Simon Lübeß
344accea60
Implemented Materials
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- Shaders get Textureslots via reflection
- added Textureslots to Effect
2021-08-09 18:03:47 +02:00
Simon Lübeß
2326e69c0c
Added submodule gltf
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This time for sure
2021-08-06 12:31:51 +02:00
Simon Lübeß
80e0bae347
Added GLTF submodule and start of ModelLoader
2021-08-06 12:22:46 +02:00
Simon Lübeß
5c0ee3bae0
VertexBuffer, VertexLayout and GeometryBinding improvements
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- VertexBuffer: Added constructor that takes stride instead of type
- VertexLayout: Added Refcounting to VertexLayout and ownership parameters for VertexElements
- Fixed: GeometryBinding using stride and offset from buffer instead of buffer binding
2021-08-05 18:32:21 +02:00
Simon Lübeß
e04d058381
Added PerspectiveCameraController
2021-08-04 19:23:29 +02:00
Simon Lübeß
0735aae74f
Added OrthographicCameraController
2021-08-04 17:22:49 +02:00
Simon Lübeß
3ac99491cf
Changed EventDispacher from class to struct
2021-08-04 17:22:14 +02:00
Simon Lübeß
303578a83f
Fixed Width and Height property of ApplicationEvent
2021-08-04 17:21:03 +02:00
Simon Lübeß
ce163db30b
Unified texture loading, updated DirectX-beef
2021-07-22 18:57:35 +02:00
Simon Lübeß
dbdb8a0d32
Made FontRenderer static, added scale and linegap to DrawText
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it seems I forgot to push the freetype-submodule
2021-07-19 20:19:57 +02:00
Simon Lübeß
9b418521af
Fixed WasKeyPressed and WasKeyReleased
2021-07-19 20:07:30 +02:00
Simon Lübeß
b1ad7b5ba3
Added single stepping
2021-07-19 20:06:37 +02:00
Simon Lübeß
9158da60c2
Refcounted Font, added Fallback property
2021-06-23 19:39:32 +02:00
Simon Lübeß
7f8379ea6c
Implemented FontRenderer
2021-06-23 19:17:17 +02:00
Simon Lübeß
8c957f9d9f
Renderer2D: render Null-Texture and custom UV-Coordinates
2021-06-23 19:16:40 +02:00
Simon Lübeß
819476a3ec
Added constructor and SetData to Texture2D
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obviously this has to be done for the other texture types as well at some point
2021-06-23 19:11:37 +02:00
Simon Lübeß
1f1b32e101
Moved CPUAccessFlags and Usage to seperate file
2021-06-23 19:10:04 +02:00
Simon Lübeß
f131b21273
Added default SamplerStates
2021-06-23 19:08:41 +02:00
Simon Lübeß
dc088dcb0a
Added pixelformat parameter to DepthStencilTarget-constructor
2021-06-02 16:51:25 +02:00
Simon Lübeß
bf94f10a64
Added rudimentary DepthStencilTarget
2021-05-30 19:49:10 +02:00
Simon Lübeß
562f4855bd
Added Renderer2D and 2D Example
2021-05-30 19:38:24 +02:00
Simon Lübeß
64579f9603
Constantbuffer now supports single bools
2021-05-30 19:38:08 +02:00
Simon Lübeß
ae290936b9
Added basic support for instanced rendering
2021-05-30 19:37:23 +02:00
Simon Lübeß
0f2c481616
Fixed vector indexed access
2021-05-22 15:08:14 +02:00
Simon Lübeß
2f281f13fd
Updated submodule imgui-beef
2021-05-18 23:02:31 +02:00
Simon Lübeß
7fb1f30303
Componentified Camera
2021-05-17 20:07:58 +02:00
Simon Lübeß
bfd81745e9
Disabled Vector swizzle
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caused by beef bug
2021-04-09 19:37:54 +02:00
Simon Lübeß
6376bde112
Implemented basic ECS
2021-04-09 19:35:24 +02:00
Simon Lübeß
047c09017c
Removed epsilon value from camera
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(bug fixed in DirectX-beef)
2021-04-09 19:35:19 +02:00
Simon Lübeß
1f687f9b96
Added TextureCube
2021-04-09 19:35:13 +02:00
Simon Lübeß
ad4933a1f9
Added larger epsilon to perspective camera
2021-04-09 19:35:08 +02:00
Simon Lübeß
838bb7ec2e
Added explicit conversion from float to Vector
2021-04-09 19:34:44 +02:00
Simon Lübeß
92a3eaa426
Added protected function to create Texture2D from raw data
2021-04-09 19:32:24 +02:00
Simon Lübeß
4227882afa
Added GE_D3D11 flag
2021-04-09 19:32:02 +02:00
Simon Lübeß
5a8499ac43
Moved ImplBind implementation from Texture2D to Texture
2021-04-09 19:31:49 +02:00
Simon Lübeß
92b22acb91
Added refcounting to RasterizerState
2021-04-09 19:28:46 +02:00
Simon Lübeß
2ad45edef5
Improved Windows keyboard input
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- added handling of syskey-messages (alt-Key now generates Key events)
- right and left variants of keys now generate seperate events (e.g. left shift and right shift are seperate keys now instead of simply being "shift")
- added method to get the localized name of a Key
2021-03-14 17:59:13 +01:00
Simon Lübeß
cfff2cb738
Added window (de-)activate events
2021-03-13 17:50:58 +01:00
Simon Lübeß
163dadbe37
Added EffectLibrary
2021-03-05 16:40:45 +01:00
Simon Lübeß
08daa2f59e
Added Int32 vectors
2021-03-03 16:42:17 +01:00
Simon Lübeß
78af9e736e
Added GeometryBinding refcounting
2021-02-20 14:52:51 +01:00
Simon Lübeß
9ae376f572
Added Vectors and Vector component swizzling
2021-02-20 13:38:05 +01:00
Simon Lübeß
64e9cc1613
Constants of Effects can now be accessed easily
2021-02-16 18:11:34 +01:00
Simon Lübeß
6ab6a6a0b9
Added preprocessing for effects
2021-02-14 15:31:58 +01:00
Simon Lübeß
1f33949be2
BufferCollection cleanup + destringviewified
2021-02-12 12:00:07 +01:00
Simon Lübeß
08026eaf02
Added Effect constructor
2021-02-09 17:25:24 +01:00
Simon Lübeß
1ce94b6a6c
VertexLayout cleanup
2021-02-09 17:24:21 +01:00
Simon Lübeß
abe4f66724
Added BlendState
2021-02-09 13:37:26 +01:00
Simon Lübeß
7e3bb932fc
Added simple SamplerStateManager
2021-02-08 19:36:21 +01:00
Simon Lübeß
9219ccf9d8
Textures can now hold SamplerStates
2021-02-08 15:48:00 +01:00