Simon Lübeß
95262d67d7
Fixed anoying access violation in font desctructor by leaking memory 🤷
2024-04-10 13:51:15 +02:00
Simon Lübeß
d28426478b
Font renderer improvements + component for scripting
2024-03-17 20:29:52 +01:00
Simon Lübeß
96609a6c31
FontRenderer: Basic Rich Text processing and lazy text building
2024-03-16 23:35:12 +01:00
Simon Lübeß
e703452b94
Start of text renderer component
...
- UC, LC, IC, RC tags
2024-03-14 22:17:57 +01:00
Simon Lübeß
59aaec572b
Render 2D with depth, reverse depth of camera projection
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dirty fix in Renderer...
2024-02-16 17:31:32 +01:00
Simon Lübeß
0321bd91c4
3D Renderer: inverted depth buffer
2024-02-16 16:14:14 +01:00
Simon Lübeß
d2600c7517
Fixed Race-Condition in SamplerStateManager
2023-08-01 22:50:09 +02:00
Simon Lübeß
253dd8087e
Added option to create Materials in Asset Browser
2023-08-01 16:24:31 +02:00
Simon Lübeß
e8a5594540
Allow changing Effect of Materials
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+ TextureDimension Property for Texture
2023-08-01 13:28:04 +02:00
Simon Lübeß
c1a87ed946
Separated Assets to Resources (Engine assets) and Assets (Project specific)
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+ AssetHierarchy: Exposed RootNode
+ ContentBrowserWindow: Fixed Empty Folder not being Leaf-Node
+ TreeNode: Added IsParentOf, IsChildOf and IsInSubtree.
+ Fixed InternalDeleteTreeAndChildren for null trees
2023-07-30 20:30:06 +02:00
Simon Lübeß
76bff3a6c1
Texture importer now supports mip maps
2023-07-06 17:06:59 +02:00
Simon Lübeß
a507eeb1cd
Kind of fixed a memory leak
2023-07-01 12:49:17 +02:00
Simon Lübeß
77c45db122
Replaced IntX by intX, Basic AssetViewer (can view Textures, kind of)
2023-07-01 00:15:01 +02:00
Simon Lübeß
b31d43820a
Support emissive materials
2023-06-28 19:33:39 +02:00
Simon Lübeß
bb520b43ec
Added support for Cube Textures, Improved dds import (and textures in general), Texture refactoring and DX11 DeviceContext synchronization
2023-06-25 17:58:16 +02:00
Simon Lübeß
9e1f648aa0
Transitioned from VectorX to floatX
...
And some trying to update Rigidbody when transform changes
2023-06-25 02:47:33 +02:00
Simon Lübeß
184480243f
Collider rendering
2023-03-24 19:13:32 +01:00
Simon Lübeß
fc1875ed96
Added Line batch rendering
2023-03-24 12:54:46 +01:00
Simon Lübeß
2ba4b68e09
Split up sprite and circle renderer component
2023-03-19 12:19:22 +01:00
Simon Lübeß
edcec02e94
Fixed AssetHandle serialization
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- Serialize MeshComponents
- Fixed handling renamed files
2023-03-19 01:04:32 +01:00
Simon Lübeß
c164aeecaa
Copy scene when entering play mode
2023-03-18 23:30:57 +01:00
Simon Lübeß
50714976e9
Start of async asset loading
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- Refactored content manager and asset loaders
- Asset placeholder
- Error asset
2023-03-18 18:59:30 +01:00
Simon Lübeß
7b6662cbc4
Fixed Textures in Materials
2023-03-16 23:32:02 +01:00
Simon Lübeß
b22f73a156
Handles barely work now, mostly no crashes
2023-03-16 17:57:23 +01:00
Simon Lübeß
c3fb9bbd5d
More asset handles
2023-03-13 20:35:36 +01:00
Simon Lübeß
c22d122921
Start of asset handles
2023-03-13 20:35:30 +01:00
Simon Lübeß
4589030da6
Load effects via content manager + virtual InitContentManager in App
2023-01-08 00:17:04 +01:00
Simon Lübeß
3da60355df
Model and Material loading via content manager
2023-01-07 12:15:14 +01:00
Simon Lübeß
ee30920b56
Crappy hot reloading of textures and Properties editor for textures
2023-01-03 22:21:26 +01:00
Simon Lübeß
427323744b
Fixed Sampler State filters + Documentation
2023-01-03 22:18:43 +01:00
Simon Lübeß
c389a77274
EditorContentManager Part 1
2023-01-01 16:53:45 +01:00
Simon Lübeß
dffd43a36f
RenderAPI changes and removed Context parameter from Effect and Material
2022-11-27 17:18:16 +01:00
Simon Lübeß
8f22cbb8bc
Fixed circle rendering and added 2D circle collider
2022-11-26 12:17:31 +01:00
Simon Lübeß
202083930a
Play Button
2022-10-06 16:33:33 +02:00
Simon Lübeß
d2dca12d0c
Use corrent RefCounter
2022-08-19 20:01:05 +02:00
Simon Lübeß
21c8d839ef
Fixed mouse picking
2022-08-18 13:51:12 +02:00
Simon Lübeß
8495c6db28
Drag Texture
2022-07-26 08:00:17 +02:00
Simon Lübeß
bff4418b84
Content browser
2022-07-25 17:03:28 +02:00
Simon Lübeß
0339ae4422
Adjust to fix in beef mixins
2022-06-15 15:31:44 +02:00
Simon Lübeß
eb03eca4dd
Manual constant buffer binding
2022-06-13 14:10:54 +02:00
Simon Lübeß
866353a157
Refactored Effects + start of EngineBuffers (I hate it)
2022-06-07 13:12:03 +02:00
Simon Lübeß
e41645e12a
Composit Target and gamma correct rendering
2022-05-31 22:41:20 +02:00
Simon Lübeß
8db2ce1d05
Mouse picking
2022-05-30 14:06:52 +02:00
Simon Lübeß
47fdce0a7e
Triangle fullscreen quad
2022-05-28 15:53:35 +02:00
Simon Lübeß
d212576719
Render EntityIDs (breaks post processing)
2022-05-28 15:42:48 +02:00
Simon Lübeß
164d420a25
DX11: Automatically validate input layouts against vertex shaders
2022-05-26 11:27:02 +02:00
Simon Lübeß
28f1fad464
RenderTargetGroup GetData, Shader uint support
2022-05-25 22:00:11 +02:00
Simon Lübeß
1418063d68
RenderTargetGroup
2022-05-20 18:37:59 +02:00
Simon Lübeß
4cd0bff91d
Fixed editorcamera stuttering, Added editor icons
2022-05-18 14:12:26 +02:00
Simon Lübeß
5d8a4ad3a7
Editor camera and Editor/Runtime scene update separation
2022-05-17 19:06:28 +02:00