Simon Lübeß
eb03eca4dd
Manual constant buffer binding
2022-06-13 14:10:54 +02:00
Simon Lübeß
a926ef4af2
Updated gltf
2022-06-13 13:26:04 +02:00
Simon Lübeß
866353a157
Refactored Effects + start of EngineBuffers (I hate it)
2022-06-07 13:12:03 +02:00
Simon Lübeß
a80018e80c
Removed redundant Point struct and SceneViewport improvements
...
- Keyboard shortcuts for Gizmo control
- Improved mousepick-blocking
2022-06-02 12:17:57 +02:00
Simon Lübeß
e41645e12a
Composit Target and gamma correct rendering
2022-05-31 22:41:20 +02:00
Simon Lübeß
8db2ce1d05
Mouse picking
2022-05-30 14:06:52 +02:00
Simon Lübeß
47fdce0a7e
Triangle fullscreen quad
2022-05-28 15:53:35 +02:00
Simon Lübeß
d212576719
Render EntityIDs (breaks post processing)
2022-05-28 15:42:48 +02:00
Simon Lübeß
164d420a25
DX11: Automatically validate input layouts against vertex shaders
2022-05-26 11:27:02 +02:00
Simon Lübeß
28f1fad464
RenderTargetGroup GetData, Shader uint support
2022-05-25 22:00:11 +02:00
Simon Lübeß
1418063d68
RenderTargetGroup
2022-05-20 18:37:59 +02:00
Simon Lübeß
4cd0bff91d
Fixed editorcamera stuttering, Added editor icons
2022-05-18 14:12:26 +02:00
Simon Lübeß
5d8a4ad3a7
Editor camera and Editor/Runtime scene update separation
2022-05-17 19:06:28 +02:00
Simon Lübeß
ccea61fb79
Updated bon
2022-05-16 19:23:45 +02:00
Simon Lübeß
de3da8ded8
Gizmo angle snapping
2022-05-16 10:11:33 +02:00
Simon Lübeß
62bb5baac9
Gizmo improvements
2022-05-15 14:36:07 +02:00
Simon Lübeß
3956080520
Start of serializaation
...
- Allow enumerating over unregistered components
- Refactored Editor a bit
2022-05-14 23:01:08 +02:00
Simon Lübeß
1d3d30f88d
Desketchified DX11 shader binding
2022-05-13 15:13:09 +02:00
Simon Lübeß
b1a1268319
Terrible postprocessing and start of Editor GUI for lights
2022-05-11 22:49:36 +02:00
Simon Lübeß
56e92a7d67
Added Lights
2022-05-11 11:39:59 +02:00
Simon Lübeß
f4c9dd8ade
MeshRendererComponentEditor
...
- Explicit conversion from VectorX to float[X]
- Expose "Columns" and "Rows" properties of BufferVariable
- Effects: VariableDescriptors
2022-05-10 22:29:40 +02:00
Simon Lübeß
2e0cc289df
Material.GetVariable and (maybe) fixed SetVariable for Matrix3x3
2022-05-10 22:06:07 +02:00
Simon Lübeß
336e52fbac
Fix Modelloader
2022-05-10 11:48:16 +02:00
Simon Lübeß
f527af13c3
EnsureTypeMatch speedup
2022-05-09 22:58:22 +02:00
Simon Lübeß
fe0d5fa529
More profiling
2022-05-09 22:53:48 +02:00
Simon Lübeß
b37b1b4bf9
UnbindTexture, PBR changes, Test scene
2022-05-09 22:11:46 +02:00
Simon Lübeß
3c2c37b270
Shader #include + Remved unused Dx11Effect
2022-05-09 18:19:24 +02:00
Simon Lübeß
dc235399c8
Start of PBR
2022-05-09 16:45:16 +02:00
Simon Lübeß
2817c5b1a1
Start of 3d renderer integration
2022-05-04 18:38:59 +02:00
Simon Lübeß
412d0ea965
Fixed release build and automatic compiling of CPP Helper
2022-05-04 18:34:56 +02:00
Simon Lübeß
9e23ac0fcf
Removed dangling DXTK-project dependencie
2022-05-04 18:33:43 +02:00
Simon Lübeß
a43572817d
Vector tweaks
2022-05-04 17:46:15 +02:00
Simon Lübeß
805423a64e
Rendertarget inherits from texture
2022-05-04 14:53:31 +02:00
Simon Lübeß
9c93ccee47
Removed redundant submodule-entry
2022-04-13 12:32:42 +02:00
Simon Lübeß
f1ce63ee3b
Removed submodule GlitchyEngine/vendor/DirectXTK
2022-04-13 00:01:05 +02:00
Simon Lübeß
e685b4fbba
Added DirectXTK to GlitchyEngineHelper
2022-04-13 00:00:41 +02:00
Simon Lübeß
9105c12e33
Added buildcommand
2022-04-12 14:32:00 +02:00
Simon Lübeß
863c264001
UI Tweaks, ChildEnumerator, ComponentAdded-Handlers
2022-04-12 00:48:20 +02:00
Simon Lübeß
bec202e23a
Settings / SettingsWindow
2022-04-10 13:12:09 +02:00
Simon Lübeß
bca72cf0d4
Add / Remove Components
2022-04-10 12:18:43 +02:00
Simon Lübeß
af37154071
Better Transform component and edit gui
2022-04-09 12:35:36 +02:00
Simon Lübeß
c7fde476e8
Updated DX11 Bindings
2022-04-09 12:34:28 +02:00
Simon Lübeß
604e34a12a
Start of ContentManager
2022-04-09 12:34:09 +02:00
Simon Lübeß
b94c84d304
GlitchyEngineHelper project
2022-04-09 12:33:05 +02:00
Simon Lübeß
d47bc37886
SpriteRenderer Editor, enabled alpha-blending and depth
2022-04-02 00:10:00 +02:00
Simon Lübeß
c13b0a26d1
Overhauled component editors
2022-04-01 23:29:35 +02:00
Simon Lübeß
e82f70ba02
Native scripting
2022-03-03 01:39:04 +01:00
Simon Lübeß
cbee9f59d8
Many ecs, component and editor changes
2022-03-02 01:59:51 +01:00
Simon Lübeß
afe36b19df
Removed unnecessary "override extern"s
2022-03-02 01:57:04 +01:00
Simon Lübeß
9197a209d6
Ecs changes
...
- BitArray has always at least sizeof(uint) bits
- Renamed Entity to EcsEntity
- Added value parameter to EcsWorld.AssignComponent
- Matched EcsWorld generic parameters
- Added Scene
- Added Entity
2022-02-28 23:34:52 +01:00