Commit Graph
109 Commits
Author SHA1 Message Date
Simon Lübeß 62c85e9e1f Start CoreClr from Beef and basic interaction 2023-07-21 22:23:31 +02:00
Simon Lübeß cc7fb7311f Added single step for simulation and play mode
+ Added ManualStepTime to GameTime
2023-07-20 23:21:21 +02:00
Simon Lübeß 5f27b8001a Automatic script assembly reloading 2023-07-20 22:11:11 +02:00
Simon Lübeß 79adc70f01 Gitignores and missing updates to scripts 2023-07-20 17:51:06 +02:00
Simon Lübeß 3e55a1614a Shader like vectors for C# Scripting 2023-07-20 17:48:28 +02:00
Simon Lübeß f0de874572 Start of generate vectors for C# 2023-07-19 18:43:26 +02:00
Simon Lübeß cd1562f372 Basic Script reloading
+ ScriptComponent now saves script name instead of direct ScriptClass reference
+ Added ClearDictionaryAndDeleteKeys helper
+ Moved ScriptFieldType to separate file
+ _ScriptFieldMap now uses String as Key
2023-07-18 22:06:34 +02:00
Simon Lübeß e8505f6bdb Scripting: FindEntityWithName and get script instance
+ Some C# UUID stuff
+ Added some Mono functions
+ ScriptEngine:
  + ID -> ScriptInstance map in ScriptEngine
  + GetManagedInstance

+ Fixed Scene not visible after loading a new scene
  + Renamed OnViewportResize to SetViewportSize for Scene and SceneRenderer
2023-07-17 20:27:18 +02:00
Simon Lübeß 88b393157a Make sure we always initialize with a scene 2023-07-17 04:00:30 +02:00
Simon Lübeß 28155ec92c Allow opening a scene on launch
+ don't resize on load/new scene
2023-07-17 02:19:49 +02:00
Simon Lübeß 1641bafd06 Don't instantiate scripts for Editor + ScriptComponent Serialzation + Don't crash when scene loading failed 2023-07-17 01:27:58 +02:00
Simon Lübeß 76bff3a6c1 Texture importer now supports mip maps 2023-07-06 17:06:59 +02:00
Simon Lübeß 77c45db122 Replaced IntX by intX, Basic AssetViewer (can view Textures, kind of) 2023-07-01 00:15:01 +02:00
Simon Lübeß b31d43820a Support emissive materials 2023-06-28 19:33:39 +02:00
Simon Lübeß 334c2c0366 Search in Content Browser (and added ForEach in TreeNode) 2023-06-28 19:27:52 +02:00
Simon Lübeß bb520b43ec Added support for Cube Textures, Improved dds import (and textures in general), Texture refactoring and DX11 DeviceContext synchronization 2023-06-25 17:58:16 +02:00
Simon Lübeß 46693666aa Fixed current directories context menu not opening
i.e. when right clicking the background of the current directory
2023-06-25 03:20:35 +02:00
Simon Lübeß 9e1f648aa0 Transitioned from VectorX to floatX
And some trying to update Rigidbody when transform changes
2023-06-25 02:47:33 +02:00
Simon Lübeß 54936d5744 Fixed crash when viewport size is negative 2023-06-24 13:07:07 +02:00
Simon Lübeß 3becc1e25b fixed Settings-File not being created and start of Recent-Projects-Menu 2023-06-18 16:05:03 +02:00
Simon Lübeß f4607a6210 Script default values after init, Fix memory leak, Copy Script values on Play 2023-05-31 14:38:07 +02:00
Simon Lübeß 6a59deb9e2 Weiß ich nicht, ist Monate her... 2023-05-30 16:54:57 +02:00
Simon Lübeß 5855b13873 Wer weiß, was ich alles so gemacht hatte...
- Fixed crash caused by early ScriptEngine shutdown
2023-05-30 16:50:22 +02:00
Simon Lübeß ef5e4ba64f Fixed ScriptClass leaking 2023-03-30 15:13:21 +02:00
Simon Lübeß e60d74fccd Basic entity scripting 2023-03-29 13:33:34 +02:00
Simon Lübeß 5e5134a607 Added Mono for C# scripting 2023-03-26 13:11:44 +02:00
Simon Lübeß 5893cfb74a Refactor 2023-03-25 13:04:02 +01:00
Simon Lübeß d54cdf43ee Simulation mode and pause/resume 2023-03-24 23:50:46 +01:00
Simon Lübeß f16fbc3984 Separated window for game and editor 2023-03-24 22:48:55 +01:00
Simon Lübeß 184480243f Collider rendering 2023-03-24 19:13:32 +01:00
Simon Lübeß fc1875ed96 Added Line batch rendering 2023-03-24 12:54:46 +01:00
Simon Lübeß 2ba4b68e09 Split up sprite and circle renderer component 2023-03-19 12:19:22 +01:00
Simon Lübeß edcec02e94 Fixed AssetHandle serialization
- Serialize MeshComponents
- Fixed handling renamed files
2023-03-19 01:04:32 +01:00
Simon Lübeß c164aeecaa Copy scene when entering play mode 2023-03-18 23:30:57 +01:00
Simon Lübeß 793aa40975 Add up button und split scrolling in content browser
- Add Parent to TreeNode
- Start of Rename handling
2023-03-18 19:59:56 +01:00
Simon Lübeß 50714976e9 Start of async asset loading
- Refactored content manager and asset loaders
- Asset placeholder
- Error asset
2023-03-18 18:59:30 +01:00
Simon Lübeß 7b6662cbc4 Fixed Textures in Materials 2023-03-16 23:32:02 +01:00
Simon Lübeß cfa046d2ea Refactored EditorContentManager 2023-03-16 23:31:19 +01:00
Simon Lübeß b22f73a156 Handles barely work now, mostly no crashes 2023-03-16 17:57:23 +01:00
Simon Lübeß c3fb9bbd5d More asset handles 2023-03-13 20:35:36 +01:00
Simon Lübeß c22d122921 Start of asset handles 2023-03-13 20:35:30 +01:00
Simon Lübeß 2ce357cd12 Basic material serialisation 2023-03-05 16:38:50 +01:00
Simon Lübeß 2324ae852d Moved material editing from component window to asset editor
- EditorContentManager now returns null if asset wasn't found (instead of crashing)
- FixUp asset identifier when dragging from asset browser
- Lock current asset in properties editor
2023-01-08 20:31:43 +01:00
Simon Lübeß e38373dccf Serialize Mesh and MeshRenderer in scene + fixed Light serialization 2023-01-08 19:31:01 +01:00
Simon Lübeß 4589030da6 Load effects via content manager + virtual InitContentManager in App 2023-01-08 00:17:04 +01:00
Simon Lübeß 3da60355df Model and Material loading via content manager 2023-01-07 12:15:14 +01:00
Simon Lübeß ee30920b56 Crappy hot reloading of textures and Properties editor for textures 2023-01-03 22:21:26 +01:00
Simon Lübeß 9d97579857 More content browser stuff
- Seperate AssetHierarchy from EditorContentManager
- Make files selectable and context menu
2023-01-02 20:00:48 +01:00
Simon Lübeß fdf680508d Don't recreate the entire asset tree 2023-01-01 18:25:36 +01:00
Simon Lübeß 502cee47e7 EditorContentManager Part 2 2023-01-01 16:53:58 +01:00