Commit Graph
100 Commits
Author SHA1 Message Date
Simon Lübeß 60482059a4 Test handle Windows Explorer drag'n'drop in ImGui 2025-06-17 16:46:05 +02:00
Simon Lübeß 9b6bb2b8d8 Made Vectors CRepr 2025-06-17 14:43:26 +02:00
Simon Lübeß 07faafd28d Basic drag & drop 2025-06-17 14:43:06 +02:00
Simon Lübeß 2c0b000afc Improved Texel Grid for Texture Viewer 2025-04-18 14:46:34 +02:00
Simon Lübeß 9d0fb99e3d Fixed mouse picking after gizmo usage
(and discovered more gizmo bugs...)
2025-03-29 15:13:08 +01:00
Simon Lübeß 400045b005 Allow custom resolutions for game window 2025-03-29 15:03:25 +01:00
Simon Lübeß 571bf98be2 Fixed data cycle 2025-03-23 17:46:55 +01:00
Simon Lübeß c34f585bbf Fixed temporary fix 2025-03-22 23:41:28 +01:00
Simon Lübeß 5e50d75eb9 Handle EngineBuffers, Preview Names and variable editor types for materials 2025-03-22 23:40:43 +01:00
Simon Lübeß 77a7a04637 Fixed missing semicolons 2025-03-19 21:15:37 +01:00
Simon Lübeß 6d50208700 Start of material editor 2025-03-03 20:29:35 +01:00
Simon Lübeß 10e8b3c282 Simplified serialization/deserialization of EngineObjects + added support for Assets (actually any EngineObject!) 2025-03-01 00:48:31 +01:00
Simon Lübeß b5088329f5 Texture inheritance for materials, also script access 2025-03-01 00:03:38 +01:00
Simon Lübeß 824c19c0b2 Show texel border and more swizzle options 2025-02-24 23:00:46 +01:00
Simon Lübeß 0236130df1 Fixed crashes due to wrong use of append allocations 2025-02-24 23:00:09 +01:00
Simon Lübeß 28121d1b42 Added component-wise min and max (cmin and cmax) 2025-02-16 01:04:21 +01:00
Simon Lübeß bb52f4c068 Fixes and improvements for Texture Vierwer
- Fixed bug where non-square Textures are render wrong
- Use center of preview area as 0,0
- Reset and Fit to View buttons
2025-02-16 01:04:04 +01:00
Simon Lübeß 49c3e93e08 Manage all Assets with ContentManager 2025-02-16 01:02:41 +01:00
Simon Lübeß 25e1c53a08 Allow resetting material variable 2025-02-14 15:34:33 +01:00
Simon Lübeß 24295731f3 Start of inheriting Materials, create material instance for getMaterial from scripts 2025-02-14 12:39:35 +01:00
Simon Lübeß aaed4199d3 Interact with Materials from scripts 2025-02-14 11:54:07 +01:00
Simon Lübeß e5437c6ff6 Some fixes, improvements for asset drop target 2025-02-14 11:38:39 +01:00
Simon Lübeß 688ebad278 Fixed 2d camera projection for texture viewer 2025-02-11 23:10:05 +01:00
Simon Lübeß 83b12efcff Fixed out of bounds access 2025-02-11 23:09:44 +01:00
Simon Lübeß 7a306cac69 Separate handling for hlsl and fx files 2025-02-11 23:07:04 +01:00
Simon Lübeß 06b981e88a Support materials in 2D Quad Renderer!
