Simon Lübeß
f527af13c3
EnsureTypeMatch speedup
2022-05-09 22:58:22 +02:00
Simon Lübeß
fe0d5fa529
More profiling
2022-05-09 22:53:48 +02:00
Simon Lübeß
b37b1b4bf9
UnbindTexture, PBR changes, Test scene
2022-05-09 22:11:46 +02:00
Simon Lübeß
3c2c37b270
Shader #include + Remved unused Dx11Effect
2022-05-09 18:19:24 +02:00
Simon Lübeß
dc235399c8
Start of PBR
2022-05-09 16:45:16 +02:00
Simon Lübeß
2817c5b1a1
Start of 3d renderer integration
2022-05-04 18:38:59 +02:00
Simon Lübeß
412d0ea965
Fixed release build and automatic compiling of CPP Helper
2022-05-04 18:34:56 +02:00
Simon Lübeß
9e23ac0fcf
Removed dangling DXTK-project dependencie
2022-05-04 18:33:43 +02:00
Simon Lübeß
a43572817d
Vector tweaks
2022-05-04 17:46:15 +02:00
Simon Lübeß
805423a64e
Rendertarget inherits from texture
2022-05-04 14:53:31 +02:00
Simon Lübeß
9c93ccee47
Removed redundant submodule-entry
2022-04-13 12:32:42 +02:00
Simon Lübeß
f1ce63ee3b
Removed submodule GlitchyEngine/vendor/DirectXTK
2022-04-13 00:01:05 +02:00
Simon Lübeß
e685b4fbba
Added DirectXTK to GlitchyEngineHelper
2022-04-13 00:00:41 +02:00
Simon Lübeß
9105c12e33
Added buildcommand
2022-04-12 14:32:00 +02:00
Simon Lübeß
863c264001
UI Tweaks, ChildEnumerator, ComponentAdded-Handlers
2022-04-12 00:48:20 +02:00
Simon Lübeß
bec202e23a
Settings / SettingsWindow
2022-04-10 13:12:09 +02:00
Simon Lübeß
bca72cf0d4
Add / Remove Components
2022-04-10 12:18:43 +02:00
Simon Lübeß
af37154071
Better Transform component and edit gui
2022-04-09 12:35:36 +02:00
Simon Lübeß
c7fde476e8
Updated DX11 Bindings
2022-04-09 12:34:28 +02:00
Simon Lübeß
604e34a12a
Start of ContentManager
2022-04-09 12:34:09 +02:00
Simon Lübeß
b94c84d304
GlitchyEngineHelper project
2022-04-09 12:33:05 +02:00
Simon Lübeß
d47bc37886
SpriteRenderer Editor, enabled alpha-blending and depth
2022-04-02 00:10:00 +02:00
Simon Lübeß
c13b0a26d1
Overhauled component editors
2022-04-01 23:29:35 +02:00
Simon Lübeß
e82f70ba02
Native scripting
2022-03-03 01:39:04 +01:00
Simon Lübeß
cbee9f59d8
Many ecs, component and editor changes
2022-03-02 01:59:51 +01:00
Simon Lübeß
afe36b19df
Removed unnecessary "override extern"s
2022-03-02 01:57:04 +01:00
Simon Lübeß
9197a209d6
Ecs changes
...
- BitArray has always at least sizeof(uint) bits
- Renamed Entity to EcsEntity
- Added value parameter to EcsWorld.AssignComponent
- Matched EcsWorld generic parameters
- Added Scene
- Added Entity
2022-02-28 23:34:52 +01:00
Simon Lübeß
ba5ccd7107
Editor window
2022-02-28 18:08:13 +01:00
Simon Lübeß
c80ca4d9a1
Cleaned up DX11 report
2022-02-28 12:13:44 +01:00
Simon Lübeß
92fd8bb572
Removed Bind from Texture
2022-02-27 12:30:09 +01:00
Simon Lübeß
b341c70a26
Editor changes
...
