Simon Lübeß
88b393157a
Make sure we always initialize with a scene
2023-07-17 04:00:30 +02:00
Simon Lübeß
28155ec92c
Allow opening a scene on launch
...
+ don't resize on load/new scene
2023-07-17 02:19:49 +02:00
Simon Lübeß
1641bafd06
Don't instantiate scripts for Editor + ScriptComponent Serialzation + Don't crash when scene loading failed
2023-07-17 01:27:58 +02:00
Simon Lübeß
77c45db122
Replaced IntX by intX, Basic AssetViewer (can view Textures, kind of)
2023-07-01 00:15:01 +02:00
Simon Lübeß
b31d43820a
Support emissive materials
2023-06-28 19:33:39 +02:00
Simon Lübeß
9e1f648aa0
Transitioned from VectorX to floatX
...
And some trying to update Rigidbody when transform changes
2023-06-25 02:47:33 +02:00
Simon Lübeß
54936d5744
Fixed crash when viewport size is negative
2023-06-24 13:07:07 +02:00
Simon Lübeß
3becc1e25b
fixed Settings-File not being created and start of Recent-Projects-Menu
2023-06-18 16:05:03 +02:00
Simon Lübeß
5893cfb74a
Refactor
2023-03-25 13:04:02 +01:00
Simon Lübeß
d54cdf43ee
Simulation mode and pause/resume
2023-03-24 23:50:46 +01:00
Simon Lübeß
f16fbc3984
Separated window for game and editor
2023-03-24 22:48:55 +01:00
Simon Lübeß
184480243f
Collider rendering
2023-03-24 19:13:32 +01:00
Simon Lübeß
fc1875ed96
Added Line batch rendering
2023-03-24 12:54:46 +01:00
Simon Lübeß
c164aeecaa
Copy scene when entering play mode
2023-03-18 23:30:57 +01:00
Simon Lübeß
4589030da6
Load effects via content manager + virtual InitContentManager in App
2023-01-08 00:17:04 +01:00
Simon Lübeß
3da60355df
Model and Material loading via content manager
2023-01-07 12:15:14 +01:00
Simon Lübeß
ee30920b56
Crappy hot reloading of textures and Properties editor for textures
2023-01-03 22:21:26 +01:00
Simon Lübeß
c389a77274
EditorContentManager Part 1
2023-01-01 16:53:45 +01:00
Simon Lübeß
d47ac23e1b
Raw Input and some ImGuiExtension changes
2022-11-26 15:24:33 +01:00
Simon Lübeß
0155a38ae6
UUID
2022-11-16 13:09:26 +01:00
Simon Lübeß
a42544f171
2D Physics
2022-10-08 16:56:15 +02:00
Simon Lübeß
202083930a
Play Button
2022-10-06 16:33:33 +02:00
Simon Lübeß
bff4418b84
Content browser
2022-07-25 17:03:28 +02:00
Simon Lübeß
e41645e12a
Composit Target and gamma correct rendering
2022-05-31 22:41:20 +02:00
Simon Lübeß
d212576719
Render EntityIDs (breaks post processing)
2022-05-28 15:42:48 +02:00
Simon Lübeß
164d420a25
DX11: Automatically validate input layouts against vertex shaders
2022-05-26 11:27:02 +02:00
Simon Lübeß
28f1fad464
RenderTargetGroup GetData, Shader uint support
2022-05-25 22:00:11 +02:00
Simon Lübeß
4cd0bff91d
Fixed editorcamera stuttering, Added editor icons
2022-05-18 14:12:26 +02:00
Simon Lübeß
5d8a4ad3a7
Editor camera and Editor/Runtime scene update separation
2022-05-17 19:06:28 +02:00
Simon Lübeß
62bb5baac9
Gizmo improvements
2022-05-15 14:36:07 +02:00
Simon Lübeß
3956080520
Start of serializaation
...
- Allow enumerating over unregistered components
- Refactored Editor a bit
2022-05-14 23:01:08 +02:00
Simon Lübeß
b1a1268319
Terrible postprocessing and start of Editor GUI for lights
2022-05-11 22:49:36 +02:00
Simon Lübeß
56e92a7d67
Added Lights
2022-05-11 11:39:59 +02:00
Simon Lübeß
b37b1b4bf9
UnbindTexture, PBR changes, Test scene
2022-05-09 22:11:46 +02:00
Simon Lübeß
3c2c37b270
Shader #include + Remved unused Dx11Effect
2022-05-09 18:19:24 +02:00
Simon Lübeß
dc235399c8
Start of PBR
2022-05-09 16:45:16 +02:00
Simon Lübeß
2817c5b1a1
Start of 3d renderer integration
2022-05-04 18:38:59 +02:00
Simon Lübeß
bec202e23a
Settings / SettingsWindow
2022-04-10 13:12:09 +02:00
Simon Lübeß
af37154071
Better Transform component and edit gui
2022-04-09 12:35:36 +02:00
Simon Lübeß
d47bc37886
SpriteRenderer Editor, enabled alpha-blending and depth
2022-04-02 00:10:00 +02:00
Simon Lübeß
c13b0a26d1
Overhauled component editors
2022-04-01 23:29:35 +02:00
Simon Lübeß
e82f70ba02
Native scripting
2022-03-03 01:39:04 +01:00
Simon Lübeß
cbee9f59d8
Many ecs, component and editor changes
2022-03-02 01:59:51 +01:00
Simon Lübeß
9197a209d6
Ecs changes
...
- BitArray has always at least sizeof(uint) bits
- Renamed Entity to EcsEntity
- Added value parameter to EcsWorld.AssignComponent
- Matched EcsWorld generic parameters
- Added Scene
- Added Entity
2022-02-28 23:34:52 +01:00
Simon Lübeß
b341c70a26
Editor changes
...
- Updated Renderer2D shaders
- Fixed scene viewport having resolution
- Show Grid even if no entity is selected
- Explicit conversion from ImGui.VecX <-> VectorX
- Simplified EditorLayer
2022-02-27 12:21:30 +01:00
Simon Lübeß
ffafa380ea
Added Backbuffer to Swapchain + RenderCommand API changes
2021-10-15 22:40:42 +02:00
Simon Lübeß
0cbbf94fe6
Use static D3D11 device and context
2021-10-13 22:56:22 +02:00
Simon Lübeß
fab0f99951
Added guizmo
...
Translation is broken for some reason
2021-09-28 21:56:51 +02:00
Simon Lübeß
611782653c
Adapted Editor to new RenderTarget api
2021-09-21 16:36:22 +02:00
Simon Lübeß
4debaee7d4
SetViewport now part of RenderCommand
2021-09-21 13:15:43 +02:00