Commit Graph
100 Commits
Author SHA1 Message Date
Simon Lübeß 7bd69c162f Fixed serialization of null-strings 2023-12-25 18:58:06 +01:00
Simon Lübeß 20814a61b6 Fixed memory leak in AssetFile 2023-12-25 16:30:58 +01:00
Simon Lübeß abb119589c Reload scripts in Play Mode!!!
- Dont serialize static fields
- Added some profiling to ScriptEngine
- Removed superseded ScriptFieldMaps
2023-12-24 01:33:48 +01:00
Simon Lübeß d0f0a34247 Start of Script Instance deserialization
- Also deserialize when stopping the game to restore pre play state
- Fixed ancient bug where ClearDictionaryAndDeleteKeys falsly deletes the dictionary
- Added ClearDictionaryAndDeleteValues helper mixin
2023-12-24 01:30:01 +01:00
Simon Lübeß c9116812b4 Serialize Data 2023-12-23 00:44:04 +01:00
Simon Lübeß a6f68a59d6 Moved basic ScriptEngine classes into separate object 2023-12-22 19:11:40 +01:00
Simon Lübeß 424e995fae ScriptCore: Made trivial pointer stuff complicated to fix some warnings 2023-12-18 01:44:44 +01:00
Simon Lübeß 4b30fc1a69 ScriptCore: Fixed nullable warning 2023-12-18 01:43:23 +01:00
Simon Lübeß 203e8c4ddb ScriptCore: Generate GetHashCode for Vectors
Fixes warnings
2023-12-18 01:43:02 +01:00
Simon Lübeß 945a0e5603 Fixed Half 2023-12-17 19:23:19 +01:00
Simon Lübeß 3a3778651d ScriptCore: Moved Physics2D into Physics namespace 2023-12-17 18:47:29 +01:00
Simon Lübeß 6a87d1ac09 ScriptCore: Use engine implementation of half to no longer rely on Half-Package 2023-12-17 18:47:07 +01:00
Simon Lübeß 64f7896c15 Updated ImGui to 1.90.1 2023-12-17 02:22:04 +01:00
Simon Lübeß 89e4e4ef17 Start of entity serialization 2023-12-15 14:53:31 +01:00
Simon Lübeß b884ee8303 Moved Components to their respective namespaces 2023-12-15 14:53:10 +01:00
Simon Lübeß 66281ebddb Added icon for editor 2023-12-15 14:52:19 +01:00
Simon Lübeß a129156641 Documentation 2023-12-13 14:45:33 +01:00
Simon Lübeß ed756f5847 Fixed scripts OnUpdate not being called in play mode 2023-12-13 14:01:23 +01:00
Simon Lübeß 4a2635a8c3 ScriptCore: Moved Component + Doc 2023-12-13 14:00:27 +01:00
Simon Lübeß 105ff57206 Merge branch 'main' of github.com:aharabada/glitchy-engine-beef 2023-12-12 13:38:47 +01:00
Simon Lübeß e69e1b5526 Show Buttons in entity editor
- ScriptEngine: Added HasCustomAttribute- extension method
- ScriptEngine: Added Application class
2023-12-12 13:38:29 +01:00
aharabada 4ed3dcf96f Update README.md 2023-12-12 02:34:06 +01:00
Simon Lübeß 13cb043cf4 Removed TODOs related to native script component (which was removed) 2023-12-10 12:52:49 +01:00
Simon Lübeß bedbc696c3 ScriptCore: Added UUID.CreateNew 2023-12-10 12:50:11 +01:00
Simon Lübeß 1238a43896 Start and Stop script runtime for editor scene 2023-12-03 14:06:40 +01:00
Simon Lübeß aaa48158c3 Removed script editor from beef side 2023-12-02 00:40:17 +01:00
Simon Lübeß 5852e11ccb Start of edit mode scripts
- Initialize script instances in edit mode
- Run OnCreate and OnUpdate for Entities with RunInEditMode-Attribute
2023-12-02 00:28:04 +01:00
Simon Lübeß 23b38a7a31 Removed references to nonexistent files/folders 2023-12-01 23:52:16 +01:00
Simon Lübeß dc551fb85c Remove native script component 2023-12-01 23:51:53 +01:00
Simon Lübeß df6b522741 Improved postbuild script for ScriptCore: Automatically create target directory 2023-12-01 23:45:02 +01:00
Simon Lübeß 8f93e1e0e5 Ignore ScriptCore build output 2023-12-01 23:22:41 +01:00
Simon Lübeß 48cdcee8a8 Fixed null pointer exception in ShowScriptEditor when script component has no instance 2023-12-01 23:14:51 +01:00
