Commit Graph
175 Commits
Author SHA1 Message Date
Simon Lübeß 805423a64e Rendertarget inherits from texture 2022-05-04 14:53:31 +02:00
Simon Lübeß e685b4fbba Added DirectXTK to GlitchyEngineHelper 2022-04-13 00:00:41 +02:00
Simon Lübeß 604e34a12a Start of ContentManager 2022-04-09 12:34:09 +02:00
Simon Lübeß cbee9f59d8 Many ecs, component and editor changes 2022-03-02 01:59:51 +01:00
Simon Lübeß afe36b19df Removed unnecessary "override extern"s 2022-03-02 01:57:04 +01:00
Simon Lübeß 9197a209d6 Ecs changes
- BitArray has always at least sizeof(uint) bits
- Renamed Entity to EcsEntity
- Added value parameter to EcsWorld.AssignComponent
- Matched EcsWorld generic parameters
- Added Scene
- Added Entity
2022-02-28 23:34:52 +01:00
Simon Lübeß 92fd8bb572 Removed Bind from Texture 2022-02-27 12:30:09 +01:00
Simon Lübeß be7c3d1d8b Subtextures 2022-02-23 13:41:59 +01:00
Simon Lübeß 6f999da1b8 Fixed fallback font rendering 2022-02-22 20:18:06 +01:00
Simon Lübeß 0f0afc2a90 Renderer2D improvements + stats 2022-02-16 20:44:31 +01:00
Simon Lübeß 66dad82dc6 Added ColorHSV 2022-02-14 20:40:50 +01:00
Simon Lübeß 5b1f694bc9 SwapChain.AspectRatio fix 2022-01-22 10:44:10 +01:00
Simon Lübeß 69be98bb38 FontRenderer: Allow preparing empty strings 2022-01-22 10:42:27 +01:00
Simon Lübeß 7eb4001a1b PrepareFont calculates total pen advance 2022-01-21 21:19:44 +01:00
Simon Lübeß bca4552341 Added AspectRation property to SwapChain 2022-01-21 21:19:02 +01:00
Simon Lübeß d96ec6f21b Renderer2D: DrawQuad with Matrix + BeginScene now takes any camera 2022-01-21 21:17:43 +01:00
Simon Lübeß 44fe2c3281 Start of gamma correction 2022-01-15 17:50:52 +01:00
Simon Lübeß a7b2515cf4 Added PNG-Loader to Texture2D 2022-01-15 14:34:46 +01:00
Simon Lübeß ee9dfd4593 Don't use Harfbuzz for simple text rendering + Ignored warnings 2022-01-15 13:29:45 +01:00
Simon Lübeß 06469f3350 Instrumentation 2022-01-14 21:49:15 +01:00
Simon Lübeß 78faf4cb81 Simple bidirectional text 2022-01-08 02:17:35 +01:00
Simon Lübeß e292029015 Start of font preparation 2022-01-07 18:42:43 +01:00
Simon Lübeß 5373d92297 Updated Freetype 2022-01-07 03:28:39 +01:00
Simon Lübeß deedb62a03 Merge remote-tracking branch 'origin/main' into main 2022-01-05 15:42:57 +01:00
Simon Lübeß 6199496987 Fixed release build 2022-01-05 15:36:34 +01:00
Simon Lübeß 826ac68873 Basic Harfbuzz support and use MSDGen with Skia 2022-01-05 15:31:09 +01:00
Simon Lübeß b2ce560bfc Added DepthStencilState 2022-01-01 19:34:59 +01:00
Simon Lübeß b555cc37d1 Simplified dispose function of DisposableComponents 2021-12-30 16:52:13 +01:00
Simon Lübeß b3ab30e72a DrawQuad with transform matrix 2021-12-30 16:18:43 +01:00
Simon Lübeß e55b73db0f Renamed Int-Vector and added swizzle 2021-12-08 20:58:26 +01:00
Simon Lübeß 419509ab7f Improved Define names 2021-10-30 14:17:17 +02:00
Simon Lübeß ffafa380ea Added Backbuffer to Swapchain + RenderCommand API changes 2021-10-15 22:40:42 +02:00
Simon Lübeß 90e654b750 Renderer2D cleanup 2021-10-15 22:39:24 +02:00
Simon Lübeß adaf62de62 Fixed circle instancing buffer + clip pixels 2021-10-15 12:57:32 +02:00
Simon Lübeß dcb8424c2d Added circle rendering to Renderer2D 2021-10-14 23:01:08 +02:00
Simon Lübeß 84df8c111b Fixed various memory leaks + ModelLoader cleanup 2021-10-14 20:47:25 +02:00
Simon Lübeß 0cbbf94fe6 Use static D3D11 device and context 2021-10-13 22:56:22 +02:00
Simon Lübeß 84daee95e4 Replaced RefCounted with RefCounter 2021-10-13 09:52:12 +02:00
Simon Lübeß 2cd9ab3e69 Fixed memory leaks 2021-10-11 12:41:56 +02:00
Simon Lübeß 5a82b89622 Fixed memory leak in Renderer2D 2021-10-09 16:47:20 +02:00
Simon Lübeß 4dc6c916ae Reimplemented Renderer2D
- Renderer2D now static
- Renderer now calls Init and Deinit of Renderer2D
- Renderer2D  now calls Init and Deinit of FontRenderer
- Fixed Deinit order of Layers and renderer (e.g. Layers now deinit first)
- Sandbox2D now uses SandboxApp (only loads different layer)
2021-09-29 23:27:41 +02:00
Simon Lübeß 229d2b578e Reworked RenderTarget2D and corresponding API 2021-09-21 16:30:34 +02:00
Simon Lübeß 4debaee7d4 SetViewport now part of RenderCommand 2021-09-21 13:15:43 +02:00
Simon Lübeß 3f1f5736b5 Improved MSDF generation and rendering 2021-09-20 15:42:10 +02:00
Simon Lübeß 2afff4ec20 Added MSDF to Font and FontRenderer 2021-09-19 21:19:00 +02:00
Simon Lübeß 2d5c408b54 Flush Renderer2D when instance buffer is full 2021-09-19 17:36:58 +02:00
Simon Lübeß 90284739c0 Added support for int shader variables 2021-09-19 14:22:37 +02:00
Simon Lübeß 8471b7d7b9 Added SamplerState for white texture 2021-09-19 13:33:48 +02:00
Simon Lübeß 9cd95ed0e4 Renderer2D can now use custom effects 2021-09-18 18:38:45 +02:00
Simon Lübeß 266d7a4651 Added RenderTarget2D 2021-09-17 12:58:33 +02:00