Simon Lübeß cd333f4f02 EditVector: Allow Disabling individual components
+ Disable XY-Angle when Entity has Rigidbody2D Component (This is something for future me, I couldn't figure it out...)
+ Start of handling of non trivial tranform nesting and rotations on XY axes
+ TranformComponent.RotationEuler: Normalize quaternion before converison
2023-09-05 23:14:51 +02:00
2021-10-30 14:17:17 +02:00
2023-07-28 21:15:23 +02:00
2023-03-26 13:11:44 +02:00
2023-03-26 13:11:44 +02:00
2020-10-16 16:35:45 +02:00

glitchy-engine-beef

A complete refocusation, reimagination and reimplementation of the world-renowned "Glitchy Engine"

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Readme
50 MiB
Languages
Beef 70.2%
C# 24.8%
HyPhy 2.7%
HLSL 2.1%