- Updated Renderer2D shaders
- Fixed scene viewport having resolution
- Show Grid even if no entity is selected
- Explicit conversion from ImGui.VecX <-> VectorX
- Simplified EditorLayer
2022-02-27 12:21:30 +01:00
Simon Lübeß
8c8f0d9fc7
Basic tilemap
2022-02-26 18:05:56 +01:00
Simon Lübeß
8638b7ac3b
ImGuiLayer cleanup
2022-02-26 18:05:47 +01:00
Simon Lübeß
be7c3d1d8b
Subtextures
2022-02-23 13:41:59 +01:00
Simon Lübeß
699522ff67
Fixed textureviewer
2022-02-22 20:18:37 +01:00
Simon Lübeß
6f999da1b8
Fixed fallback font rendering
2022-02-22 20:18:06 +01:00
Simon Lübeß
373980d5ad
SwizzleVectorAttribute no longer generates invalid setters
2022-02-21 17:06:48 +01:00
Simon Lübeß
0db85de067
Release build fixes + ImGui build flag
...
Fonts still not working
2022-02-18 16:03:24 +01:00
Simon Lübeß
fae2bdf084
Updated submodules
...
Updated submodule GlitchyEngine/vendor/imgui
Updated submodule GlitchyEngine/vendor/msdfgen
2022-02-17 01:12:02 +01:00
Simon Lübeß
0f0afc2a90
Renderer2D improvements + stats
2022-02-16 20:44:31 +01:00
Simon Lübeß
66dad82dc6
Added ColorHSV
2022-02-14 20:40:50 +01:00
Simon Lübeß
0e684af17d
Added Window.SetIcon
2022-02-14 20:38:01 +01:00
Simon Lübeß
82898f1d5c
Added DeltaTime
2022-02-14 20:37:31 +01:00
Simon Lübeß
a2db0774f8
Cleanup
2022-02-13 02:14:56 +01:00
Simon Lübeß
5b1f694bc9
SwapChain.AspectRatio fix
2022-01-22 10:44:10 +01:00
Simon Lübeß
69be98bb38
FontRenderer: Allow preparing empty strings
2022-01-22 10:42:27 +01:00
Simon Lübeß
7eb4001a1b
PrepareFont calculates total pen advance
2022-01-21 21:19:44 +01:00
Simon Lübeß
bca4552341
Added AspectRation property to SwapChain
2022-01-21 21:19:02 +01:00
Simon Lübeß
d96ec6f21b
Renderer2D: DrawQuad with Matrix + BeginScene now takes any camera
2022-01-21 21:17:43 +01:00
Simon Lübeß
44fe2c3281
Start of gamma correction
2022-01-15 17:50:52 +01:00
Simon Lübeß
6a55108a37
Fixed RenderTargets leaking a texure when it's a Swapchain target
2022-01-15 17:49:36 +01:00
Simon Lübeß
a7b2515cf4
Added PNG-Loader to Texture2D
2022-01-15 14:34:46 +01:00
Simon Lübeß
ee9dfd4593
Don't use Harfbuzz for simple text rendering + Ignored warnings
2022-01-15 13:29:45 +01:00
Simon Lübeß
3c1897b926
Even more Profiling
2022-01-14 22:01:41 +01:00
Simon Lübeß
8a84843f54
Updated Freetype-beef
2022-01-14 21:50:06 +01:00
Simon Lübeß
06469f3350
Instrumentation
2022-01-14 21:49:15 +01:00
Simon Lübeß
78faf4cb81
Simple bidirectional text
2022-01-08 02:17:35 +01:00
Simon Lübeß
e292029015
Start of font preparation
2022-01-07 18:42:43 +01:00
Simon Lübeß
5373d92297
Updated Freetype
2022-01-07 03:28:39 +01:00
Simon Lübeß
deedb62a03
Merge remote-tracking branch 'origin/main' into main
2022-01-05 15:42:57 +01:00
Simon Lübeß
6199496987
Fixed release build
2022-01-05 15:36:34 +01:00
Simon Lübeß
826ac68873
Basic Harfbuzz support and use MSDGen with Skia
2022-01-05 15:31:09 +01:00
Simon Lübeß
b2ce560bfc
Added DepthStencilState
2022-01-01 19:34:59 +01:00
Simon Lübeß
664ba552ea
Added struct and disposable component Generators
2021-12-30 16:52:32 +01:00
Simon Lübeß
b555cc37d1
Simplified dispose function of DisposableComponents
2021-12-30 16:52:13 +01:00
Simon Lübeß
b3ab30e72a
DrawQuad with transform matrix
2021-12-30 16:18:43 +01:00
Simon Lübeß
1cc37ee168
