d81471419d
Refactored script instance serialization and now the refactoring is finally finished...
2024-04-10 14:42:07 +02:00
Simon Lübeß
f05cf721e8
Almost done refactoring ScriptEngine
2024-04-10 13:50:12 +02:00
Simon Lübeß
777f52ab49
ScriptEngine refactoring
2024-03-31 12:36:22 +02:00
Simon Lübeß
abcacc84a9
Refactored ScriptEngine
2024-03-31 11:55:39 +02:00
Simon Lübeß
525bb050ef
ScriptEngine cleanup
2024-01-25 23:35:40 +01:00
Simon Lübeß
c906fc9667
Properly destroy script instances
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Now without memory leaks!
2024-01-18 21:29:11 +01:00
Simon Lübeß
ceb4241216
ScriptGlue: Added Log.Exception
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- Also pushed missing List Editor fix
2024-01-15 01:21:56 +01:00
Simon Lübeß
99a12a118c
Fixed Script data for entity copying
2024-01-09 13:41:54 +01:00
Simon Lübeß
a302a26f80
Moved SerializationType and Object to separate files
2024-01-06 13:27:24 +01:00
Simon Lübeß
2e82f24fd7
Initialize ScriptGlue whenever ScriptEngine loads assemblies
2023-12-26 02:01:14 +01:00
Simon Lübeß
acefbb58bd
Serialize/Deserialize simple classes
2023-12-25 20:08:48 +01:00
Simon Lübeß
abb119589c
Reload scripts in Play Mode!!!
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- Dont serialize static fields
- Added some profiling to ScriptEngine
- Removed superseded ScriptFieldMaps
2023-12-24 01:33:48 +01:00
Simon Lübeß
d0f0a34247
Start of Script Instance deserialization
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- Also deserialize when stopping the game to restore pre play state
- Fixed ancient bug where ClearDictionaryAndDeleteKeys falsly deletes the dictionary
- Added ClearDictionaryAndDeleteValues helper mixin
2023-12-24 01:30:01 +01:00
Simon Lübeß
c9116812b4
Serialize Data
2023-12-23 00:44:04 +01:00
Simon Lübeß
a6f68a59d6
Moved basic ScriptEngine classes into separate object
2023-12-22 19:11:40 +01:00
Simon Lübeß
b884ee8303
Moved Components to their respective namespaces
2023-12-15 14:53:10 +01:00
Simon Lübeß
4a2635a8c3
ScriptCore: Moved Component + Doc
2023-12-13 14:00:27 +01:00
Simon Lübeß
e69e1b5526
Show Buttons in entity editor
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- ScriptEngine: Added HasCustomAttribute- extension method
- ScriptEngine: Added Application class
2023-12-12 13:38:29 +01:00
Simon Lübeß
1238a43896
Start and Stop script runtime for editor scene
2023-12-03 14:06:40 +01:00
Simon Lübeß
5852e11ccb
Start of edit mode scripts
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- Initialize script instances in edit mode
- Run OnCreate and OnUpdate for Entities with RunInEditMode-Attribute
2023-12-02 00:28:04 +01:00
Simon Lübeß
48cdcee8a8
Fixed null pointer exception in ShowScriptEditor when script component has no instance
2023-12-01 23:14:51 +01:00
Simon Lübeß
df446188b6
Add support for strings and BoolX in script engine, show strings as textfields in editor
2023-12-01 23:13:30 +01:00
Simon Lübeß
881bb8ee51
Scriptengine: Support char-type
2023-11-22 00:55:07 +01:00
Simon Lübeß
f28eabf807
Fixed mono not finding assemblies like linq, etc.
2023-11-18 17:56:09 +01:00
Simon Lübeß
24365ec477
Call correct UUID constructor for Entities, fixed crash and weirdness when Scripts have fields that are classes
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Let's not talk about the fact that this was a one line fix all along...
2023-11-18 02:05:55 +01:00
Simon Lübeß
6f1467046d
Tried EntityEditor in C#
2023-11-10 12:41:58 +01:00
Simon Lübeß
38fc1f63b3
Small script engine improvements
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- Fixed script class name not visible in Component Editor
- Retain user assembly file system watcher (fixed deletion while handling events)
- Fixed crash when a scritp constains a List or Array (by ignoring them for now)
- Fixed Typo in Genericinst
- Scene: Invoke OnCreate for copied entity scripts
2023-10-28 21:48:43 +02:00
Simon Lübeß
446dc2ca2a
Scripting: Basic copying of entities during runtime + Reference Components using UUID
2023-09-21 14:23:00 +02:00
Simon Lübeß
ba54d48dfe
Fixed referencing entities and components that are not the script owners entity
2023-09-16 22:14:52 +02:00
Simon Lübeß
754c149493
Entity Creation and Destruction from scripts
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- ScriptEngine: Allow destroying scripts during runtime
- Scripting:
- Create new entities using Constructors
- Added Destroy functions for Entities
- Added SetScript/RemoveScript functions for Entities
- Allow adding multiple components at once
- Added Is-Method
- Mono Wrapper: Added Array-Functions
- WorldEnumerator: Fixed crash due to dangling list pointer after entity creation
- Scene:
- Basic create Rigidbodies during runtime
- Start of entity copying (For runtime use)
- Added DestroyEntityDeferred
- SceneSerializer:
- Added option to assign new IDs to entities
2023-09-15 23:22:27 +02:00
Simon Lübeß
4e5d3cfd64
Add OnCollisionLeave2D
2023-08-10 22:07:58 +02:00
Simon Lübeß
5d8c1b111a
Project user settings, load recent scenes, properly cleanup ScriptEngine when switching scenes
2023-07-31 20:09:56 +02:00
Simon Lübeß
df67f32399
Start of project system
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+ added Directory.IsEmpty
2023-07-30 13:23:34 +02:00
Simon Lübeß
00dc3faa19
Failed to show and edit script sctruct
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+ SizeInBytes for MonoFields
2023-07-28 11:48:01 +02:00
Simon Lübeß
f39acdadb3
Show enum fields in Edit mode
2023-07-28 00:07:10 +02:00