Simon Lübeß
37197cbdf1
Allow dragging and dropping of Entities in editor
...
+ New Dictionary Helpers
+ Made ImGui Payloads safer
+ Start of Component drag'n'drop
2023-07-24 23:17:00 +02:00
Simon Lübeß
cc7fb7311f
Added single step for simulation and play mode
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+ Added ManualStepTime to GameTime
2023-07-20 23:21:21 +02:00
Simon Lübeß
e8505f6bdb
Scripting: FindEntityWithName and get script instance
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+ Some C# UUID stuff
+ Added some Mono functions
+ ScriptEngine:
+ ID -> ScriptInstance map in ScriptEngine
+ GetManagedInstance
+ Fixed Scene not visible after loading a new scene
+ Renamed OnViewportResize to SetViewportSize for Scene and SceneRenderer
2023-07-17 20:27:18 +02:00
Simon Lübeß
77c45db122
Replaced IntX by intX, Basic AssetViewer (can view Textures, kind of)
2023-07-01 00:15:01 +02:00
Simon Lübeß
b31d43820a
Support emissive materials
2023-06-28 19:33:39 +02:00
Simon Lübeß
bb520b43ec
Added support for Cube Textures, Improved dds import (and textures in general), Texture refactoring and DX11 DeviceContext synchronization
2023-06-25 17:58:16 +02:00
Simon Lübeß
6a59deb9e2
Weiß ich nicht, ist Monate her...
2023-05-30 16:54:57 +02:00
Simon Lübeß
d54cdf43ee
Simulation mode and pause/resume
2023-03-24 23:50:46 +01:00
Simon Lübeß
fc1875ed96
Added Line batch rendering
2023-03-24 12:54:46 +01:00
Simon Lübeß
2ba4b68e09
Split up sprite and circle renderer component
2023-03-19 12:19:22 +01:00
Simon Lübeß
edcec02e94
Fixed AssetHandle serialization
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- Serialize MeshComponents
- Fixed handling renamed files
2023-03-19 01:04:32 +01:00
Simon Lübeß
b22f73a156
Handles barely work now, mostly no crashes
2023-03-16 17:57:23 +01:00
Simon Lübeß
2ce357cd12
Basic material serialisation
2023-03-05 16:38:50 +01:00
Simon Lübeß
2324ae852d
Moved material editing from component window to asset editor
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- EditorContentManager now returns null if asset wasn't found (instead of crashing)
- FixUp asset identifier when dragging from asset browser
- Lock current asset in properties editor
2023-01-08 20:31:43 +01:00
Simon Lübeß
e38373dccf
Serialize Mesh and MeshRenderer in scene + fixed Light serialization
2023-01-08 19:31:01 +01:00
Simon Lübeß
4589030da6
Load effects via content manager + virtual InitContentManager in App
2023-01-08 00:17:04 +01:00
Simon Lübeß
3da60355df
Model and Material loading via content manager
2023-01-07 12:15:14 +01:00
Simon Lübeß
ee30920b56
Crappy hot reloading of textures and Properties editor for textures
2023-01-03 22:21:26 +01:00
Simon Lübeß
c389a77274
EditorContentManager Part 1
2023-01-01 16:53:45 +01:00
Simon Lübeß
8f22cbb8bc
Fixed circle rendering and added 2D circle collider
2022-11-26 12:17:31 +01:00
Simon Lübeß
0155a38ae6
UUID
2022-11-16 13:09:26 +01:00
Simon Lübeß
a42544f171
2D Physics
2022-10-08 16:56:15 +02:00
Simon Lübeß
202083930a
Play Button
2022-10-06 16:33:33 +02:00
Simon Lübeß
0588a93ec4
Use ACES tone mapping
2022-08-18 14:03:33 +02:00
Simon Lübeß
21c8d839ef
Fixed mouse picking
2022-08-18 13:51:12 +02:00
Simon Lübeß
bff4418b84
Content browser
2022-07-25 17:03:28 +02:00
Simon Lübeß
866353a157
Refactored Effects + start of EngineBuffers (I hate it)
2022-06-07 13:12:03 +02:00
Simon Lübeß
e41645e12a
Composit Target and gamma correct rendering
2022-05-31 22:41:20 +02:00
Simon Lübeß
d212576719
Render EntityIDs (breaks post processing)
2022-05-28 15:42:48 +02:00
Simon Lübeß
28f1fad464
RenderTargetGroup GetData, Shader uint support
2022-05-25 22:00:11 +02:00
Simon Lübeß
4cd0bff91d
Fixed editorcamera stuttering, Added editor icons
2022-05-18 14:12:26 +02:00
Simon Lübeß
b1a1268319
Terrible postprocessing and start of Editor GUI for lights
2022-05-11 22:49:36 +02:00
Simon Lübeß
f4c9dd8ade
MeshRendererComponentEditor
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- Explicit conversion from VectorX to float[X]
- Expose "Columns" and "Rows" properties of BufferVariable
- Effects: VariableDescriptors
2022-05-10 22:29:40 +02:00
Simon Lübeß
b37b1b4bf9
UnbindTexture, PBR changes, Test scene
2022-05-09 22:11:46 +02:00
Simon Lübeß
3c2c37b270
Shader #include + Remved unused Dx11Effect
2022-05-09 18:19:24 +02:00
Simon Lübeß
dc235399c8
Start of PBR
2022-05-09 16:45:16 +02:00
Simon Lübeß
2817c5b1a1
Start of 3d renderer integration
2022-05-04 18:38:59 +02:00
Simon Lübeß
e685b4fbba
Added DirectXTK to GlitchyEngineHelper
2022-04-13 00:00:41 +02:00
Simon Lübeß
bec202e23a
Settings / SettingsWindow
2022-04-10 13:12:09 +02:00
Simon Lübeß
af37154071
Better Transform component and edit gui
2022-04-09 12:35:36 +02:00
Simon Lübeß
b341c70a26
Editor changes
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- Updated Renderer2D shaders
- Fixed scene viewport having resolution
- Show Grid even if no entity is selected
- Explicit conversion from ImGui.VecX <-> VectorX
- Simplified EditorLayer
2022-02-27 12:21:30 +01:00
Simon Lübeß
0079b80b1c
Created editor project and moved Editor there
2021-09-16 13:19:25 +02:00