Simon Lübeß 270e34b983 Fixed list of struct drag and drop, added context menu to remove list entries 2023-12-01 23:14:19 +01:00
Simon Lübeß df446188b6 Add support for strings and BoolX in script engine, show strings as textfields in editor 2023-12-01 23:13:30 +01:00
Simon Lübeß b68bad5bda Keep Entities selected when switching between Play- and Edit-Mode
- Fixed the check whether all selected entities have the same parent
2023-11-29 14:16:36 +01:00
Simon Lübeß 0257b93c7b Move List elements via Drag and Drop 2023-11-22 19:28:02 +01:00
Simon Lübeß 872a400966 Scripts: More range attributes for fields
- Added Minimum- and Maximum attributes
- Documentation for Min, Max and Range
- EntityEditor: Refactoring + Range Attributes
2023-11-22 01:59:57 +01:00
Simon Lübeß ffe86a18cf Scripts: First implementation of Range- and Readonly-Attributes + added support for all primitive types 2023-11-22 00:57:18 +01:00
Simon Lübeß 881bb8ee51 Scriptengine: Support char-type 2023-11-22 00:55:07 +01:00
Simon Lübeß 05350d4768 Renamed EditfloatX to EditFloatX 2023-11-22 00:54:43 +01:00
Simon Lübeß 8127884b50 Improved List editor and added Enum editor, fixed changed fields not updating 2023-11-18 18:06:13 +01:00
Simon Lübeß 18867fd208 Scripting: VectorGeneratorgenerate Equals methods 2023-11-18 18:03:14 +01:00
Simon Lübeß 849a8582f6 Scripting: Added Log functions to print objects 2023-11-18 18:02:37 +01:00
Simon Lübeß f28eabf807 Fixed mono not finding assemblies like linq, etc. 2023-11-18 17:56:09 +01:00
Simon Lübeß 060d1ae6fc Scripting: Implemented Equals and GetHashCode for UUID 2023-11-18 16:45:46 +01:00
Simon Lübeß 24365ec477 Call correct UUID constructor for Entities, fixed crash and weirdness when Scripts have fields that are classes
Let's not talk about the fact that this was a one line fix all along...
2023-11-18 02:05:55 +01:00
Simon Lübeß 214889470f Scene: Set ScriptEngine Context (Scene) when copying entities
Fixes invalid access when constructors throw exceptions
2023-11-18 02:00:11 +01:00
Simon Lübeß 2a4eac814b ScriptGlue: Changed signature of Entity_GetScriptInstance 2023-11-18 01:59:10 +01:00
Simon Lübeß 1a92f4aec1 Started reworking entity initialisation 2023-11-18 01:04:12 +01:00
Simon Lübeß 02a2ccb6f9 Copy ScriptCore dependencies to output, EntityEditor: Start of lists 2023-11-16 18:32:13 +01:00
Simon Lübeß d2972d1b03 Updated submodule "gltf" 2023-11-15 16:25:12 +01:00
Simon Lübeß d718c6625d Allow separators in "Create new Asset" dropdown (also changed text to just "Create new") 2023-11-15 16:23:22 +01:00
Simon Lübeß 6f1467046d Tried EntityEditor in C# 2023-11-10 12:41:58 +01:00
Simon Lübeß b41eaad788 Disposable Rigidbody2D 2023-10-28 21:48:56 +02:00
Simon Lübeß 38fc1f63b3 Small script engine improvements
- Fixed script class name not visible in Component Editor
- Retain user assembly file system watcher (fixed deletion while handling events)
- Fixed crash when a scritp constains a List or Array (by ignoring them for now)
- Fixed Typo in Genericinst
- Scene: Invoke OnCreate for copied entity scripts
2023-10-28 21:48:43 +02:00
Simon Lübeß 909012f518 Moved Script Solution (.sln) to project root
- Updated vswhere.exe
- Scripts created via Asset browser are now being added to the project
- Fixed Apply not being called for extended Settings
- Correctly wrap New File preview only when line full
- Create Project: Show warning, when target directory already exists
2023-10-27 22:29:10 +02:00
Simon Lübeß 3d8756ec42 Added context menu entry to create C#-Scripts.
