Commit Graph
256 Commits
Author SHA1 Message Date
Simon Lübeß b3ab30e72a DrawQuad with transform matrix 2021-12-30 16:18:43 +01:00
Simon Lübeß 1cc37ee168 Run default constructor when assigning component 2021-12-30 16:18:22 +01:00
Simon Lübeß f4d64b15fa Merge remote-tracking branch 'origin/main' into main 2021-12-15 21:25:17 +01:00
Simon Lübeß e55b73db0f Renamed Int-Vector and added swizzle 2021-12-08 20:58:26 +01:00
Simon Lübeß f28984bec5 Enabled vector swizzle 2021-12-04 15:52:48 +01:00
Simon Lübeß 0fd6ac1dee Fixed preprocessor macros 2021-10-30 14:21:26 +02:00
Simon Lübeß 419509ab7f Improved Define names 2021-10-30 14:17:17 +02:00
Simon Lübeß 2bc87b437a Removed delete:append in GameTime 2021-10-30 11:25:31 +02:00
Simon Lübeß b3f9376dc8 Added Min/Max to Vectors 2021-10-30 11:24:58 +02:00
Simon Lübeß ffafa380ea Added Backbuffer to Swapchain + RenderCommand API changes 2021-10-15 22:40:42 +02:00
Simon Lübeß 90e654b750 Renderer2D cleanup 2021-10-15 22:39:24 +02:00
Simon Lübeß adaf62de62 Fixed circle instancing buffer + clip pixels 2021-10-15 12:57:32 +02:00
Simon Lübeß dcb8424c2d Added circle rendering to Renderer2D 2021-10-14 23:01:08 +02:00
Simon Lübeß 84df8c111b Fixed various memory leaks + ModelLoader cleanup 2021-10-14 20:47:25 +02:00
Simon Lübeß cd82a99450 Added helpers for deleting/clearing Lists of RefCounters 2021-10-14 20:42:24 +02:00
Simon Lübeß 9216462a51 ComponentPools no longer falsely trigger leak detection
Fixes #3
2021-10-14 20:40:18 +02:00
Simon Lübeß 3eb7068bca Dispose Components when EcsWorld gets deleted 2021-10-14 18:56:29 +02:00
Simon Lübeß 54870330b6 Fixed memory leak 2021-10-14 15:54:13 +02:00
Simon Lübeß ac74aeb116 Updated Submodule msdfgen 2021-10-13 23:12:32 +02:00
Simon Lübeß b5bfcf5741 Fixed memory leak 2021-10-13 23:04:43 +02:00
Simon Lübeß 0cbbf94fe6 Use static D3D11 device and context 2021-10-13 22:56:22 +02:00
Simon Lübeß 84daee95e4 Replaced RefCounted with RefCounter 2021-10-13 09:52:12 +02:00
Simon Lübeß 2cd9ab3e69 Fixed memory leaks 2021-10-11 12:41:56 +02:00
Simon Lübeß 5a82b89622 Fixed memory leak in Renderer2D 2021-10-09 16:47:20 +02:00
Simon Lübeß b020855ec5 Cleaned ExampleLayer2D 2021-09-29 23:58:01 +02:00
Simon Lübeß 4dc6c916ae Reimplemented Renderer2D
- Renderer2D now static
- Renderer now calls Init and Deinit of Renderer2D
- Renderer2D  now calls Init and Deinit of FontRenderer
- Fixed Deinit order of Layers and renderer (e.g. Layers now deinit first)
- Sandbox2D now uses SandboxApp (only loads different layer)
2021-09-29 23:27:41 +02:00
Simon Lübeß 9a9d75afbc Movement speed now depends on zoom 2021-09-29 23:18:32 +02:00
Simon Lübeß fab0f99951 Added guizmo
Translation is broken for some reason
2021-09-28 21:56:51 +02:00
Simon Lübeß 122f7e9904 Replaced imgui with engine specific repository 2021-09-28 21:27:08 +02:00
Simon Lübeß eb2bbf4b82 Keep references to Images used by ImGui 2021-09-21 16:49:10 +02:00
Simon Lübeß 611782653c Adapted Editor to new RenderTarget api 2021-09-21 16:36:22 +02:00
Simon Lübeß 229d2b578e Reworked RenderTarget2D and corresponding API 2021-09-21 16:30:34 +02:00
Simon Lübeß 8e39d7988b Added RefCounted helpers 2021-09-21 16:29:22 +02:00
Simon Lübeß 4debaee7d4 SetViewport now part of RenderCommand 2021-09-21 13:15:43 +02:00
Simon Lübeß 4af61a372f Fire WindowResizeEvent when window minimizes
Also no longer updates layer-stack when the application is minimized
2021-09-21 13:14:58 +02:00
Simon Lübeß 3f1f5736b5 Improved MSDF generation and rendering 2021-09-20 15:42:10 +02:00
Simon Lübeß 2afff4ec20 Added MSDF to Font and FontRenderer 2021-09-19 21:19:00 +02:00
Simon Lübeß 764b9f27b6 Start of TextureViewer 2021-09-19 21:16:57 +02:00
Simon Lübeß 2d5c408b54 Flush Renderer2D when instance buffer is full 2021-09-19 17:36:58 +02:00
Simon Lübeß 22a4bc355e Fixed typo 2021-09-19 17:35:53 +02:00
Simon Lübeß 90284739c0 Added support for int shader variables 2021-09-19 14:22:37 +02:00
Simon Lübeß 8471b7d7b9 Added SamplerState for white texture 2021-09-19 13:33:48 +02:00
Simon Lübeß 38fd5fa2c8 Switched to static c-library, updated submodules 2021-09-18 22:44:11 +02:00
Simon Lübeß 0c4fd27226 Removed warnings when converting Vectors from GlitchyEngine to DirectX 2021-09-18 18:59:01 +02:00
Simon Lübeß a80a63fbc1 Start of msdf text 2021-09-18 18:39:34 +02:00
Simon Lübeß 9cd95ed0e4 Renderer2D can now use custom effects 2021-09-18 18:38:45 +02:00
Simon Lübeß b5efaf2b5b Added submodule msdfgen 2021-09-18 18:37:12 +02:00
Simon Lübeß da6d242353 Adapted to internal change in Texture 2021-09-17 13:09:15 +02:00
Simon Lübeß 0b1ec9a837 Improved Editor
- Added window docking
- Added MenuBar
- Added scene viewport
- Added closing and reopening for editor windows
2021-09-17 13:05:15 +02:00
Simon Lübeß 45d298b755 Added overload for Image to ImGui extension 2021-09-17 13:00:17 +02:00