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cd333f4f024e8dd8dbc2d3d20e21e9fc27db77d1
+ Disable XY-Angle when Entity has Rigidbody2D Component (This is something for future me, I couldn't figure it out...) + Start of handling of non trivial tranform nesting and rotations on XY axes + TranformComponent.RotationEuler: Normalize quaternion before converison
glitchy-engine-beef
A complete refocusation, reimagination and reimplementation of the world-renowned "Glitchy Engine"
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