Simon Lübeß
909012f518
Moved Script Solution (.sln) to project root
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- Updated vswhere.exe
- Scripts created via Asset browser are now being added to the project
- Fixed Apply not being called for extended Settings
- Correctly wrap New File preview only when line full
- Create Project: Show warning, when target directory already exists
2023-10-27 22:29:10 +02:00
Simon Lübeß
3d8756ec42
Added context menu entry to create C#-Scripts.
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Allow entering file name before creation
2023-10-19 19:27:01 +02:00
Simon Lübeß
bad7b08046
EditorContentManager: Fixed asset reloading
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(thats why unit tests exist... or at least types...)
2023-09-29 18:56:37 +02:00
Simon Lübeß
d32bc6c475
Properties Window: Combined "Save"- and "Apply"-Buttons into one "Save"-Button
2023-09-29 18:51:21 +02:00
Simon Lübeß
688046fcf9
Scripting: Create Rigidbodies and Colliders during runtime
2023-09-21 15:10:20 +02:00
Simon Lübeß
446dc2ca2a
Scripting: Basic copying of entities during runtime + Reference Components using UUID
2023-09-21 14:23:00 +02:00
Simon Lübeß
ba54d48dfe
Fixed referencing entities and components that are not the script owners entity
2023-09-16 22:14:52 +02:00
Simon Lübeß
754c149493
Entity Creation and Destruction from scripts
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- ScriptEngine: Allow destroying scripts during runtime
- Scripting:
- Create new entities using Constructors
- Added Destroy functions for Entities
- Added SetScript/RemoveScript functions for Entities
- Allow adding multiple components at once
- Added Is-Method
- Mono Wrapper: Added Array-Functions
- WorldEnumerator: Fixed crash due to dangling list pointer after entity creation
- Scene:
- Basic create Rigidbodies during runtime
- Start of entity copying (For runtime use)
- Added DestroyEntityDeferred
- SceneSerializer:
- Added option to assign new IDs to entities
2023-09-15 23:22:27 +02:00
Simon Lübeß
ff54eb738e
UUID: Removed empty constructor, added static Create-Function
2023-09-13 13:14:54 +02:00
Simon Lübeß
370eaf9bc7
Skip CMake compiler testing
2023-09-13 01:02:13 +02:00
Simon Lübeß
5af174ecee
ScriptCore: atan2
2023-09-05 23:15:48 +02:00
Simon Lübeß
7bffd01401
Rigidbody2D Get/Set Linear and Angular Velocity
2023-09-05 23:15:33 +02:00
Simon Lübeß
cd333f4f02
EditVector: Allow Disabling individual components
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+ Disable XY-Angle when Entity has Rigidbody2D Component (This is something for future me, I couldn't figure it out...)
+ Start of handling of non trivial tranform nesting and rotations on XY axes
+ TranformComponent.RotationEuler: Normalize quaternion before converison
2023-09-05 23:14:51 +02:00
Simon Lübeß
2f58f0e142
Renamed RigidBody2D to Rigidbody2D
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+ Math.normalize(Quaternion)
+ Position and Rotation properties for Rigidbody2D
+ use In, Out on beef side in ScriptGlue
2023-09-03 19:42:50 +02:00
Simon Lübeß
0165279220
Implemented "Open recent Project" menu entry
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+ Clean up handle -> asset map when chaning Asset or Resource directory
2023-08-21 14:11:51 +02:00
Simon Lübeß
3affb8a32f
Scripting: Added Set and GetPosition to Rigidbody2D
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+ Vectors: Hide swizzles in Debugger + Generate ToString
2023-08-21 13:20:12 +02:00
Simon Lübeß
d3c19dd8da
2D Polygon Collider editor with Gizmos
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+ Added Handles class
2023-08-21 13:18:51 +02:00
Simon Lübeß
377997f903
Fixed mouse wrapping to wrong position when window is moved
2023-08-14 23:56:43 +02:00
Simon Lübeß
d7201299c7
Fixed physics only simulation
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+ Don't run scripts in physics only mode
+ Don't initialize scritps in physics only mode
+ Don't setup physics callbacks in physics only mode
2023-08-14 22:38:55 +02:00
Simon Lübeß
a112fcc64a
Automatic switch between Player <-> Editor Tabs
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+ Allow Editor to inject into Settings