- Lost Circle rendering along the way
- Cleaned up 2D shaders
2025-02-11 14:02:16 +01:00
Simon Lübeß 76087d6ba4 Materials kind of working and used in some places
- Also Texture viewer fixes
2025-02-09 01:39:35 +01:00
Simon Lübeß acfb052137 New material loading pipeline almost working 2025-01-31 13:18:49 +01:00
Simon Lübeß 2f0505241f Append allocation and generics fixes 2025-01-31 13:17:12 +01:00
Simon Lübeß 577cca5886 Start of new materials, disable async asset loading 2024-11-30 16:21:00 +01:00
Simon Lübeß cf1f2a9a7b Emit parameterless constructor for vectors 2024-11-30 16:20:29 +01:00
Simon Lübeß bcf75bf8cb Engine barely starts again 2024-11-21 18:16:41 +01:00
Simon Lübeß ad73abd4ea Fixed memory leak when deleting Effect 2024-08-24 20:09:22 +02:00
Simon Lübeß b98de9835d Only hold on to vertex input layout shader code 2024-08-23 23:29:43 +02:00
Simon Lübeß d788853dd3 Cleaned up Shader usings 2024-08-23 23:01:31 +02:00
Simon Lübeß d8b3b137dd Pass VertexShader to VertexLayout, don't reassign layout 2024-08-23 23:00:10 +02:00
Simon Lübeß ff1c6db222 Removed old shader loading stuff 2024-08-22 23:42:16 +02:00
Simon Lübeß 73a6cc0854 Use blocking load method for shaders 2024-08-22 23:25:17 +02:00
Simon Lübeß 66e62f42ec First working effects with new pipeline 2024-08-22 00:34:20 +02:00
Simon Lübeß 7b7a3dc645 Started rewriting shader compilation/processing 2024-08-18 23:30:47 +02:00
Simon Lübeß f3e68bd8d8 Remove obsolete EffectLibrary 2024-08-18 22:54:46 +02:00
Simon Lübeß c908f5a0e7 A little bit better number formatting 2024-06-27 20:50:26 +02:00
Simon Lübeß b96f195afb Clear log on play option 2024-06-23 18:58:40 +02:00
Simon Lübeß bbbbe833df Changed number format in component editor 2024-06-23 18:42:31 +02:00
Simon Lübeß c6eb705977 Drag component window 2024-06-23 18:31:53 +02:00
Simon Lübeß 454ec59951 Use icon buttons for save component and context menu, right click context menu 2024-06-23 17:15:21 +02:00
Simon Lübeß 1b130a4bce Basic save component button 2024-06-23 00:27:20 +02:00
Simon Lübeß cd434d64f9 Better asset processor selection, process subassets 2024-06-13 15:44:27 +02:00
Simon Lübeß 36e98311c6 TextureAsset properties, start of better asset pipeline detection 2024-06-12 16:51:52 +02:00
Simon Lübeß b3dac4a338 Show name of selected object in property window title 2024-06-09 17:12:56 +02:00
Simon Lübeß c8be6eca5c Show error in Properties window, deselect invalid objects in Inspector window 2024-06-09 17:12:42 +02:00
Simon Lübeß 2d5e6a9278 Properties window 2024-06-09 01:44:58 +02:00
Simon Lübeß f61d1bc644 Inspector window to combine asset properties and components editor 2024-06-09 01:16:21 +02:00
Simon Lübeß ace51b396d Fixed crash when assets gets queued for reloading twice 2024-06-09 00:29:15 +02:00
Simon Lübeß 86afa234e7 Texture processor cleanup, new asset properties config UI 2024-06-08 17:03:21 +02:00
Simon Lübeß 8972e607fd Asset Placeholders 2024-06-05 13:54:46 +02:00
Simon Lübeß ff0ac74d12 Moved texture loader from editor to engine 2024-06-03 00:59:01 +02:00
Simon Lübeß 1b38a41dfc Fix dds and texture cube import 2024-06-03 00:46:55 +02:00
Simon Lübeß 108b31399a Use asset pipeline for blocking asset loading, remove old texture loader 2024-06-03 00:46:23 +02:00
Simon Lübeß b2806d9460 Reprocess, load and hot swap changed assets using new asset pipeline 2024-06-02 00:39:22 +02:00
Simon Lübeß 9e7e7f0d76 Asset (de)compression 2024-05-20 16:10:55 +02:00
Simon Lübeß ffe8954b8d Load pngs from cache 2024-05-20 13:35:37 +02:00
Simon Lübeß f0fc67db35 Removed compiler warnings for Runtime.NotImplemented 2024-05-20 13:35:00 +02:00
