Simon Lübeß
202083930a
Play Button
2022-10-06 16:33:33 +02:00
Simon Lübeß
6958d27c30
Fixed editor camera for real
2022-09-29 16:39:58 +02:00
Simon Lübeß
e95c5731b6
Basic Model drag'n'drop
2022-09-27 20:24:03 +02:00
Simon Lübeß
e035832ab0
Fixed mouse wrapping when scene viewport is inactive
2022-09-27 00:00:17 +02:00
Simon Lübeß
0588a93ec4
Use ACES tone mapping
2022-08-18 14:03:33 +02:00
Simon Lübeß
42e386a142
Fixed component name
2022-08-18 13:51:40 +02:00
Simon Lübeß
21c8d839ef
Fixed mouse picking
2022-08-18 13:51:12 +02:00
Simon Lübeß
bc1f466d18
Drag drop Texture
2022-08-13 13:47:58 +02:00
Simon Lübeß
8495c6db28
Drag Texture
2022-07-26 08:00:17 +02:00
Simon Lübeß
bff4418b84
Content browser
2022-07-25 17:03:28 +02:00
Simon Lübeß
866353a157
Refactored Effects + start of EngineBuffers (I hate it)
2022-06-07 13:12:03 +02:00
Simon Lübeß
a80018e80c
Removed redundant Point struct and SceneViewport improvements
...
- Keyboard shortcuts for Gizmo control
- Improved mousepick-blocking
2022-06-02 12:17:57 +02:00
Simon Lübeß
e41645e12a
Composit Target and gamma correct rendering
2022-05-31 22:41:20 +02:00
Simon Lübeß
8db2ce1d05
Mouse picking
2022-05-30 14:06:52 +02:00
Simon Lübeß
d212576719
Render EntityIDs (breaks post processing)
2022-05-28 15:42:48 +02:00
Simon Lübeß
164d420a25
DX11: Automatically validate input layouts against vertex shaders
2022-05-26 11:27:02 +02:00
Simon Lübeß
28f1fad464
RenderTargetGroup GetData, Shader uint support
2022-05-25 22:00:11 +02:00
Simon Lübeß
4cd0bff91d
Fixed editorcamera stuttering, Added editor icons
2022-05-18 14:12:26 +02:00
Simon Lübeß
5d8a4ad3a7
Editor camera and Editor/Runtime scene update separation
2022-05-17 19:06:28 +02:00
Simon Lübeß
de3da8ded8
Gizmo angle snapping
2022-05-16 10:11:33 +02:00
Simon Lübeß
62bb5baac9
Gizmo improvements
2022-05-15 14:36:07 +02:00
Simon Lübeß
3956080520
Start of serializaation
...
- Allow enumerating over unregistered components
- Refactored Editor a bit
2022-05-14 23:01:08 +02:00
Simon Lübeß
b1a1268319
Terrible postprocessing and start of Editor GUI for lights
2022-05-11 22:49:36 +02:00
Simon Lübeß
56e92a7d67
Added Lights
2022-05-11 11:39:59 +02:00
Simon Lübeß
f4c9dd8ade
MeshRendererComponentEditor
...
- Explicit conversion from VectorX to float[X]
- Expose "Columns" and "Rows" properties of BufferVariable
- Effects: VariableDescriptors
2022-05-10 22:29:40 +02:00
Simon Lübeß
b37b1b4bf9
UnbindTexture, PBR changes, Test scene
2022-05-09 22:11:46 +02:00
Simon Lübeß
3c2c37b270
Shader #include + Remved unused Dx11Effect
2022-05-09 18:19:24 +02:00
Simon Lübeß
dc235399c8
Start of PBR
2022-05-09 16:45:16 +02:00
Simon Lübeß
2817c5b1a1
Start of 3d renderer integration
2022-05-04 18:38:59 +02:00
Simon Lübeß
e685b4fbba
Added DirectXTK to GlitchyEngineHelper
2022-04-13 00:00:41 +02:00
Simon Lübeß
863c264001
UI Tweaks, ChildEnumerator, ComponentAdded-Handlers
2022-04-12 00:48:20 +02:00
Simon Lübeß
bec202e23a
Settings / SettingsWindow
2022-04-10 13:12:09 +02:00
Simon Lübeß
bca72cf0d4
Add / Remove Components
2022-04-10 12:18:43 +02:00
Simon Lübeß
af37154071
Better Transform component and edit gui
2022-04-09 12:35:36 +02:00
Simon Lübeß
d47bc37886
SpriteRenderer Editor, enabled alpha-blending and depth
2022-04-02 00:10:00 +02:00
Simon Lübeß
c13b0a26d1
Overhauled component editors
2022-04-01 23:29:35 +02:00
Simon Lübeß
e82f70ba02
Native scripting
2022-03-03 01:39:04 +01:00
Simon Lübeß
cbee9f59d8
Many ecs, component and editor changes
2022-03-02 01:59:51 +01:00
Simon Lübeß
9197a209d6
Ecs changes
...
- BitArray has always at least sizeof(uint) bits
- Renamed Entity to EcsEntity
- Added value parameter to EcsWorld.AssignComponent
- Matched EcsWorld generic parameters
- Added Scene
- Added Entity
2022-02-28 23:34:52 +01:00
Simon Lübeß
ba5ccd7107
Editor window
2022-02-28 18:08:13 +01:00
Simon Lübeß
b341c70a26
Editor changes
...
- Updated Renderer2D shaders
- Fixed scene viewport having resolution
- Show Grid even if no entity is selected
- Explicit conversion from ImGui.VecX <-> VectorX
- Simplified EditorLayer
2022-02-27 12:21:30 +01:00
Simon Lübeß
ffafa380ea
Added Backbuffer to Swapchain + RenderCommand API changes
2021-10-15 22:40:42 +02:00
Simon Lübeß
0cbbf94fe6
Use static D3D11 device and context
2021-10-13 22:56:22 +02:00
Simon Lübeß
fab0f99951
Added guizmo
...
Translation is broken for some reason
2021-09-28 21:56:51 +02:00
Simon Lübeß
eb2bbf4b82
Keep references to Images used by ImGui
2021-09-21 16:49:10 +02:00
Simon Lübeß
611782653c
Adapted Editor to new RenderTarget api
2021-09-21 16:36:22 +02:00
Simon Lübeß
4debaee7d4
SetViewport now part of RenderCommand
2021-09-21 13:15:43 +02:00
Simon Lübeß
38fd5fa2c8
Switched to static c-library, updated submodules
2021-09-18 22:44:11 +02:00
Simon Lübeß
0b1ec9a837
Improved Editor
...
- Added window docking
- Added MenuBar
- Added scene viewport
- Added closing and reopening for editor windows
2021-09-17 13:05:15 +02:00
Simon Lübeß
d051b392d0
Fixed class name in EditorApp
2021-09-16 18:16:40 +02:00