Commit Graph
175 Commits
Author SHA1 Message Date
Simon Lübeß b0b5f76423 Animations now component based 2021-09-13 20:52:41 +02:00
Simon Lübeß 44374a84a7 Added DrawCoordinateCross function 2021-09-11 17:50:30 +02:00
Simon Lübeß 39f5893c7e Updated AnimationClip, Model Loader now loads Nodes into ECS
- SandboxApp: Started basic skinned mesh render system
2021-09-11 17:00:11 +02:00
Simon Lübeß 8442f7741d Fixed setting matrix array in material 2021-09-11 16:31:58 +02:00
Simon Lübeß 5c95668a1d Start of DebugRenderer 2021-09-11 12:58:25 +02:00
Simon Lübeß cb51880925 Reference fixes 2021-09-11 12:57:44 +02:00
Simon Lübeß da24643c64 Added SetVariable for Matrix-arrays 2021-09-11 12:50:27 +02:00
Simon Lübeß fc2f1cd7e6 Skeleton and AnimationClip now refcounted 2021-09-11 12:48:49 +02:00
Simon Lübeß 0534824c07 Refactored SetVariable and added some more types 2021-09-02 12:28:36 +02:00
Simon Lübeß b376525d30 Added Entity hierarchy and hierarchical transforms 2021-08-28 22:28:40 +02:00
Simon Lübeß ce03f7c600 Start of AnimationSystem 2021-08-27 22:37:59 +02:00
Simon Lübeß 099763e1e3 Added Vertexcount to GeometryBinding and made Indexbuffer optional 2021-08-25 22:39:11 +02:00
Simon Lübeß a8bef51834 Deduplicated Vertexbuffer constructor 2021-08-25 22:36:05 +02:00
Simon Lübeß c880c4ef73 Removed unneeded debug code 2021-08-25 22:28:33 +02:00
Simon Lübeß 8ab740fa2e Added basic support for arrays in BufferVariables 2021-08-25 22:27:04 +02:00
Simon Lübeß e239de52d6 Added Line and Ray drawing 2021-08-20 19:44:26 +02:00
Simon Lübeß d200c2c849 Refactored FontRenderer, fixed Sandbox2D 2021-08-15 13:20:38 +02:00
Simon Lübeß f5f3bad8db Fixed Renderer2D
- Fixed textures not being bound
- Fixed destructor trying to delete scoped object
2021-08-11 17:20:48 +02:00
Simon Lübeß 344accea60 Implemented Materials
- Shaders get Textureslots via reflection
- added Textureslots to Effect
2021-08-09 18:03:47 +02:00
Simon Lübeß 5c0ee3bae0 VertexBuffer, VertexLayout and GeometryBinding improvements
- VertexBuffer: Added constructor that takes stride instead of type
- VertexLayout: Added Refcounting to VertexLayout and ownership parameters for VertexElements
- Fixed: GeometryBinding using stride and offset from buffer instead of buffer binding
2021-08-05 18:32:21 +02:00
Simon Lübeß e04d058381 Added PerspectiveCameraController 2021-08-04 19:23:29 +02:00
Simon Lübeß dbdb8a0d32 Made FontRenderer static, added scale and linegap to DrawText
it seems I forgot to push the freetype-submodule
2021-07-19 20:19:57 +02:00
Simon Lübeß 9158da60c2 Refcounted Font, added Fallback property 2021-06-23 19:39:32 +02:00
Simon Lübeß 7f8379ea6c Implemented FontRenderer 2021-06-23 19:17:17 +02:00
Simon Lübeß 8c957f9d9f Renderer2D: render Null-Texture and custom UV-Coordinates 2021-06-23 19:16:40 +02:00
Simon Lübeß 819476a3ec Added constructor and SetData to Texture2D
obviously this has to be done for the other texture types as well at some point
2021-06-23 19:11:37 +02:00
Simon Lübeß 1f1b32e101 Moved CPUAccessFlags and Usage to seperate file 2021-06-23 19:10:04 +02:00
Simon Lübeß f131b21273 Added default SamplerStates 2021-06-23 19:08:41 +02:00
Simon Lübeß dc088dcb0a Added pixelformat parameter to DepthStencilTarget-constructor 2021-06-02 16:51:25 +02:00
Simon Lübeß bf94f10a64 Added rudimentary DepthStencilTarget 2021-05-30 19:49:10 +02:00
Simon Lübeß 562f4855bd Added Renderer2D and 2D Example 2021-05-30 19:38:24 +02:00
Simon Lübeß 64579f9603 Constantbuffer now supports single bools 2021-05-30 19:38:08 +02:00
Simon Lübeß ae290936b9 Added basic support for instanced rendering 2021-05-30 19:37:23 +02:00
Simon Lübeß 7fb1f30303 Componentified Camera 2021-05-17 20:07:58 +02:00
Simon Lübeß 047c09017c Removed epsilon value from camera
(bug fixed in DirectX-beef)
2021-04-09 19:35:19 +02:00
Simon Lübeß 1f687f9b96 Added TextureCube 2021-04-09 19:35:13 +02:00
Simon Lübeß ad4933a1f9 Added larger epsilon to perspective camera 2021-04-09 19:35:08 +02:00
Simon Lübeß 92a3eaa426 Added protected function to create Texture2D from raw data 2021-04-09 19:32:24 +02:00
Simon Lübeß 5a8499ac43 Moved ImplBind implementation from Texture2D to Texture 2021-04-09 19:31:49 +02:00
Simon Lübeß 92b22acb91 Added refcounting to RasterizerState 2021-04-09 19:28:46 +02:00
Simon Lübeß 163dadbe37 Added EffectLibrary 2021-03-05 16:40:45 +01:00
Simon Lübeß 78af9e736e Added GeometryBinding refcounting 2021-02-20 14:52:51 +01:00
Simon Lübeß 64e9cc1613 Constants of Effects can now be accessed easily 2021-02-16 18:11:34 +01:00
Simon Lübeß 6ab6a6a0b9 Added preprocessing for effects 2021-02-14 15:31:58 +01:00
Simon Lübeß 1f33949be2 BufferCollection cleanup + destringviewified 2021-02-12 12:00:07 +01:00
Simon Lübeß 08026eaf02 Added Effect constructor 2021-02-09 17:25:24 +01:00
Simon Lübeß 1ce94b6a6c VertexLayout cleanup 2021-02-09 17:24:21 +01:00
Simon Lübeß abe4f66724 Added BlendState 2021-02-09 13:37:26 +01:00
Simon Lübeß 7e3bb932fc Added simple SamplerStateManager 2021-02-08 19:36:21 +01:00
Simon Lübeß 9219ccf9d8 Textures can now hold SamplerStates 2021-02-08 15:48:00 +01:00