2023-08-14 22:10:27 +02:00
Simon Lübeß
f71e851ab5
Push Loggers earlyer to hopefully avoid race condition
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+ Fix null check in EditorLogger
2023-08-14 22:09:35 +02:00
Simon Lübeß
040e87d57f
Fixed Selection and Deletion in Entity Hierarchy Window
2023-08-14 14:32:58 +02:00
Simon Lübeß
74b17c8599
2D Polygon Collider
2023-08-13 12:03:06 +02:00
Simon Lübeß
4e5d3cfd64
Add OnCollisionLeave2D
2023-08-10 22:07:58 +02:00
Simon Lübeß
b28ca14e15
Updated Box2D
2023-08-10 20:38:49 +02:00
Simon Lübeß
aafcc41286
Invoke on collision enter + start of attach child colliders to rigidbody
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+ Changed default Namespace of ScriptCore to GlitchyEngine
+ Implicit Casts float2 <-> b2Vec2
+ Entity constructor internal
+ Renamed RigidBody2D to Rigidbody2D (notice the B)
+ Basic Debug Draw actual 2D Colliders
+ Added Entity::GetParentWithComponent
2023-08-10 19:55:45 +02:00
Simon Lübeß
987246a806
Asset Drag'n'Drop preview
2023-08-02 14:59:35 +02:00
Simon Lübeß
f654a4f379
Fixed AssetHierarchy not updating + Drag'n'drop Files in Asset Browser
2023-08-02 13:48:06 +02:00
Simon Lübeß
92334d8150
Hide obsolete Application.Get()
2023-08-02 00:08:30 +02:00
Simon Lübeß
0101f546a5
Use InvokeOnMainThread for asset tree updates
2023-08-02 00:08:17 +02:00
Simon Lübeß
6c4ac923c6
Asset renaming + AssetHierarchy: major refactoring for file tree construction
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+ AssetFile: Added "AssetConfigPath" Property
+ Less crashy, more cleaner
2023-08-01 23:56:52 +02:00
Simon Lübeß
51441f0e70
Fixed memory leak
2023-08-01 23:20:25 +02:00
Simon Lübeß
d2600c7517
Fixed Race-Condition in SamplerStateManager
2023-08-01 22:50:09 +02:00
Simon Lübeß
60725c3588
Universal AssetHandles. Serialize AssetHandle instead of AssetIdentifier
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A bit unstable
2023-08-01 21:38:54 +02:00
Simon Lübeß
6d7f26b1f4
Added "Create new Folder" to Asset Browser context menu
2023-08-01 16:45:54 +02:00
Simon Lübeß
b1f89a345f
Deletion of Assets and Directories
2023-08-01 16:45:33 +02:00
Simon Lübeß
253dd8087e
Added option to create Materials in Asset Browser
2023-08-01 16:24:31 +02:00
Simon Lübeß
e8a5594540
Allow changing Effect of Materials
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+ TextureDimension Property for Texture
2023-08-01 13:28:04 +02:00
Simon Lübeß
5d8c1b111a
Project user settings, load recent scenes, properly cleanup ScriptEngine when switching scenes
2023-07-31 20:09:56 +02:00
Simon Lübeß
3298053d9d
Fixed Asset Drag'n'Drop
2023-07-31 20:07:12 +02:00
Simon Lübeß
adccb74f44
Editor Layer cleanup
2023-07-31 18:48:36 +02:00
Simon Lübeß
97113b5df6
Start of Create Asset Context Menu
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+ Asset Hierarchy: Fixed Assets in Folder-Root not being shown
2023-07-31 17:40:05 +02:00
Simon Lübeß
c374d86ec7
Cleanup
2023-07-31 16:40:27 +02:00
Simon Lübeß
803fd7f8ba
Fixed crash when ScriptComponent has no Instance in Play Mode
2023-07-31 16:36:02 +02:00
Simon Lübeß
11a57f5285
Fixed ComponentEditWindow showing component editor after it was deleted
2023-07-31 16:35:38 +02:00
Simon Lübeß
0d015b485e
Basic project creation
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+ Added TreeNode.RemoveChild
+ Added Directory.Copy
+ Path.Combine now replaces alt directory separator
+ Project: Renamed ProjectName to Name
+ Project.Load: Save settings, if file doesn't exist
2023-07-31 16:35:12 +02:00
Simon Lübeß
17e4a6a589
Updated Beef.Linq
2023-07-30 20:32:19 +02:00
Simon Lübeß
c1a87ed946
Separated Assets to Resources (Engine assets) and Assets (Project specific)
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+ AssetHierarchy: Exposed RootNode
+ ContentBrowserWindow: Fixed Empty Folder not being Leaf-Node
+ TreeNode: Added IsParentOf, IsChildOf and IsInSubtree.
+ Fixed InternalDeleteTreeAndChildren for null trees
2023-07-30 20:30:06 +02:00
Simon Lübeß
20dae92be7
Fixed Assets having scrollbars in content browser
2023-07-30 13:55:50 +02:00
Simon Lübeß
df67f32399
Start of project system
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+ added Directory.IsEmpty
2023-07-30 13:23:34 +02:00