Allow entering file name before creation
2023-10-19 19:27:01 +02:00
Simon Lübeß bad7b08046 EditorContentManager: Fixed asset reloading
(thats why unit tests exist... or at least types...)
2023-09-29 18:56:37 +02:00
Simon Lübeß d32bc6c475 Properties Window: Combined "Save"- and "Apply"-Buttons into one "Save"-Button 2023-09-29 18:51:21 +02:00
Simon Lübeß 688046fcf9 Scripting: Create Rigidbodies and Colliders during runtime 2023-09-21 15:10:20 +02:00
Simon Lübeß 446dc2ca2a Scripting: Basic copying of entities during runtime + Reference Components using UUID 2023-09-21 14:23:00 +02:00
Simon Lübeß ba54d48dfe Fixed referencing entities and components that are not the script owners entity 2023-09-16 22:14:52 +02:00
Simon Lübeß 754c149493 Entity Creation and Destruction from scripts
- ScriptEngine: Allow destroying scripts during runtime
- Scripting:
    - Create new entities using Constructors
    - Added Destroy functions for Entities
    - Added SetScript/RemoveScript functions for Entities
    - Allow adding multiple components at once
    - Added Is-Method
- Mono Wrapper: Added Array-Functions
- WorldEnumerator: Fixed crash due to dangling list pointer after entity creation
- Scene:
    - Basic create Rigidbodies during runtime
    - Start of entity copying (For runtime use)
    - Added DestroyEntityDeferred
- SceneSerializer:
    - Added option to assign new IDs to entities
2023-09-15 23:22:27 +02:00
Simon Lübeß ff54eb738e UUID: Removed empty constructor, added static Create-Function 2023-09-13 13:14:54 +02:00
Simon Lübeß 370eaf9bc7 Skip CMake compiler testing 2023-09-13 01:02:13 +02:00
Simon Lübeß 5af174ecee ScriptCore: atan2 2023-09-05 23:15:48 +02:00
Simon Lübeß 7bffd01401 Rigidbody2D Get/Set Linear and Angular Velocity 2023-09-05 23:15:33 +02:00
Simon Lübeß cd333f4f02 EditVector: Allow Disabling individual components
+ Disable XY-Angle when Entity has Rigidbody2D Component (This is something for future me, I couldn't figure it out...)
+ Start of handling of non trivial tranform nesting and rotations on XY axes
+ TranformComponent.RotationEuler: Normalize quaternion before converison
2023-09-05 23:14:51 +02:00
Simon Lübeß 2f58f0e142 Renamed RigidBody2D to Rigidbody2D
+ Math.normalize(Quaternion)
+ Position and Rotation properties for Rigidbody2D
+ use In, Out on beef side in ScriptGlue
2023-09-03 19:42:50 +02:00
Simon Lübeß 0165279220 Implemented "Open recent Project" menu entry
+ Clean up handle -> asset map when chaning Asset or Resource directory
2023-08-21 14:11:51 +02:00
Simon Lübeß 3affb8a32f Scripting: Added Set and GetPosition to Rigidbody2D
+ Vectors: Hide swizzles in Debugger + Generate ToString
2023-08-21 13:20:12 +02:00
Simon Lübeß d3c19dd8da 2D Polygon Collider editor with Gizmos
+ Added Handles class
2023-08-21 13:18:51 +02:00
Simon Lübeß 377997f903 Fixed mouse wrapping to wrong position when window is moved 2023-08-14 23:56:43 +02:00
Simon Lübeß d7201299c7 Fixed physics only simulation
+ Don't run scripts in physics only mode
+ Don't initialize scritps in physics only mode