Simon Lübeß e5139ee3e8 Fixed DepthStencilTarget 2024-05-20 13:34:41 +02:00
Simon Lübeß 1a43ff2971 Convert texture asset and save to cache 2024-05-20 01:08:18 +02:00
Simon Lübeß 2725801db8 Start of asset management 2.0 2024-05-19 01:35:52 +02:00
Simon Lübeß 989ad4a5bd Use dedicated AssetIdentifier instead of string 2024-05-19 01:06:02 +02:00
Simon Lübeß 1fc3b70a50 Fixed memory leak in TextRendererComponent 2024-05-12 19:32:31 +02:00
Simon Lübeß 8c4880f92f Fixed AddComponent for components with Copy function 2024-05-12 19:32:06 +02:00
Simon Lübeß 045281e881 Updated submodule
box2D, freetype and imgui
2024-04-20 22:30:17 +02:00
Simon Lübeß bb7bc41e62 Kind of prevent creating invalid colliders sometimes 2024-04-15 12:35:56 +02:00
Simon Lübeß d1fc33cb6d ScriptCore: Marked EditorFlags as falgs 2024-04-15 00:02:08 +02:00
Simon Lübeß b65bdb84ae ScriptCore: Added Math.remap 2024-04-14 23:57:12 +02:00
Simon Lübeß f30bcb2f89 Slightly improved text renderer 2024-04-14 23:56:09 +02:00
Simon Lübeß 4d0617aff7 Fixed text box losing the last letter 2024-04-13 23:45:04 +02:00
Simon Lübeß a3de5ddc9c Serialization: Support sharing object references 2024-04-13 00:50:09 +02:00
Simon Lübeß 949ab4ebb0 ScriptEngine: Serialize static fields 2024-04-13 00:10:35 +02:00
Simon Lübeß df13aa8596 Refactored Scene serialization 2024-04-12 19:36:01 +02:00
Simon Lübeß d81471419d Refactored script instance serialization and now the refactoring is finally finished... 2024-04-10 14:42:07 +02:00
Simon Lübeß 95262d67d7 Fixed anoying access violation in font desctructor by leaking memory 🤷 2024-04-10 13:51:15 +02:00
Simon Lübeß 9640b153f6 Fixed compile error in some method I'm not sure why, but it wasn't used 🤷 2024-04-10 13:50:40 +02:00
Simon Lübeß f05cf721e8 Almost done refactoring ScriptEngine 2024-04-10 13:50:12 +02:00
Simon Lübeß 777f52ab49 ScriptEngine refactoring 2024-03-31 12:36:22 +02:00
Simon Lübeß abcacc84a9 Refactored ScriptEngine 2024-03-31 11:55:39 +02:00
Simon Lübeß 1279dc0a66 Implemented Copy for physics components 2024-03-28 22:40:53 +01:00
Simon Lübeß 9cee44f4d2 ScriptCore: Fixed error when deserializing list of strings 2024-03-22 10:15:24 +01:00
Simon Lübeß c6c47d0c0e ScriptCore: Implemented Pick-Method and ThreadSafeRandom 2024-03-22 10:14:38 +01:00
Simon Lübeß f8b6c50cda ScriptCore: Type.GetSimpleName and GetPrettyName 2024-03-22 10:13:16 +01:00
Simon Lübeß 94fc620662 EntityEditor: Refactored type dropdown 2024-03-22 10:12:55 +01:00
Simon Lübeß d357f44a39 Jump to correct line when opening script file from log 2024-03-22 10:05:00 +01:00
Simon Lübeß da59fd87f2 Removed sandbox project from workspace 2024-03-17 20:30:51 +01:00
Simon Lübeß d28426478b Font renderer improvements + component for scripting 2024-03-17 20:29:52 +01:00
Simon Lübeß 930d289565 Improved copying of components 2024-03-17 20:28:41 +01:00
Simon Lübeß a2c7bf7d06 Ensure generating unique Entity IDs 2024-03-17 20:25:38 +01:00
Simon Lübeß 84204aed46 No longer crash when selected entity disappears 2024-03-17 20:10:48 +01:00
Simon Lübeß 2dd826fc36 Made entity hierarchy more compact 2024-03-17 18:08:39 +01:00
Simon Lübeß 96609a6c31 FontRenderer: Basic Rich Text processing and lazy text building 2024-03-16 23:35:12 +01:00
Simon Lübeß f9ea705e77 Enum extension for SetFlag and ClearFlag 2024-03-16 23:34:10 +01:00
Simon Lübeß e703452b94 Start of text renderer component
- UC, LC, IC, RC tags
2024-03-14 22:17:57 +01:00
Simon Lübeß a87820c7da Use text height for entity visibility toggle 2024-03-10 15:21:25 +01:00