Run default constructor when assigning component
2021-12-30 16:18:22 +01:00
Simon Lübeß
f4d64b15fa
Merge remote-tracking branch 'origin/main' into main
2021-12-15 21:25:17 +01:00
Simon Lübeß
e55b73db0f
Renamed Int-Vector and added swizzle
2021-12-08 20:58:26 +01:00
Simon Lübeß
f28984bec5
Enabled vector swizzle
2021-12-04 15:52:48 +01:00
Simon Lübeß
0fd6ac1dee
Fixed preprocessor macros
2021-10-30 14:21:26 +02:00
Simon Lübeß
419509ab7f
Improved Define names
2021-10-30 14:17:17 +02:00
Simon Lübeß
2bc87b437a
Removed delete:append in GameTime
2021-10-30 11:25:31 +02:00
Simon Lübeß
b3f9376dc8
Added Min/Max to Vectors
2021-10-30 11:24:58 +02:00
Simon Lübeß
ffafa380ea
Added Backbuffer to Swapchain + RenderCommand API changes
2021-10-15 22:40:42 +02:00
Simon Lübeß
90e654b750
Renderer2D cleanup
2021-10-15 22:39:24 +02:00
Simon Lübeß
adaf62de62
Fixed circle instancing buffer + clip pixels
2021-10-15 12:57:32 +02:00
Simon Lübeß
dcb8424c2d
Added circle rendering to Renderer2D
2021-10-14 23:01:08 +02:00
Simon Lübeß
84df8c111b
Fixed various memory leaks + ModelLoader cleanup
2021-10-14 20:47:25 +02:00
Simon Lübeß
cd82a99450
Added helpers for deleting/clearing Lists of RefCounters
2021-10-14 20:42:24 +02:00
Simon Lübeß
9216462a51
ComponentPools no longer falsely trigger leak detection
...
Fixes #3
2021-10-14 20:40:18 +02:00
Simon Lübeß
3eb7068bca
Dispose Components when EcsWorld gets deleted
2021-10-14 18:56:29 +02:00
Simon Lübeß
54870330b6
Fixed memory leak
2021-10-14 15:54:13 +02:00
Simon Lübeß
ac74aeb116
Updated Submodule msdfgen
2021-10-13 23:12:32 +02:00
Simon Lübeß
b5bfcf5741
Fixed memory leak
2021-10-13 23:04:43 +02:00
Simon Lübeß
0cbbf94fe6
Use static D3D11 device and context
2021-10-13 22:56:22 +02:00
Simon Lübeß
84daee95e4
Replaced RefCounted with RefCounter
2021-10-13 09:52:12 +02:00
Simon Lübeß
2cd9ab3e69
Fixed memory leaks
2021-10-11 12:41:56 +02:00
Simon Lübeß
5a82b89622
Fixed memory leak in Renderer2D
2021-10-09 16:47:20 +02:00
Simon Lübeß
b020855ec5
Cleaned ExampleLayer2D
2021-09-29 23:58:01 +02:00
Simon Lübeß
4dc6c916ae
Reimplemented Renderer2D
...
- Renderer2D now static
- Renderer now calls Init and Deinit of Renderer2D
- Renderer2D now calls Init and Deinit of FontRenderer
- Fixed Deinit order of Layers and renderer (e.g. Layers now deinit first)
- Sandbox2D now uses SandboxApp (only loads different layer)
2021-09-29 23:27:41 +02:00
Simon Lübeß
9a9d75afbc
Movement speed now depends on zoom
2021-09-29 23:18:32 +02:00
Simon Lübeß
fab0f99951
Added guizmo
...
Translation is broken for some reason
2021-09-28 21:56:51 +02:00
Simon Lübeß
122f7e9904
Replaced imgui with engine specific repository
2021-09-28 21:27:08 +02:00
Simon Lübeß
eb2bbf4b82
Keep references to Images used by ImGui
2021-09-21 16:49:10 +02:00
Simon Lübeß
611782653c
Adapted Editor to new RenderTarget api
2021-09-21 16:36:22 +02:00
Simon Lübeß
229d2b578e
Reworked RenderTarget2D and corresponding API
2021-09-21 16:30:34 +02:00
Simon Lübeß
8e39d7988b
Added RefCounted helpers
2021-09-21 16:29:22 +02:00
Simon Lübeß
4debaee7d4
SetViewport now part of RenderCommand
2021-09-21 13:15:43 +02:00
Simon Lübeß
4af61a372f
Fire WindowResizeEvent when window minimizes
...
Also no longer updates layer-stack when the application is minimized
2021-09-21 13:14:58 +02:00