+ Don't setup physics callbacks in physics only mode
2023-08-14 22:38:55 +02:00
Simon Lübeß a112fcc64a Automatic switch between Player <-> Editor Tabs
+ Allow Editor to inject into Settings
2023-08-14 22:10:27 +02:00
Simon Lübeß f71e851ab5 Push Loggers earlyer to hopefully avoid race condition
+ Fix null check in EditorLogger
2023-08-14 22:09:35 +02:00
Simon Lübeß 040e87d57f Fixed Selection and Deletion in Entity Hierarchy Window 2023-08-14 14:32:58 +02:00
Simon Lübeß 74b17c8599 2D Polygon Collider 2023-08-13 12:03:06 +02:00
Simon Lübeß 4e5d3cfd64 Add OnCollisionLeave2D 2023-08-10 22:07:58 +02:00
Simon Lübeß b28ca14e15 Updated Box2D 2023-08-10 20:38:49 +02:00
Simon Lübeß aafcc41286 Invoke on collision enter + start of attach child colliders to rigidbody
+ Changed default Namespace of ScriptCore to GlitchyEngine
+ Implicit Casts float2 <-> b2Vec2
+ Entity constructor internal
+ Renamed RigidBody2D to Rigidbody2D (notice the B)
+ Basic Debug Draw actual 2D Colliders
+ Added Entity::GetParentWithComponent
2023-08-10 19:55:45 +02:00
Simon Lübeß 987246a806 Asset Drag'n'Drop preview 2023-08-02 14:59:35 +02:00
Simon Lübeß f654a4f379 Fixed AssetHierarchy not updating + Drag'n'drop Files in Asset Browser 2023-08-02 13:48:06 +02:00
Simon Lübeß 92334d8150 Hide obsolete Application.Get() 2023-08-02 00:08:30 +02:00
Simon Lübeß 0101f546a5 Use InvokeOnMainThread for asset tree updates 2023-08-02 00:08:17 +02:00
Simon Lübeß 6c4ac923c6 Asset renaming + AssetHierarchy: major refactoring for file tree construction
+ AssetFile: Added "AssetConfigPath" Property
+ Less crashy, more cleaner
2023-08-01 23:56:52 +02:00
Simon Lübeß 51441f0e70 Fixed memory leak 2023-08-01 23:20:25 +02:00
Simon Lübeß d2600c7517 Fixed Race-Condition in SamplerStateManager 2023-08-01 22:50:09 +02:00
Simon Lübeß 60725c3588 Universal AssetHandles. Serialize AssetHandle instead of AssetIdentifier
A bit unstable
2023-08-01 21:38:54 +02:00
Simon Lübeß 6d7f26b1f4 Added "Create new Folder" to Asset Browser context menu 2023-08-01 16:45:54 +02:00
Simon Lübeß b1f89a345f Deletion of Assets and Directories 2023-08-01 16:45:33 +02:00
Simon Lübeß 253dd8087e Added option to create Materials in Asset Browser 2023-08-01 16:24:31 +02:00
Simon Lübeß e8a5594540 Allow changing Effect of Materials
+ TextureDimension Property for Texture
2023-08-01 13:28:04 +02:00
Simon Lübeß 5d8c1b111a Project user settings, load recent scenes, properly cleanup ScriptEngine when switching scenes 2023-07-31 20:09:56 +02:00
Simon Lübeß 3298053d9d Fixed Asset Drag'n'Drop 2023-07-31 20:07:12 +02:00
Simon Lübeß adccb74f44 Editor Layer cleanup 2023-07-31 18:48:36 +02:00
Simon Lübeß 97113b5df6 Start of Create Asset Context Menu
+ Asset Hierarchy: Fixed Assets in Folder-Root not being shown
2023-07-31 17:40:05 +02:00
Simon Lübeß c374d86ec7 Cleanup 2023-07-31 16:40:27 +02:00
Simon Lübeß 803fd7f8ba Fixed crash when ScriptComponent has no Instance in Play Mode 2023-07-31 16:36:02 +02:00
Simon Lübeß 11a57f5285 Fixed ComponentEditWindow showing component editor after it was deleted 2023-07-31 16:35:38 +02:00