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Glitchy Engine
A complete refocusation, reimagination and reimplementation of the world-renowned "Glitchy Engine"
Prerequisites
To build the engine and its vendored dependencies, install the following tools on your developer machine. On Windows the commands below assume Scoop — substitute winget, choco or a manual install if you prefer.
| Tool | Purpose | Install (Windows) |
|---|---|---|
| Visual Studio 2022 | MSVC toolchain, MSBuild, vswhere | Installer — with the Desktop development with C++ workload |
| .NET SDK 10 | Builds the bin/BuildTool C# orchestrator, also required for scripting |
https://dotnet.microsoft.com/download |
| CMake | Builds GlitchyEngineHelper and some vendor libs |
scoop install cmake or winget install cmake |
| Python 3 + pip | Required by Meson and some vendor build scripts | winget install Python.Python.3.13 (or use uv) |
| Meson | Configures Freetype, Harfbuzz, Fribidi builds | uv tool install meson or pip install --user meson |
| Ninja | Backend build system used by Meson | scoop install ninja or winget install Ninja-build.Ninja |
| pkg-config | Resolves library metadata during Meson builds | scoop install pkg-config |
Beef compiler (beefbuild) |
Compiles the Beef workspace | https://www.beeflang.org/ |
The BuildTool (bin/BuildTool) orchestrates the vendor-library builds and the Beef workspace compile. To verify your environment is ready, run:
./bin/BuildTool.exe build list
You should see a list of modules (Box2D, FreetypeStack, BeefWorkspace, …) and the topologically-sorted build order. Running individual modules takes the form:
./bin/BuildTool.exe build --release FreetypeStack
Languages
Beef
70.2%
C#
24.8%
HyPhy
2.7%
HLSL
2.1%